Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2014-06-10 | In modernopengl dont set color if it already same. | Andrei Karas | 1 | -16/+19 |
2014-06-10 | In modernopengl Use one global VBO | Andrei Karas | 1 | -13/+5 |
2014-06-10 | In modernopengl add basic VAO usage. | Andrei Karas | 1 | -18/+20 |
2014-06-10 | In modernopengl use glProgramUniform. | Andrei Karas | 1 | -15/+0 |
2014-06-10 | test | Andrei Karas | 1 | -5/+12 |
2014-06-10 | Remove unused buffers from modernopengl. | Andrei Karas | 1 | -20/+11 |
2014-06-10 | Use cliparea for texture drawing position in modernopengl. | Andrei Karas | 1 | -2/+5 |
2014-06-10 | Use same varaible names in simple and texture shaders. | Andrei Karas | 1 | -3/+3 |
2014-06-10 | Add basic texture drawing in modernopengl. | Andrei Karas | 1 | -24/+130 |
2014-06-09 | Add basic shaders in modernopengl. | Andrei Karas | 1 | -5/+111 |
2014-06-08 | Add simple shader creation. | Andrei Karas | 1 | -0/+14 |
2014-06-08 | Clean modernopenglgraphics from legacy code. | Andrei Karas | 1 | -799/+7 |
2014-06-08 | copy mobileopengl into modernopengl. | Andrei Karas | 1 | -0/+1362 |