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path: root/src/being/actorsprite.h
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2016-01-02Update copyrights year.Andrei Karas1-1/+1
2015-12-14Move mapconsts.h into const directory.Andrei Karas1-2/+2
2015-11-01Show enabled status effects in player popups.Andrei Karas1-0/+3
2015-10-31Add support for dead trick status effect (hercules)Andrei Karas1-0/+7
2015-10-19Allow support for different horses riding.Andrei Karas1-2/+2
2015-10-15Convert BlockType into strong typed enum.Andrei Karas1-1/+1
2015-06-29Move blocktype.h into enums directory.Andrei Karas1-1/+2
2015-06-27Add checks for new issues from paranucker.Andrei Karas1-1/+1
2015-05-30Convert TargetCursorType enum into strong typed enum.Andrei Karas1-2/+3
2015-05-30Convert TargetCursorSize enum into strong typed enum.Andrei Karas1-3/+2
2015-05-29Convert ActorType enum into strong typed enum.Andrei Karas1-1/+1
2015-05-29Add strong typed int type BeingId.Andrei Karas1-4/+5
2015-05-24Move type ForceDisplay into separate file.Andrei Karas1-0/+1
2015-05-24Move type Enable into separate file.Andrei Karas1-0/+2
2015-05-08Fix code style.Andrei Karas1-3/+2
2015-05-06Add strong type bool type ForceDisplay.Andrei Karas1-1/+2
2015-05-06Add strong typed bool type Enable.Andrei Karas1-2/+4
2015-04-26Use cilkplus in game.cppAndrei Karas1-2/+0
2015-04-02Remove useless virtual keywords.Andrei Karas1-4/+4
2015-03-17Remove useless includes from .h files.Andrei Karas1-3/+0
2015-03-03Update sprite on changing riding mode.Andrei Karas1-1/+1
2015-03-03Use riding sprite actions in being.Andrei Karas1-10/+9
2015-03-03Add support for riding flag in actorsprite and statuseffect.Andrei Karas1-0/+4
2015-01-26Allow open cart window only if cart status effect enabled.Andrei Karas1-0/+7
2015-01-06Move actortype.h into enums directory.Andrei Karas1-1/+1
2015-01-06Move targetcursortype.h into enum namespace.Andrei Karas1-1/+1
2015-01-06Move targetcursorsize.h into enums directory.Andrei Karas1-1/+2
2015-01-01Update copyrights year.Andrei Karas1-1/+1
2014-09-10Change format in ActorType enum.Andrei Karas1-1/+1
2014-07-28Fix formatting in being files.Andrei Karas1-167/+168
2014-05-31Add missing notfinal/final to classes.Andrei Karas1-1/+1
2014-05-19fix code style.Andrei Karas1-5/+2
2014-05-19Move spritedisplay into separate file.Andrei Karas1-0/+2
2014-05-18Move particlevector into separate file.Andrei Karas1-0/+1
2014-05-18Move particlelist into separate file.Andrei Karas1-0/+1
2014-05-13Move targetcursortype into separate file.Andrei Karas1-10/+4
2014-05-13Move targetcursorsize into separate file.Andrei Karas1-11/+4
2014-05-13Move actor type into separate file.Andrei Karas1-14/+3
2014-05-12Fix code styleAndrei Karas1-1/+0
2014-05-11Move blocktype into separate file.Andrei Karas1-2/+3
2014-05-11Move map consts into separate file.Andrei Karas1-0/+1
2014-05-11Move map related files into resources/map.Andrei Karas1-1/+2
2014-05-01Add missing const.Andrei Karas1-1/+1
2014-03-25If player poisoned, hightlight his life bar in social window with special color.Andrei Karas1-2/+9
2014-02-27Remove manaserv ifdefs code.Andrei Karas1-8/+1
2014-01-01update copyright year in all sources.Andrei Karas1-1/+1
2013-11-28Remove some virtual methods in actorsprite and being.Andrei Karas1-6/+16
2013-10-24add final keyword to being files.Andrei Karas1-3/+4
2013-09-26Change destructors to virtual in all basic classes.Andrei Karas1-1/+1
2013-09-09remove unused includes from being files.Andrei Karas1-2/+0