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path: root/src/gui/viewport.cpp
AgeCommit message (Collapse)AuthorFilesLines
2012-07-19Block moving in storage is open.Andrei Karas1-1/+2
Move some code from being to playerinfo.
2012-06-23Improve a bit iterators again.Andrei Karas1-2/+2
2012-06-17Replace SDL int types to C++ types.Andrei Karas1-2/+2
2012-05-05Add pickup ignore list.Andrei Karas1-0/+5
2012-04-28Fix code style and add some checks.Andrei Karas1-1/+1
2012-04-27Improve screen position calculation.Andrei Karas1-56/+45
2012-04-25Improve iterators part 1.Andrei Karas1-2/+4
2012-04-10Add two default keys to input layout.Andrei Karas1-1/+2
Add action type to default keys. Remove hardcoded joystick actions.
2012-04-08Move most input code from keyboardconfig to inputmanager.Andrei Karas1-6/+7
2012-04-08Move enums from keyboardconfig.h to keydata.h.Andrei Karas1-6/+6
2012-04-01Last part of fixes.Andrei Karas1-11/+7
2012-03-31Fix move issue with mouse.Andrei Karas1-0/+20
2012-02-29Simplify remove listener calls.Andrei Karas1-5/+1
2012-02-29Allow open conext menu from free tile if in free camera mode.Andrei Karas1-2/+7
Menu is same as in minimap.
2012-02-29Allow use context menu in minimap.Andrei Karas1-0/+5
2012-02-25Fix old casts.Andrei Karas1-1/+2
2012-02-18Fix code style.Andrei Karas1-1/+1
2012-02-05Separate map class to map and maplayer.Andrei Karas1-0/+1
2012-01-30Rename isKeyActive to isActionActive om keyboard config class.Andrei Karas1-4/+4
2012-01-23Add moving camera commands from npc.Andrei Karas1-0/+41
2012-01-19Allow pickup item with mouse under player.Andrei Karas1-3/+11
2012-01-05Update copyrights year.Andrei Karas1-1/+1
2011-12-08Add to combined menu also floor items.Andrei Karas1-1/+1
2011-11-08Fix more gcc 4.7 warnings.Andrei Karas1-14/+14
2011-11-07Fix some warnings under gcc 4.7.Andrei Karas1-2/+2
2011-10-03Remove debug message "incorrect player position" from debug tab.Andrei Karas1-2/+2
2011-09-09Continue fix for shadow variables/methods errors.Andrei Karas1-1/+1
2011-09-05Add option to enable/disable lazy scrolling.Andrei Karas1-44/+62
2011-09-02Add option to disable self heal with mouse click.Andrei Karas1-4/+14
2011-09-02Add some more debug info in camera moving.Andrei Karas1-4/+9
2011-08-23Add protection against infinite loop in viewport and add debug messageAndrei Karas1-8/+17
if some thing wrong happend.
2011-08-12Rename file name ministatus to correct ministatuswindow.Andrei Karas1-1/+1
2011-08-12Add ability to add comments to npcs.Andrei Karas1-1/+2
2011-07-13Close popup menu by quit key (ESC).Andrei Karas1-0/+5
2011-07-07Remove undescore from variables and defines.Andrei Karas1-3/+3
2011-07-02Replace some getters to direct members access in graphics class.Andrei Karas1-6/+6
2011-07-01Replace some lists to vectors.Andrei Karas1-1/+1
2011-06-15Fix context menu positions in some windows.Andrei Karas1-0/+5
2011-06-04Add support for colors to shortcuts panel.Andrei Karas1-2/+2
2011-05-24Add simple memory leak detector.Andrei Karas1-0/+2
Can be enabled by configure option -enable-memdebug=yes. Known issue: not all memory allocations hooked with it.
2011-05-22Allow show equipment from other players from context menu "show items".Andrei Karas1-0/+5
Also allow undress separate items from players locally.
2011-05-21Fix player build path in special collisions.Andrei Karas1-1/+1
2011-05-21Fix some issues after automatic code checking.Andrei Karas1-1/+1
2011-05-19Enable server type selection again. Add evol server type. Now working same ↵Andrei Karas1-1/+1
as tmweathena.
2011-05-06Fix simple moving with mouse. Was broken after previous commit.Andrei Karas1-1/+0
2011-05-06Fix player moving with mouse.Andrei Karas1-3/+23
Now move with mouse is soft moving. Player always can stop or change direction. Collisions not stoping player what holding down left mouse button. Also fix typo in method name navigateClean.
2011-05-05Fix compilation warnings.Andrei Karas1-5/+0
2011-05-05Fix debug path drawing after previous commit. Draw path with color from ↵Andrei Karas1-44/+19
settings. Remove unneeded debug lines/fills.
2011-05-05Made the client show much more path debug information.Yohann Ferreira1-36/+65
First of all, the mouse path is only computed when necessary, This will save a bit of CPU when in debug view. Secondly, every being paths, collision radius, and position are graphically represented now. This will help code and content developers when checking their sprite offsets. Reviewed-by: CodyMartin. Conflicts: src/gui/viewport.cpp
2011-04-26Impliment 3 attack lists. (priority, attack, ignore)Andrei Karas1-2/+2