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path: root/src/animatedsprite.h
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2014-01-01update copyright year in all sources.Andrei Karas1-1/+1
2013-12-14chnage return values for draw functions from bool to void.Andrei Karas1-1/+1
2013-10-24add final keyword to all other files.Andrei Karas1-6/+6
2013-10-04fix code style.Andrei Karas1-5/+5
2013-09-28add const for methods return values.Andrei Karas1-2/+2
2013-09-28add const for methods return values.Andrei Karas1-2/+2
2013-09-26remove useless virtual keywords.Andrei Karas1-3/+3
2013-09-09remove useless includes from some files.Andrei Karas1-1/+0
2013-06-26add basic animation unit tests.Andrei Karas1-0/+17
2013-05-28fix guard header part3.Andrei Karas1-1/+1
2013-04-07fix cide style.Andrei Karas1-1/+1
Add explicit keyword to some constructors.
2013-04-05add animation effect to being.Andrei Karas1-0/+4
can be used for now from effects.xml with attribute "sprite".
2013-04-04Add support for animated emotes.Andrei Karas1-0/+2
Not particles but really animated emotes. First frame used as icon.
2013-02-05Add checks and const to animatedsprites and related classes.Andrei Karas1-6/+7
2013-01-16update copyrights year.Andrei Karas1-1/+1
2012-10-30Add unused warnings to some files.Andrei Karas1-10/+11
2012-10-15Fix compilation warnings without C++11 support.Andrei Karas1-1/+1
2012-10-10Delete copy constructor in some classes.Andrei Karas1-0/+2
2012-09-22Add override keyword to most overriden methods.Andrei Karas1-2/+2
2012-09-22Add final keyword to most classes.Andrei Karas1-1/+1
2012-09-02Add const to more classes.Andrei Karas1-1/+1
2012-08-25Add const to other classes.Andrei Karas1-1/+1
2012-08-25change vars and methods to const.Andrei Karas1-5/+5
2012-06-21Add delayed images load.Andrei Karas1-0/+16
Can work for now only in OpenGL modes.
2012-02-03Add some missing getters.Andrei Karas1-2/+2
2012-01-05Update copyrights year.Andrei Karas1-1/+1
2011-11-24Add ability to play different animation depend on monster hp.Andrei Karas1-0/+4
Disabled for legacy servers because monster hp unknown and compilated hp can be wrong (version <= 0). For usage need add to action tag attribute hp="xx" Example: <action name="stand" hp="50" imageset="base"> ... </action> Here 50 mean 50% of health or less. Default action tag mean hp=100
2011-08-02Fix perfomance issue with caching complex sprites.Andrei Karas1-0/+2
2011-08-01Fix random opacity issue in complex sprites in software mode.Andrei Karas1-0/+2
2011-04-18Rename sprites method setDirection to setSpriteDirection.Andrei Karas1-1/+1
2011-02-19Update copyrights.Andrei Karas1-2/+3
2011-01-02Initial commit.Andrei Karas1-0/+97
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.