Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2012-06-21 | Add delayed images load. | Andrei Karas | 1 | -0/+16 | |
Can work for now only in OpenGL modes. | |||||
2012-02-03 | Add some missing getters. | Andrei Karas | 1 | -2/+2 | |
2012-01-05 | Update copyrights year. | Andrei Karas | 1 | -1/+1 | |
2011-11-24 | Add ability to play different animation depend on monster hp. | Andrei Karas | 1 | -0/+4 | |
Disabled for legacy servers because monster hp unknown and compilated hp can be wrong (version <= 0). For usage need add to action tag attribute hp="xx" Example: <action name="stand" hp="50" imageset="base"> ... </action> Here 50 mean 50% of health or less. Default action tag mean hp=100 | |||||
2011-08-02 | Fix perfomance issue with caching complex sprites. | Andrei Karas | 1 | -0/+2 | |
2011-08-01 | Fix random opacity issue in complex sprites in software mode. | Andrei Karas | 1 | -0/+2 | |
2011-04-18 | Rename sprites method setDirection to setSpriteDirection. | Andrei Karas | 1 | -1/+1 | |
2011-02-19 | Update copyrights. | Andrei Karas | 1 | -2/+3 | |
2011-01-02 | Initial commit. | Andrei Karas | 1 | -0/+97 | |
This code based on mana client http://www.gitorious.org/mana/mana and my private repository. |