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path: root/src/being.h
AgeCommit message (Collapse)AuthorFilesLines
2012-07-23Improve perfomance in some object constructors.Andrei Karas1-2/+7
2012-07-22Move some getters in being class from cpp to h.Andrei Karas1-8/+33
2012-07-19Block moving in storage is open.Andrei Karas1-2/+0
Move some code from being to playerinfo.
2012-07-17Fix more code style and additional warnings.Andrei Karas1-2/+2
2012-06-17Replace SDL int types to C++ types.Andrei Karas1-15/+15
2012-05-31Add sittop sprites support.Andrei Karas1-0/+5
Add groundtop collision support (not collision but special selected tiles).
2012-05-31Add support for each hair style own palete.Andrei Karas1-0/+2
2012-05-22Add option to hide nick for erased players relation.Andrei Karas1-0/+1
2012-03-29Replace vectors with strings to short names.Andrei Karas1-3/+1
2012-03-14Add support for other gender.Andrei Karas1-2/+8
Fix per gender and race items separation.
2012-03-10Add to skills missile particle effect and hit/miss sounds.Andrei Karas1-2/+7
Add to skills use effect 100000 + skillid on target.
2012-02-16Add race name to status and debug windows.Andrei Karas1-0/+7
2012-02-11Remove some unneeded includes.Andrei Karas1-1/+0
2012-02-10Show gms in online list with green color (evol server).Andrei Karas1-0/+1
2012-02-03Add some missing getters.Andrei Karas1-11/+11
2012-01-28Add support for processing player statuses in evol server.Andrei Karas1-0/+6
2012-01-05Update copyrights year.Andrei Karas1-1/+1
2011-11-25Move A_UNUSED define to include file.Andrei Karas1-6/+0
2011-11-24Add ability to play different animation depend on monster hp.Andrei Karas1-0/+3
Disabled for legacy servers because monster hp unknown and compilated hp can be wrong (version <= 0). For usage need add to action tag attribute hp="xx" Example: <action name="stand" hp="50" imageset="base"> ... </action> Here 50 mean 50% of health or less. Default action tag mean hp=100
2011-11-07Fix some warnings under gcc 4.7.Andrei Karas1-3/+3
2011-10-10Add support for reading monsters attack range.Andrei Karas1-0/+13
Tmw server not supported.
2011-10-04Dont select in archer mode very closer mobs if no other mobs in attack distance.Andrei Karas1-1/+1
2011-08-12Add ability to add comments to npcs.Andrei Karas1-2/+2
2011-08-09Add option to enable/disable reorder sprites feature.Andrei Karas1-0/+1
2011-07-18Fix code style.Andrei Karas1-1/+1
2011-07-08Add to caching players statuses.Andrei Karas1-1/+1
2011-07-08Show players statuses near nicks.Andrei Karas1-0/+3
2011-07-07Remove undescore from variables and defines.Andrei Karas1-2/+2
2011-07-05Add ability to send client states to other clients.Andrei Karas1-5/+23
Using for this emotes.
2011-06-26Bit improve speed in map getwalk.Andrei Karas1-0/+1
2011-06-14Add ability to add comments to any players.Andrei Karas1-0/+15
2011-06-05Add space before gender sign.Andrei Karas1-0/+2
2011-06-02Add players gender sugn in popup menus and being popups.Andrei Karas1-0/+2
2011-06-01Add setup option for finding bad chars in nicks.Andrei Karas1-0/+7
Highlight bad nicks on map with secure font.
2011-05-31Revert "Switch includes to use embedded guichan."Andrei Karas1-1/+1
This reverts commit 338c3b1cae626830c9b9d231aeb9f9e8034b37d1.
2011-05-30Switch includes to use embedded guichan.Andrei Karas1-1/+1
2011-05-25Fix some memory leaks in being, debugwindow, shortcutwindow, skilldialog, ↵Andrei Karas1-0/+2
map classes.
2011-05-23Show speach messages variable time, depend on message size.Andrei Karas1-2/+3
2011-05-22Allow show equipment from other players from context menu "show items".Andrei Karas1-0/+28
Also allow undress separate items from players locally.
2011-05-09Impliment air and water block types.Andrei Karas1-1/+1
2011-05-03Add min, max, critical hits to debug window.Andrei Karas1-0/+23
2011-05-02Save being speed in being object.Andrei Karas1-0/+7
2011-05-01Added customizable on-hit effects for characters.Yohann Ferreira1-0/+3
This patch adds support for the following two parameters in weapon items: hit-effect-id: Effect triggered on the victim on normal hit. critical-hit-effect-id: Triggered on the victim on critical hit. (Specified in effects.xml) The patch also permits the use of custom defaults set in paths.xml by setting the following keys: (Paths are relative to the 'particles' key value, here.) hitEffectId: defaulted to effect id 26. criticalHitEffectId: defaulted to effect id 28. Resolves: Mana-mantis #337. Reviewed-by: bcs86 Conflicts: src/being.cpp src/resources/itemdb.cpp src/resources/iteminfo.h ManaPlus: adding missing checks.
2011-04-13Fix warnings in clang compilation.Andrei Karas1-1/+2
2011-04-04Add initialisation for some variables, fix compilation warning.Andrei Karas1-1/+1
2011-04-03Add spawn animation to mobs.Andrei Karas1-1/+2
Also impliment sound events: SOUND_EVENT_MOVE, SOUND_EVENT_SIT, SOUND_EVENT_SPAWN
2011-03-17Move direction calucaltion to Being method.Andrei Karas1-0/+4
2011-03-17Fix other players move animation.Andrei Karas1-0/+8
As dirty hack added delayed direction.
2011-02-27First part of implimintation item colors.Andrei Karas1-1/+2
2011-02-19Update copyrights.Andrei Karas1-2/+3