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path: root/src/being.h
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2013-02-05Add missing checks to being class.Andrei Karas1-5/+7
2013-02-05Add checks and const to animatedsprites and related classes.Andrei Karas1-1/+2
2013-01-16update copyrights year.Andrei Karas1-1/+1
2012-12-25fix previous/next race button in char creation dialog.Andrei Karas1-0/+7
2012-12-17Use actual skill level in processing skill attack.Andrei Karas1-1/+1
2012-11-09Fix code style.Andrei Karas1-1/+1
2012-10-30Add unused warnings to some files.Andrei Karas1-76/+81
2012-10-25Add support for different hover/pickup cursors for monsters, npc, items, etc.Andrei Karas1-0/+3
In monsters.xml new monster attribute: hoverCursor - default value "attack". In npcs.xml new npc attribute: hoverCursor - default value "talk". In items.xml new item attribute: pickupCursor - default value "pickup". Warps using "up" cursor for now.
2012-10-16Fix some signed/unsigned chars issues.Andrei Karas1-1/+1
2012-10-15Fix compilation warnings without C++11 support.Andrei Karas1-2/+2
2012-10-10Delete copy constructor in some classes.Andrei Karas1-0/+4
2012-10-08Fix code style.Andrei Karas1-1/+2
2012-10-06Add particle effect miss-effect-id to items and monsters.Andrei Karas1-1/+5
2012-10-06Fix default particle effects in attacks.Andrei Karas1-1/+1
Was broken in previous commits. Also add default value for "effectId" in paths.xml (by default -1)
2012-10-05Second part adding mob particle effects for attacks.Andrei Karas1-1/+1
Base on commit from mana afa134640b2e2c7c0f28a54c8691545848795dd9 by Yohann Ferreira
2012-10-05first part for adding mobs particle effects.Andrei Karas1-2/+1
Based on mana commit b35aef2d924f03d85eb44a2465be5a745444eafd by Yohann Ferreira
2012-09-22Add override keyword to most overriden methods.Andrei Karas1-6/+6
2012-09-22Add final keyword to most classes.Andrei Karas1-1/+1
2012-09-09fix code style.Andrei Karas1-1/+1
2012-09-04add const to more classes,Andrei Karas1-1/+1
fix other small style issues.
2012-09-04Fix hair colors color if old and new hair using different paletes.Andrei Karas1-0/+14
Also fix hair replace logic between hairs with different paletes.
2012-09-02Add const to more classes.Andrei Karas1-1/+2
2012-08-29Add to replace/reorder sprites pseudo direction "died"Andrei Karas1-2/+2
It allow change sprites in dead players.
2012-08-25Add consts to being class.Andrei Karas1-71/+82
2012-08-24replace defines to consts.Andrei Karas1-5/+5
2012-08-23Remove useless includes.Andrei Karas1-5/+0
2012-08-01Fix code style.Andrei Karas1-1/+1
2012-07-23Improve perfomance in some object constructors.Andrei Karas1-2/+7
2012-07-22Move some getters in being class from cpp to h.Andrei Karas1-8/+33
2012-07-19Block moving in storage is open.Andrei Karas1-2/+0
Move some code from being to playerinfo.
2012-07-17Fix more code style and additional warnings.Andrei Karas1-2/+2
2012-06-17Replace SDL int types to C++ types.Andrei Karas1-15/+15
2012-05-31Add sittop sprites support.Andrei Karas1-0/+5
Add groundtop collision support (not collision but special selected tiles).
2012-05-31Add support for each hair style own palete.Andrei Karas1-0/+2
2012-05-22Add option to hide nick for erased players relation.Andrei Karas1-0/+1
2012-03-29Replace vectors with strings to short names.Andrei Karas1-3/+1
2012-03-14Add support for other gender.Andrei Karas1-2/+8
Fix per gender and race items separation.
2012-03-10Add to skills missile particle effect and hit/miss sounds.Andrei Karas1-2/+7
Add to skills use effect 100000 + skillid on target.
2012-02-16Add race name to status and debug windows.Andrei Karas1-0/+7
2012-02-11Remove some unneeded includes.Andrei Karas1-1/+0
2012-02-10Show gms in online list with green color (evol server).Andrei Karas1-0/+1
2012-02-03Add some missing getters.Andrei Karas1-11/+11
2012-01-28Add support for processing player statuses in evol server.Andrei Karas1-0/+6
2012-01-05Update copyrights year.Andrei Karas1-1/+1
2011-11-25Move A_UNUSED define to include file.Andrei Karas1-6/+0
2011-11-24Add ability to play different animation depend on monster hp.Andrei Karas1-0/+3
Disabled for legacy servers because monster hp unknown and compilated hp can be wrong (version <= 0). For usage need add to action tag attribute hp="xx" Example: <action name="stand" hp="50" imageset="base"> ... </action> Here 50 mean 50% of health or less. Default action tag mean hp=100
2011-11-07Fix some warnings under gcc 4.7.Andrei Karas1-3/+3
2011-10-10Add support for reading monsters attack range.Andrei Karas1-0/+13
Tmw server not supported.
2011-10-04Dont select in archer mode very closer mobs if no other mobs in attack distance.Andrei Karas1-1/+1
2011-08-12Add ability to add comments to npcs.Andrei Karas1-2/+2