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path: root/src/resources/beingcommon.cpp
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2015-12-30Fix default walk mask for beings.Andrei Karas1-1/+1
2015-12-20Move spritereference.h into sprite directory.Andrei Karas1-1/+2
2015-11-14Fix attack sprite actions. Add ride attack action.Andrei Karas1-3/+12
2015-10-09Fix code style.Andrei Karas1-1/+1
2015-10-03Extend walkMask being xml attribute.Andrei Karas1-12/+24
Now it also support 'all' and 'wall' attributes. Also allow set walk mask by complex values like this: walkMask="water,wall"
2015-10-02Allow read "walkType" attributes from xml for all being types.Andrei Karas1-0/+17
2015-01-01Update copyrights year.Andrei Karas1-1/+1
2014-09-26Fix code style.Andrei Karas1-2/+1
2014-09-25Remove duplicate code from monsterdb, homunculusdb, mercenarydb.Andrei Karas1-0/+116
2014-02-11add support for map layer replacments.Andrei Karas1-2/+4
This can be used for mods.
2014-01-16add missing const in xmlnode pointers.Andrei Karas1-1/+2
2014-01-14fix code style.Andrei Karas1-3/+0
2014-01-10fix dirs and files enumeration in some systems.Andrei Karas1-1/+3
2014-01-06add ability to inlude config parts from subdirs for items, monsters, npcs.Andrei Karas1-0/+20
2014-01-01update copyright year in all sources.Andrei Karas1-1/+1
2013-09-16remove unused includes from resources.Andrei Karas1-3/+0
2013-07-21Add settings for monster hp bar offset.Andrei Karas1-0/+3
New attributes: hpBarOffsetX, hpBarOffsetY Example: <monster id="0" name="Piou" targetCursor="small" walkType="fly" hpBarOffsetX="30">
2013-07-18move shared code for reading being info attributes to separate class.Andrei Karas1-0/+44
Also fix name offsets for pets.