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-rw-r--r--src/graphics.cpp6
-rw-r--r--src/graphics.h3
-rw-r--r--src/gui/sdlfont.cpp12
3 files changed, 14 insertions, 7 deletions
diff --git a/src/graphics.cpp b/src/graphics.cpp
index 2086981de..279ee3497 100644
--- a/src/graphics.cpp
+++ b/src/graphics.cpp
@@ -58,6 +58,12 @@ static unsigned int *cR = nullptr;
static unsigned int *cG = nullptr;
static unsigned int *cB = nullptr;
+int MSDL_gfxBlitRGBA(SDL_Surface *src, SDL_Rect *srcrect,
+ SDL_Surface *dst, SDL_Rect *dstrect)
+{
+ return SDL_gfxBlitRGBA(src, srcrect, dst, dstrect);
+}
+
Graphics::Graphics() :
SDLGraphics(),
mWidth(0),
diff --git a/src/graphics.h b/src/graphics.h
index 8d6e486df..333d8fa26 100644
--- a/src/graphics.h
+++ b/src/graphics.h
@@ -37,6 +37,9 @@ struct SDL_Surface;
static const int defaultScreenWidth = 800;
static const int defaultScreenHeight = 600;
+int MSDL_gfxBlitRGBA(SDL_Surface *src, SDL_Rect *srcrect,
+ SDL_Surface *dst, SDL_Rect *dstrect);
+
/**
* 9 images defining a rectangle. 4 corners, 4 sides and a middle area. The
* topology is as follows:
diff --git a/src/gui/sdlfont.cpp b/src/gui/sdlfont.cpp
index 776e04782..d0520447a 100644
--- a/src/gui/sdlfont.cpp
+++ b/src/gui/sdlfont.cpp
@@ -35,8 +35,6 @@
#include <guichan/exception.hpp>
-#include <SDL_gfxBlitFunc.h>
-
#include "debug.h"
const unsigned int CACHE_SIZE = 256;
@@ -124,18 +122,18 @@ class SDLTextChunk final
static_cast<Uint16>(surface->h)
};
// SDL_SetAlpha(surface2, 0, SDL_ALPHA_OPAQUE);
- SDL_gfxBlitRGBA(surface2, nullptr, background, &rect);
+ MSDL_gfxBlitRGBA(surface2, nullptr, background, &rect);
rect.x = -OUTLINE_SIZE;
- SDL_gfxBlitRGBA(surface2, nullptr, background, &rect);
+ MSDL_gfxBlitRGBA(surface2, nullptr, background, &rect);
rect.x = 0;
rect.y = -OUTLINE_SIZE;
- SDL_gfxBlitRGBA(surface2, nullptr, background, &rect);
+ MSDL_gfxBlitRGBA(surface2, nullptr, background, &rect);
rect.y = OUTLINE_SIZE;
- SDL_gfxBlitRGBA(surface2, nullptr, background, &rect);
+ MSDL_gfxBlitRGBA(surface2, nullptr, background, &rect);
rect.x = 0;
rect.y = 0;
// SDL_SetAlpha(surface, 0, SDL_ALPHA_OPAQUE);
- SDL_gfxBlitRGBA(surface, nullptr, background, &rect);
+ MSDL_gfxBlitRGBA(surface, nullptr, background, &rect);
SDL_FreeSurface(surface);
SDL_FreeSurface(surface2);
surface = background;