summaryrefslogtreecommitdiff
path: root/src/sound.h
AgeCommit message (Collapse)AuthorFilesLines
2012-08-15Fix code style again.Andrei Karas1-8/+8
2012-02-28Fix some sound event.Andrei Karas1-0/+9
Replace hardcoded sound names to constants. Add party/guild sound.
2012-02-28Add different sound effects for different events.Andrei Karas1-0/+2
Can be configured in audio tab in settings.
2012-02-03Add some missing getters.Andrei Karas1-1/+1
2012-01-24Based on commit b856e8b47ab2dfd393e3c2720c5647eb66393931Andrei Karas1-10/+13
Author: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> Date: Tue Jan 24 19:14:24 2012 +0100 Stream music files directly from the archives Use Mix_LoadMUS_RW to stream music files directly from PhysFS. I kept around ResourceManager:copyFile for now, since it may have other uses.
2012-01-05Update copyrights year.Andrei Karas1-1/+1
2011-09-05Fix multiply new message sounds at same time.Andrei Karas1-0/+1
2011-05-31Fix include path for SDL_mixer.hAndrei Karas1-4/+0
2011-04-28Implemented a simple non-blocking fadeOutAndPlay system.Yohann Ferreira1-3/+25
It's currently used when changing maps. Resolves: TMW-Mantis: #750. Reviewed-by: Thorbjorn. Conflicts: src/game.cpp src/sound.cpp src/sound.h
2011-03-30Add background music map ranges.Andrei Karas1-0/+3
2011-02-19Update copyrights.Andrei Karas1-2/+3
2011-01-13Remove playSfx duplicate function and add check for negative volume.Andrei Karas1-3/+1
2011-01-06Set sound volume depends on distance to object.Andrei Karas1-0/+2
2011-01-02Initial commit.Andrei Karas1-0/+130
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.