Age | Commit message (Collapse) | Author | Files | Lines |
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Also use "sync move" option to enable/disable short/long range desync fix.
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CompountSprite::getNumberOfLayers.
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Sadly to fix it need warp player to real position, because this while
moving, player some times twitch a bit.
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Probably it should be removed.
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haveExtendedDropsPosition.
Also add for legacy servers support for maxFloorOffsetX/Y.
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Also add key for select skill unit.
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This need because casting animation not always can be stopped by request from server.
Some times server not send stop packet by some reason.
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But this is not all cases. For always correct stop cast animation,
need use animation command "jump" to stand animation.
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