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2013-01-20Last part with FOR_EACH changes.Andrei Karas7-60/+25
2013-01-16update copyrights year.Andrei Karas61-61/+61
2012-12-30Add support for different sounds from different weapons.Andrei Karas1-0/+2
Also fixed sounds from non local player.
2012-12-30Add for incorrect item sound type "strike" alias "miss".Andrei Karas1-1/+1
For now "strike" used like "miss" sound.
2012-12-28Fix different warnings from previous commits.Andrei Karas1-1/+2
2012-12-27Fix text size if it was not power of two.Andrei Karas5-5/+13
2012-12-27Change outline function to better quality but slower.Andrei Karas5-0/+47
Also add function to create 32 bit surfaces.
2012-12-25Improve empty strings manipulation.Andrei Karas2-2/+2
2012-12-04Initial changes for OS X build.Socapex1-29/+29
2012-12-03Rename music.cpp/h to sdlmusic.Andrei Karas4-18/+18
2012-11-09Fix code style.Andrei Karas1-1/+1
2012-11-07Add own profiler and profiler info to some code.Andrei Karas1-0/+4
2012-10-30Add unused warnings to other files.Andrei Karas27-178/+214
2012-10-27Fix code style.Andrei Karas1-1/+1
2012-10-26Android compilation fixes.Andrei Karas1-0/+7
2012-10-26Add initial version of mobile OpenGL backend.Andrei Karas4-4/+20
2012-10-25Add support for different hover/pickup cursors for monsters, npc, items, etc.Andrei Karas9-4/+164
In monsters.xml new monster attribute: hoverCursor - default value "attack". In npcs.xml new npc attribute: hoverCursor - default value "talk". In items.xml new item attribute: pickupCursor - default value "pickup". Warps using "up" cursor for now.
2012-10-23Fix texture sampler settings again.Andrei Karas1-1/+1
2012-10-23Fix texture sampler settings.Andrei Karas1-1/+0
2012-10-23Move OpenGL error conversion to string to graphicsmanager.Andrei Karas1-25/+3
2012-10-23Set for all textures max mipmap level to 0.Andrei Karas1-0/+2
2012-10-23Add support for OpenGL debug extensions.Andrei Karas1-1/+1
2012-10-20Fix code style and some minor issues.Andrei Karas1-1/+1
2012-10-17Add OpenGL support for Android builds (partially).Andrei Karas4-7/+26
2012-10-16Fix code style and some other minor issues.Andrei Karas2-8/+10
2012-10-16Fix some signed/unsigned chars issues.Andrei Karas4-4/+4
2012-10-15Fix compilation warnings without C++11 support.Andrei Karas19-26/+26
2012-10-11Replace some getters to direct fileds using.Andrei Karas2-5/+5
2012-10-10Fix code style.Andrei Karas3-3/+15
2012-10-10Delete copy constructor from other classes.Andrei Karas19-0/+80
2012-10-09Fix some stlport issues.Andrei Karas3-32/+3
2012-10-08Fix code style.Andrei Karas1-1/+1
2012-10-08Fix compilation errors and warnings in different modes.Andrei Karas3-2/+6
2012-10-06Improve map draw speed in fast opengl.Andrei Karas2-9/+6
2012-10-06Add particle effect miss-effect-id to items and monsters.Andrei Karas6-10/+28
2012-10-06Fix monster particle effects.Andrei Karas1-2/+3
2012-10-06Fix default particle effects in attacks.Andrei Karas3-1/+14
Was broken in previous commits. Also add default value for "effectId" in paths.xml (by default -1)
2012-10-05Second part adding mob particle effects for attacks.Andrei Karas3-4/+19
Base on commit from mana afa134640b2e2c7c0f28a54c8691545848795dd9 by Yohann Ferreira
2012-10-05first part for adding mobs particle effects.Andrei Karas3-23/+22
Based on mana commit b35aef2d924f03d85eb44a2465be5a745444eafd by Yohann Ferreira
2012-10-03Partial fix for working without resource caching.Andrei Karas1-3/+7
2012-10-03fix memory problems with atlases.Andrei Karas3-5/+41
2012-10-03Add support for dye in atlasmanager.Andrei Karas1-6/+22
2012-10-02Remove most C casts.Andrei Karas2-5/+5
2012-10-02fix code style.Andrei Karas1-2/+3
2012-10-02Fix monsters attack with particle effect.Andrei Karas1-3/+9
2012-10-01Using GL_ARB_sampler_objects.Andrei Karas2-15/+33
2012-09-30Improve debuging resource allocation.Andrei Karas1-8/+5
2012-09-30Some fixes in atlases deletion.Andrei Karas5-21/+56
2012-09-30Dump in resource list also ref count.Andrei Karas2-25/+70
2012-09-30Override inc/dec ref to add/remove atlas images to resource cache.Andrei Karas3-11/+68