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path: root/src/being/being.cpp
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2015-05-29Convert Gender enum into strong typed enum.Andrei Karas1-3/+3
2015-05-29Convert BeingAction enum into strong typed enum.Andrei Karas1-1/+1
2015-05-29Convert AttackType enum into strong typed enum.Andrei Karas1-3/+3
2015-05-29Convert ActorType enum into strong typed enum.Andrei Karas1-3/+3
2015-05-29Use BeingTypeId in Being for subtypeid.Andrei Karas1-17/+22
2015-05-29Add strong typed int type BeingTypeId.Andrei Karas1-7/+7
2015-05-29Add strong typed int type BeingId.Andrei Karas1-21/+23
2015-05-28Add strong typed bool type Visible.Andrei Karas1-4/+4
2015-05-27Add strong typed bool type Move.Andrei Karas1-4/+5
2015-05-27Add strong typed bool type Speech.Andrei Karas1-7/+11
2015-05-25Dont set global color variables before drawing text.Andrei Karas1-2/+2
2015-05-22Fix code style.Andrei Karas1-0/+1
2015-05-17Remove some useless methods from being.Andrei Karas1-2/+4
2015-05-06Add strong type bool type ForceDisplay.Andrei Karas1-7/+15
2015-04-24Fix code style.Andrei Karas1-0/+14
2015-04-18Add eathena defines into being.Andrei Karas1-0/+26
2015-04-17Use ActorType for being type.Andrei Karas1-1/+2
2015-04-17Add eathena defines into actortype enum.Andrei Karas1-2/+12
2015-04-12Improve a bit checking before stop moving animation.Andrei Karas1-1/+1
2015-04-12Fix move animation after path is empty.Andrei Karas1-1/+10
2015-04-09Add to skills miss effect.Andrei Karas1-16/+35
2015-04-09On skill attacks on target for show effect use skill attribute skillHitEffectId.Andrei Karas1-6/+22
2015-04-08Use enum SpriteDirection form sprite direction in being.Andrei Karas1-3/+2
2015-04-08Simplify using rotational particle effect.Andrei Karas1-19/+5
2015-03-17Remove useless includes from .h files.Andrei Karas1-0/+1
2015-03-16Remove useless includes from cpp filesAndrei Karas1-1/+0
2015-03-04Draw riding horse if present.Andrei Karas1-1/+31
2015-03-04Add basic horses db implimentation.Andrei Karas1-0/+1
2015-03-03Update sprite on changing riding mode.Andrei Karas1-0/+8
2015-03-03Use riding sprite actions in being.Andrei Karas1-0/+8
2015-02-23eathena: fix crash if pet went outside of visible area.Andrei Karas1-0/+1
2015-02-15Show buy or sell in player context menu based on enabled shop types.Andrei Karas1-0/+10
2015-02-15Allow to shop buy board name on beings.Andrei Karas1-1/+9
2015-02-15Rename being board into sell board.Andrei Karas1-3/+3
2015-02-02Set correct vending status to local player.Andrei Karas1-0/+6
2015-02-02eathena: Show shop status on seller.Andrei Karas1-5/+10
2015-02-02Show shop name on players.Andrei Karas1-0/+6
2015-01-30Fix code style.Andrei Karas1-1/+1
2015-01-22Impliment server feature haveAttackDirections.Andrei Karas1-2/+3
2015-01-20eathena: add packet SMSG_NPC_AREA 0x0b0bAndrei Karas1-0/+1
2015-01-18Convert player look variable format from 8 bit to 16 bit.Andrei Karas1-2/+2
2015-01-16Fix player position based on height after warp to new map.Andrei Karas1-0/+1
2015-01-06Move attacktype into separate file.Andrei Karas1-16/+16
2015-01-06Move attributes.h into enums directory.Andrei Karas1-1/+2
2015-01-06Move pckettypes enum into separate file.Andrei Karas1-0/+2
2015-01-05Allow play sound effect if show emote.Andrei Karas1-0/+5
2015-01-01Update copyrights year.Andrei Karas1-1/+1
2014-12-28Impliment actual move actions from pet commands.Andrei Karas1-1/+8
2014-12-28Add fake pet moving commands.Andrei Karas1-1/+0
2014-11-25Add more profiler labels.Andrei Karas1-0/+21