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path: root/src/render/modernopenglgraphics.cpp
AgeCommit message (Expand)AuthorFilesLines
2014-06-24Add manual OpenGL context creation.Andrei Karas1-0/+6
2014-06-20Fix code style.Andrei Karas1-17/+17
2014-06-18Add error logging if shader compilation failure.Andrei Karas1-0/+5
2014-06-14In modernopengl add support for EBO, but unused.Andrei Karas1-2/+30
2014-06-14Fix compilation warnings.Andrei Karas1-62/+21
2014-06-14Add OpenGL function glVertexAttribIPointer.Andrei Karas1-0/+4
2014-06-14Switch modernopengl from float into int buffers.Andrei Karas1-141/+141
2014-06-14fix modernoepngl drawing.Andrei Karas1-0/+77
2014-06-13In modernopengl use correct buffer flags STATIC/STREAM.Andrei Karas1-10/+10
2014-06-13In modernopengl add calcimagerect.Andrei Karas1-0/+1
2014-06-13In modernopengl add support for draw cached tile vertexes.Andrei Karas1-0/+57
2014-06-13Remove debug logging from modernopengl.Andrei Karas1-8/+0
2014-06-13Ignore for now "cached" functions in modernopengl.Andrei Karas1-5/+7
2014-06-13In modernopengl add support for buffered draw tile collection.Andrei Karas1-0/+185
2014-06-12Rename NormalOpenGLGraphicsVertexes into OpenGLGraphicsVertexes.Andrei Karas1-2/+2
2014-06-12Add set vbo function into modernopengl.Andrei Karas1-4/+11
2014-06-12In modernopengl enable scissor.Andrei Karas1-5/+0
2014-06-12In modernopengl add drawimagerect function.Andrei Karas1-0/+1
2014-06-12In modernopengl add drawnet function.Andrei Karas1-0/+66
2014-06-12In modernopengl add rescaleddraw.Andrei Karas1-3/+72
2014-06-12In modernopengl add draw rescaled image.Andrei Karas1-6/+57
2014-06-12In modernopengl add support for draw point and draw line.Andrei Karas1-0/+25
2014-06-12Use only one shader program for all drawing.Andrei Karas1-80/+50
2014-06-11In modernopengl add alpha for textures.Andrei Karas1-12/+10
2014-06-11In modernopengl for textures use one attribute (before was two)Andrei Karas1-15/+1
2014-06-11in modernopengl use new api for vertex attributes.Andrei Karas1-15/+26
2014-06-10In modernopengl implimented drawpattern.Andrei Karas1-0/+100
2014-06-10In modernopengl dont set color if it already same.Andrei Karas1-16/+19
2014-06-10In modernopengl Use one global VBOAndrei Karas1-13/+5
2014-06-10In modernopengl add basic VAO usage.Andrei Karas1-18/+20
2014-06-10In modernopengl use glProgramUniform.Andrei Karas1-15/+0
2014-06-10testAndrei Karas1-5/+12
2014-06-10Remove unused buffers from modernopengl.Andrei Karas1-20/+11
2014-06-10Use cliparea for texture drawing position in modernopengl.Andrei Karas1-2/+5
2014-06-10Use same varaible names in simple and texture shaders.Andrei Karas1-3/+3
2014-06-10Add basic texture drawing in modernopengl.Andrei Karas1-24/+130
2014-06-09Add basic shaders in modernopengl.Andrei Karas1-5/+111
2014-06-08Add simple shader creation.Andrei Karas1-0/+14
2014-06-08Clean modernopenglgraphics from legacy code.Andrei Karas1-799/+7
2014-06-08copy mobileopengl into modernopengl.Andrei Karas1-0/+1362