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path: root/src/gui/viewport.cpp
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2016-02-07Replace most static_cast<Type> to shorter versions from defines.Andrei Karas1-15/+15
2016-01-26Not allow walking by mouse if npc dialog is opened.Andrei Karas1-3/+7
2016-01-02Update copyrights year.Andrei Karas1-1/+1
2016-01-01Fix code style.Andrei Karas1-7/+8
2015-11-16Fix code style.Andrei Karas1-0/+1
2015-11-10Add close to minimap context menu.Andrei Karas1-1/+2
2015-11-09Add support for ground skills.Andrei Karas1-0/+5
2015-11-08Move code for converting mouse position to tile into separate function.Andrei Karas1-33/+42
2015-08-09Add some missing checks to gui found by paranucker.Andrei Karas1-5/+2
2015-07-26Fix code style.Andrei Karas1-1/+2
2015-07-17Fix code style.Andrei Karas1-1/+2
2015-07-13Fix moving with mouse on tiles with height > 0.Andrei Karas1-2/+30
2015-07-02Move mapitemtype into enums directory.Andrei Karas1-1/+1
2015-06-25Add missing non null attributes into gui directory.Andrei Karas1-3/+3
2015-06-06Fix code style.Andrei Karas1-0/+1
2015-06-03Convert MapType enum into strong typed enum.Andrei Karas1-2/+2
2015-05-31Convert InputAction enum into strong typed enum.Andrei Karas1-10/+6
2015-05-30Move user defined colors enum into separate file.Andrei Karas1-2/+2
2015-05-30Convert MouseButton enum into strong typed enum.Andrei Karas1-2/+2
2015-05-29Convert ActorType enum into strong typed enum.Andrei Karas1-2/+2
2015-05-29Add strong typed int type BeingId.Andrei Karas1-1/+1
2015-05-25Fix some issues in safe OpenGL renderer after last changes.Andrei Karas1-0/+5
2015-05-25Dont set global color variables before drawing text.Andrei Karas1-2/+5
This allow not set actual OpenGL color on each call because it useless for drawing text.
2015-05-06Add strong typed bool type AllPlayers.Andrei Karas1-2/+2
2015-04-17Add eathena defines into actortype enum.Andrei Karas1-2/+6
2015-03-25Show popup on mercenary with name.Andrei Karas1-0/+1
2015-03-25eathena: show in homunculus popup intimacy and hunger counters.Andrei Karas1-0/+1
2015-03-24eathena: show in pet popup intimacy and hunger counters.Andrei Karas1-1/+2
2015-02-27fix code style.Andrei Karas1-2/+5
2015-02-22Dont attack targets by click if pressed "stop attack key".Andrei Karas1-4/+6
2015-02-22Allow move pet on big distances by hold stop attack (left shift) + mouse click.Andrei Karas1-0/+10
2015-01-01Update copyrights year.Andrei Karas1-1/+1
2014-10-18Dont hide text popup if mouse event already consumed.Andrei Karas1-2/+2
2014-09-26Fix code style.Andrei Karas1-7/+4
2014-09-10Change format in ActorType enum.Andrei Karas1-16/+16
2014-09-10Rename PET type into LOCAL_PET.Andrei Karas1-2/+2
2014-08-17Remove getters for mouse position and use direct variables.Andrei Karas1-2/+2
2014-08-17Remove proxy methods used for access text popup.Andrei Karas1-2/+6
2014-08-17Remove proxy methods used for access being popup.Andrei Karas1-2/+3
2014-08-17Remove proxy methods used for access popup menu.Andrei Karas1-5/+9
2014-08-05Rename walkMask into blockWalkMask.Andrei Karas1-1/+1
2014-08-03Fix some casts.Andrei Karas1-2/+2
2014-08-01Fix code style.Andrei Karas1-7/+0
2014-07-31Move popup related code from viewport into popupManager.Andrei Karas1-189/+17
2014-07-30Rename player_node variable into localPlayer.Andrei Karas1-38/+38
2014-07-23move "change camera mode" option into gamemodifiers.Andrei Karas1-10/+9
2014-07-22Move "map draw type" variable into settings.Andrei Karas1-9/+11
2014-07-13Fix code style.Andrei Karas1-18/+24
2014-07-09Add empty map mode without collisions.Andrei Karas1-11/+14
Mode can be switched from yellow bar. Also renamed map draw type related variables and methods.
2014-06-24Add new action for select closest monster without filters and sorting.Andrei Karas1-1/+1
By default unassigned.