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path: root/src/render/mobileopengl2graphics.h
AgeCommit message (Expand)AuthorFilesLines
2017-06-20Prevent Wshadow varnings in SDL code.Andrei Karas1-0/+3
2017-01-03Update copyright year.Andrei Karas1-1/+1
2016-09-23Add missing comments into defines.Andrei Karas1-2/+4
2016-09-03Add option for create custom OpenGL context.Andrei Karas1-1/+1
2016-07-15Fix style issieu in mobileopengl2graphics.hAndrei Karas1-1/+1
2016-07-15Fix different include issues.Andrei Karas1-5/+5
2016-06-17Add some includes guards. Fix compilation for windows.Andrei Karas1-0/+3
2016-06-13Fix includes and update deheader ci script.Andrei Karas1-0/+1
2016-04-30Fix glext.h include for MacOSX.Andrei Karas1-2/+4
2016-04-17Revert "Remove override keyword, if it present with final."Andrei Karas1-8/+8
2016-04-17Remove override keyword, if it present with final.Andrei Karas1-8/+8
2016-02-11Fix compilation warning.Andrei Karas1-1/+1
2016-02-11Use inline attribute in some critial performance functions.Andrei Karas1-11/+16
2016-01-02Update copyrights year.Andrei Karas1-1/+1
2015-12-25Add restrict keyword to all renderers.Andrei Karas1-17/+20
2015-12-25Add restrict to all methods in graphics.Andrei Karas1-1/+1
2015-12-25Add restrict keyword in openglgraphicsdef1.hppAndrei Karas1-1/+1
2015-12-11In mobileopengl2graphics update texture size uniform only if size changed.Andrei Karas1-1/+4
2015-12-11Impliment initial mobileopengl2graphics as OpenGL ES 2 backend.Andrei Karas1-3/+7
2015-12-10Dont use VAO in mobileopengl2graphics in nacl.Andrei Karas1-0/+2
2015-12-10Remove all element buffer references from mobile opengl 2 backend.Andrei Karas1-4/+0
2015-12-10Copy modernopengl into mobileopengl2 backend.Andrei Karas1-0/+140