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path: root/src/being
AgeCommit message (Collapse)AuthorFilesLines
2014-10-21Remove function setInventoryItem from playerinfo.Andrei Karas2-17/+0
2014-10-20Remove item default parameters.Andrei Karas1-1/+1
2014-10-20eathena: add some missing pickup statuses.Andrei Karas2-1/+12
2014-10-12Move WhisperTab into chat subdir.Andrei Karas1-1/+1
2014-10-12Move LangTab into chat subdir.Andrei Karas1-1/+1
2014-10-12Move GmTab into chat subdir.Andrei Karas1-1/+1
2014-10-10Fix code style.Andrei Karas1-1/+1
2014-10-06read guild position flags.Andrei Karas2-0/+16
2014-10-06Disable char rename button if for selected char not allowed rename.Andrei Karas2-1/+9
2014-10-02eathena: add missing attack types.Andrei Karas1-6/+14
2014-10-01Move JOB stat from net enum into attributes.Andrei Karas2-4/+5
2014-10-01Move STR stat from net enum into attributes.Andrei Karas1-0/+1
2014-10-01Move AGI stat from net enum into attributes.Andrei Karas1-0/+1
2014-10-01Move VIT stat from net enum into attributes.Andrei Karas1-0/+1
2014-10-01Move INT stat from net enum into attributes.Andrei Karas1-0/+1
2014-10-01Move DEX stat from net enum into attributes.Andrei Karas1-0/+1
2014-10-01Move LUK stat from net enum into attributes.Andrei Karas1-0/+1
2014-10-01Move ATK stat from net enum into attributes.Andrei Karas2-10/+7
2014-10-01Move DEF stat from net enum into attributes.Andrei Karas1-1/+2
2014-10-01Move MATK stat from net enum into attributes.Andrei Karas1-1/+2
2014-10-01Move MDEF stat from net enum into attributes.Andrei Karas1-1/+2
2014-10-01Move HIT stat from net enum into attributes.Andrei Karas1-1/+2
2014-10-01Move FLEE stat from net enum into attributes.Andrei Karas1-1/+2
2014-10-01Move CRIT stat from net enum into attributes.Andrei Karas1-1/+2
2014-09-30Add manner stat to player.Andrei Karas1-1/+2
2014-09-30Add manner field to beings.Andrei Karas1-0/+7
2014-09-30eathena: add karma stat to player.Andrei Karas1-1/+2
2014-09-30Add karma field to beings.Andrei Karas2-0/+8
2014-09-28Show portal names in popup if portal not present at map.Andrei Karas1-0/+3
2014-09-26Fix code style.Andrei Karas4-5/+2
2014-09-25Add simple attack logic for mercenary and homunculus.Andrei Karas3-1/+13
2014-09-25Add simple follow logic for mercenary and homunculus.Andrei Karas3-0/+14
2014-09-25eathena: add packet CMSG_HOMMERC_MOVE_TO_MASTER 0x0234.Andrei Karas2-0/+14
2014-09-25Load data about homunculuses from homunculuses.xml.Andrei Karas1-3/+18
2014-09-25Fix homunculus name detection.Andrei Karas1-1/+1
2014-09-24For homunculus being use same data like for monster.Andrei Karas2-2/+3
2014-09-24eathena: add packet SMSG_HOMUNCULUS_INFO 0x022e.Andrei Karas1-0/+4
2014-09-24eathena: add packet SMSG_HOMUNCULUS_DATA 0x0230.Andrei Karas2-0/+29
2014-09-24Add HomunculusInfo struct.Andrei Karas1-0/+45
2014-09-23Use petdb for drawing pets.Andrei Karas1-1/+12
2014-09-23eathena: use petinfo for loading and storing data about pet.Andrei Karas3-2/+39
2014-09-22Add petinfo struct.Andrei Karas1-0/+46
2014-09-22Add pet actor type. For now it works almost same like monsters.Andrei Karas2-3/+13
2014-09-21Add mercenary db.Andrei Karas1-1/+13
2014-09-21Restore all usable mercenary stats if it respawned.Andrei Karas2-2/+8
2014-09-21Restore mercenary stats if it was respawned.Andrei Karas2-0/+11
2014-09-21Use MercenaryInfo object for storing mercenary attributes.Andrei Karas6-9/+65
2014-09-20Remove mercenary skills if mercenary was removed.Andrei Karas2-0/+8
2014-09-20eathena: set mercenary name and some other basic stats.Andrei Karas1-2/+2
2014-09-20Add mercenary actor type. Use it for now in samw way with monster type.Andrei Karas2-3/+5