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AgeCommit message (Expand)AuthorFilesLines
2016-12-30Improve map layers drawing.Andrei Karas2-14/+95
2016-12-30Improve drawing map layers.Andrei Karas2-18/+35
2016-12-29Improve drawing tiles.Andrei Karas5-90/+108
2016-12-29Remove unused function from animation.Andrei Karas2-10/+0
2016-12-29Use power of two texture sizes in all OpenGL modes (even with rectangular tex...Andrei Karas2-22/+6
2016-12-29Add A_UNLIKELY into AnimatedSprite::update.Andrei Karas1-2/+2
2016-12-23Add unit tests for separate sse2 and avx2 dyes.Andrei Karas4-3/+811
2016-12-23Add s color dye function for sse2 (OpenGL).Andrei Karas5-125/+293
2016-12-23Add s color dye function for sse2 (software).Andrei Karas5-160/+369
2016-12-23Add a color dye function for sse2 (OpenGL).Andrei Karas5-123/+291
2016-12-23Add a color dye function for sse2 (software).Andrei Karas5-152/+350
2016-12-22Fix compilation with old gcc.Andrei Karas4-12/+12
2016-12-22Use int in A and S dye (OpenGL).Andrei Karas2-14/+14
2016-12-22Fix style issues.Andrei Karas4-11/+4
2016-12-22Remove some debug lines from dyepalette.Andrei Karas4-30/+16
2016-12-21Move buildhex macro into separate file.Andrei Karas2-22/+5
2016-12-21Use precalculated values for A and S dyes.Andrei Karas6-47/+35
2016-12-21Use different dye function versions in dye unit tests.Andrei Karas1-0/+919
2016-12-21Dont build OpenGL dye functions if OpenGL disabled.Andrei Karas2-0/+6
2016-12-21Add simd function for dye replaceacolor (OpenGL).Andrei Karas3-93/+233
2016-12-21Add simd function for dye replaceacolor (Software).Andrei Karas3-92/+255
2016-12-21Add support for replacescolor with non power of 2 image sizes.Andrei Karas1-9/+47
2016-12-21Add more dye tests.Andrei Karas1-24/+230
2016-12-21Add simd function for dye replace color (OpenGL).Andrei Karas4-100/+244
2016-12-21Rename dye function replaceSColor256 into replaceSColorSimd.Andrei Karas2-9/+9
2016-12-21Improve a bit dye speed.Andrei Karas2-68/+33
2016-12-20Add simd function for dye replace color (software).Andrei Karas4-116/+271
2016-12-20Add unit tests for S and A dye with 2, 4, 8 pixels.Andrei Karas1-0/+198
2016-12-20Switch to using int32 in dye unit tests.Andrei Karas1-150/+72
2016-12-17Remove extra check from map.Andrei Karas1-6/+3
2016-12-15Dont show on start skill tabs without skills.Andrei Karas2-0/+3
2016-12-15Add support for rectangular skills tabs.Andrei Karas2-0/+4
2016-12-12Fix compilation errors with SDL2.s20161213Andrei Karas3-8/+3
2016-12-12Another fix for old compilers.Andrei Karas8-14/+14
2016-12-12Fix too long lines.Andrei Karas3-3/+6
2016-12-12Add noexcept in some files.Andrei Karas17-188/+189
2016-12-12Add constexpr and noexcept into some methods.Andrei Karas10-26/+27
2016-12-10Add restrict and noexcept in dye and dyepalette.Andrei Karas4-10/+10
2016-12-10Fix some issues found by automatic checks.Andrei Karas5-19/+15
2016-11-04Fix some defines/includes, because in some systems it may works wrong.Andrei Karas9-24/+14
2016-10-28Improve sound db unload.Andrei Karas1-1/+1
2016-10-06Fix code style.Andrei Karas2-2/+2
2016-10-05Remove extra include.Andrei Karas1-1/+0
2016-10-04Move maplayerposition into enums directory.Andrei Karas2-13/+12
2016-10-04Move collisiontype into enums directory.Andrei Karas2-20/+21
2016-10-04Move maplayertype into enums directory.Andrei Karas3-26/+21
2016-10-04Fix fallback code in spritedef.cppAndrei Karas1-1/+1
2016-10-04Move FrameType enum into enums directory.Andrei Karas3-25/+18
2016-10-04Move Cursor enum into enums directory.Andrei Karas5-105/+84
2016-10-03Add support for set imageset by name for each tag in animation.Andrei Karas2-14/+30