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path: root/src/sprite.h
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2014-05-19Move spritedirection into separate file.Andrei Karas1-1/+2
2014-01-01update copyright year in all sources.Andrei Karas1-1/+1
2013-12-14chnage return values for draw functions from bool to void.Andrei Karas1-1/+1
2013-09-28add const for methods return values.Andrei Karas1-2/+2
2013-09-25improve construcors in abstract classes.Andrei Karas1-5/+5
Also add some missing final to classes.
2013-04-20fix style in other files.Andrei Karas1-0/+5
2013-04-14another fixes from cpplint.Andrei Karas1-1/+1
2013-02-05Add checks and const to animatedsprites and related classes.Andrei Karas1-3/+4
2013-01-16update copyrights year.Andrei Karas1-1/+1
2012-10-30Add unused warnings to some files.Andrei Karas1-8/+8
2012-09-02Add const to more classes.Andrei Karas1-1/+1
2012-08-25Add const to other classes.Andrei Karas1-1/+1
2012-02-29Fix code style in empty methods.Andrei Karas1-1/+2
2012-01-05Update copyrights year.Andrei Karas1-1/+1
2011-11-24Add ability to play different animation depend on monster hp.Andrei Karas1-0/+2
Disabled for legacy servers because monster hp unknown and compilated hp can be wrong (version <= 0). For usage need add to action tag attribute hp="xx" Example: <action name="stand" hp="50" imageset="base"> ... </action> Here 50 mean 50% of health or less. Default action tag mean hp=100
2011-11-07Fix some warnings under gcc 4.7.Andrei Karas1-1/+3
2011-08-02Fix perfomance issue with caching complex sprites.Andrei Karas1-0/+6
2011-04-18Rename sprites method setDirection to setSpriteDirection.Andrei Karas1-1/+1
2011-02-19Update copyrights.Andrei Karas1-2/+3
2011-01-02Initial commit.Andrei Karas1-0/+110
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.