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path: root/src/gui/gui.cpp
AgeCommit message (Collapse)AuthorFilesLines
2013-06-07Fix code style.Andrei Karas1-1/+0
2013-06-02In drag and drop use ints and images but not pointer to item.Andrei Karas1-9/+5
2013-06-01add dragdrop between inventory and outfits window.Andrei Karas1-6/+31
2013-05-31Change mouserelease gui function.Andrei Karas1-1/+43
2013-05-07improve gui class.Andrei Karas1-5/+3
2013-05-04prevent mouse cursor moving in android in onscreen controls.Andrei Karas1-1/+12
2013-04-20fix style in gui directory.Andrei Karas1-2/+8
2013-04-12first part of style fixed after cpplint checks.Andrei Karas1-2/+2
2013-04-12fix random rare crashes in npc and possible other windows.Andrei Karas1-0/+11
2013-03-23Fix profiler labels.Andrei Karas1-2/+0
2013-03-05Add chat command to clean fonts cache.Andrei Karas1-0/+16
New chat command: /cleanfonts
2013-02-26Improve string usage in other files.Andrei Karas1-12/+12
2013-02-10Improve font cache cleaning.Andrei Karas1-5/+7
Add missing font cache cleaning code.
2013-01-16update copyrights year.Andrei Karas1-1/+1
2012-12-15Allow hide popup list if focus lost.Andrei Karas1-0/+10
2012-12-15Add popup list. Replace listbox in dropdown to popup list.Andrei Karas1-0/+10
2012-12-03Add support for relative mouse move in android version.Andrei Karas1-2/+3
2012-11-14Add support for on screen joystick for moving.Andrei Karas1-0/+3
2012-11-12Moving Android on screen keyboard button from SDL to ManaPlus.Andrei Karas1-0/+42
Also add basic functions for handling other on screen buttons.
2012-11-07Add own profiler and profiler info to some code.Andrei Karas1-0/+13
2012-10-25Add support for different hover/pickup cursors for monsters, npc, items, etc.Andrei Karas1-1/+1
In monsters.xml new monster attribute: hoverCursor - default value "attack". In npcs.xml new npc attribute: hoverCursor - default value "talk". In items.xml new item attribute: pickupCursor - default value "pickup". Warps using "up" cursor for now.
2012-10-20Add to some controls palette inheritance from other controls.Andrei Karas1-1/+1
2012-10-19Fix namespace conflicts.Andrei Karas1-1/+0
2012-10-15Fix compilation warnings without C++11 support.Andrei Karas1-1/+1
2012-10-10Delete copy constructor from other classes.Andrei Karas1-0/+2
2012-10-10Delete copy constructor in some classes.Andrei Karas1-1/+1
2012-09-23fix code style.Andrei Karas1-1/+0
2012-09-23Restore mouse cursor if window set visible and have mouse over.Andrei Karas1-0/+32
2012-09-22Add final keyword to most classes.Andrei Karas1-1/+1
2012-09-06Improve constructors in some classes.Andrei Karas1-2/+3
2012-08-27Add const to more classes.Andrei Karas1-13/+13
2012-08-23Remove useless includes.Andrei Karas1-3/+0
2012-08-21next code style changes.Andrei Karas1-2/+2
2012-06-29Fix npc font leak on exit.Andrei Karas1-0/+2
2012-06-25Add npc font size with 13 pixels size.Andrei Karas1-3/+21
2012-06-17Fix double click support in gui class.Andrei Karas1-0/+6
Add double click support to inventory and storage windows.
2012-06-17Replace SDL int types to C++ types.Andrei Karas1-1/+1
2012-06-06Fix some issues after auto checking.Andrei Karas1-2/+2
2012-05-13Fix code style.Andrei Karas1-5/+4
2012-05-13Move some code from logic queue to separate calls.Andrei Karas1-17/+27
It can improve perfomance in slow systems.
2012-05-05Improve images drawing and remove some useless code.Andrei Karas1-5/+0
2012-04-19Dehardcode keys in gui widgets.Andrei Karas1-2/+3
Add new tab with keys settings in input settings tab.
2012-04-18First step for dehardcode input handling in widgets.Andrei Karas1-5/+11
Now widgets can check for input event.
2012-04-09Fix code style.Andrei Karas1-2/+2
2012-04-03Put gui input logic before most game input logic.Andrei Karas1-1/+89
This solving game and gui shortcuts conflicts.
2012-03-29Replace vectors with strings to short names.Andrei Karas1-1/+1
2012-02-05Move language functions to langs.cpp and langs.h files.Andrei Karas1-0/+2
2012-01-30Add some missing checks to window resize code.Andrei Karas1-4/+7
2012-01-30Allow resizing of the game in windowed modeThorbjørn Lindeijer1-2/+12
Window positions are semi-smartly corrected as a result of the resize. Not supported when using OpenGL on Windows for now. Reviewed-by: Yohann Ferreira Conflicts: src/client.cpp src/client.h src/game.cpp src/gui/gui.cpp src/gui/widgets/window.cpp
2012-01-22Replace particle font to japan font if need.Andrei Karas1-5/+14