diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/localplayer.cpp | 2 | ||||
-rw-r--r-- | src/map.cpp | 149 | ||||
-rw-r--r-- | src/map.h | 4 | ||||
-rw-r--r-- | src/notifications.h | 17 | ||||
-rw-r--r-- | src/notifymanager.cpp | 6 |
5 files changed, 97 insertions, 81 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 031844ffd..65f2faaba 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -390,6 +390,7 @@ void LocalPlayer::setGMLevel(const int level) } } +#ifdef MANASERV_SUPPORT Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const { // Compute where the next tile will be set. @@ -786,6 +787,7 @@ Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const // Return the current position if everything else has failed. return Position(posX, posY); } +#endif void LocalPlayer::nextTile(unsigned char dir A_UNUSED = 0) { diff --git a/src/map.cpp b/src/map.cpp index 76947ad7d..6b30fca21 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -24,9 +24,9 @@ #include "client.h" #include "configuration.h" - #include "localplayer.h" #include "maplayer.h" +#include "notifymanager.h" #include "particle.h" #include "simpleanimation.h" #include "tileset.h" @@ -254,38 +254,33 @@ void Map::initializeAmbientLayers() } Image *const img = resman->getImage(getProperty(name + "image")); - const float speedX = getFloatProperty(name + "scrollX"); - const float speedY = getFloatProperty(name + "scrollY"); - const float parallax = getFloatProperty(name + "parallax"); - const bool keepRatio = getBoolProperty(name + "keepratio"); - if (img) { - mForegrounds.push_back( - new AmbientLayer(img, parallax, speedX, speedY, keepRatio)); + mForegrounds.push_back(new AmbientLayer(img, + getFloatProperty(name + "parallax"), + getFloatProperty(name + "scrollX"), + getFloatProperty(name + "scrollY"), + getBoolProperty(name + "keepratio"))); // The AmbientLayer takes control over the image. img->decRef(); } } - // search for "background*" in map properties for (int i = 0; hasProperty(std::string("background").append( toString(i)).append("image")); i ++) { const std::string name = "background" + toString(i); - Image *const img = resman->getImage(getProperty(name + "image")); - const float speedX = getFloatProperty(name + "scrollX"); - const float speedY = getFloatProperty(name + "scrollY"); - const float parallax = getFloatProperty(name + "parallax"); - const bool keepRatio = getBoolProperty(name + "keepratio"); if (img) { - mBackgrounds.push_back( - new AmbientLayer(img, parallax, speedX, speedY, keepRatio)); + mBackgrounds.push_back(new AmbientLayer(img, + getFloatProperty(name + "parallax"), + getFloatProperty(name + "scrollX"), + getFloatProperty(name + "scrollY"), + getBoolProperty(name + "keepratio"))); // The AmbientLayer takes control over the image. img->decRef(); @@ -309,9 +304,9 @@ void Map::addTileset(Tileset *const tileset) return; mTilesets.push_back(tileset); - - if (tileset->getHeight() > mMaxTileHeight) - mMaxTileHeight = tileset->getHeight(); + const int height = tileset->getHeight(); + if (height > mMaxTileHeight) + mMaxTileHeight = height; } void Map::update(const int ticks) @@ -319,7 +314,8 @@ void Map::update(const int ticks) // Update animated tiles FOR_EACH (TileAnimationMapCIter, iAni, mTileAnimations) { - if (iAni->second && iAni->second->update(ticks)) + TileAnimation *const tileAni = iAni->second; + if (tileAni && tileAni->update(ticks)) mRedrawMap = true; } } @@ -409,14 +405,15 @@ void Map::draw(Graphics *const graphics, int scrollX, int scrollY) for (LayersCIter layeri = mLayers.begin(), layeri_end = mLayers.end(); layeri != layeri_end && !overFringe; ++ layeri) { - if ((*layeri)->isFringeLayer()) + MapLayer *const layer = *layeri; + if (layer->isFringeLayer()) { - (*layeri)->setSpecialLayer(mSpecialLayer); - (*layeri)->setTempLayer(mTempLayer); + layer->setSpecialLayer(mSpecialLayer); + layer->setTempLayer(mTempLayer); if (mDebugFlags == MAP_SPECIAL2) overFringe = true; - (*layeri)->drawFringe(graphics, startX, startY, endX, endY, + layer->drawFringe(graphics, startX, startY, endX, endY, scrollX, scrollY, &mActors, mDebugFlags, mActorFixY); } else @@ -427,11 +424,11 @@ void Map::draw(Graphics *const graphics, int scrollX, int scrollY) { if (updateFlag) { - (*layeri)->updateOGL(graphics, startX, startY, + layer->updateOGL(graphics, startX, startY, endX, endY, scrollX, scrollY, mDebugFlags); } - (*layeri)->drawOGL(graphics); + layer->drawOGL(graphics); } else #endif @@ -445,7 +442,7 @@ void Map::draw(Graphics *const graphics, int scrollX, int scrollY) (*layeri)->drawSDL(graphics); */ - (*layeri)->draw(graphics, startX, startY, endX, endY, + layer->draw(graphics, startX, startY, endX, endY, scrollX, scrollY, mDebugFlags); } } @@ -463,12 +460,15 @@ void Map::draw(Graphics *const graphics, int scrollX, int scrollY) { if (Actor *const actor = *ai) { - if (!mOpenGL && (actor->getTileX() < startX - || actor->getTileX() > endX || actor->getTileY() < startY - || actor->getTileY() > endY)) + if (!mOpenGL) { - ++ai; - continue; + const int x = actor->getTileX(); + const int y = actor->getTileY(); + if (x < startX || x > endX || y < startY || y > endY) + { + ++ai; + continue; + } } // For now, just draw actors with only one layer. if (actor->getNumberOfLayers() == 1) @@ -519,11 +519,14 @@ void Map::drawCollision(Graphics *const graphics, int endX = (graphics->mWidth + scrollX + mTileWidth - 1) / mTileWidth; int endY = endPixelY / mTileHeight; - if (startX < 0) startX = 0; - if (startY < 0) startY = 0; - if (endX > mWidth) endX = mWidth; - if (endY > mHeight) endY = mHeight; - + if (startX < 0) + startX = 0; + if (startY < 0) + startY = 0; + if (endX > mWidth) + endX = mWidth; + if (endY > mHeight) + endY = mHeight; if (debugFlags < MAP_SPECIAL) { @@ -685,28 +688,6 @@ void Map::setWalk(const int x, const int y, const bool walkable A_UNUSED) blockTile(x, y, Map::BLOCKTYPE_GROUNDTOP); } -/* -bool Map::occupied(const int x, const int y) const -{ - const ActorSprites &actors = actorSpriteManager->getAll(); - for (ActorSpritesConstIterator it = actors.begin(), it_end = actors.end(); - it != it_end; ++it) - { - const ActorSprite *const actor = *it; - -//+++ if (actor->getTileX() == x && actor->getTileY() == y -// && being->getSubType() != 45) - if (actor->getTileX() == x && actor->getTileY() == y && - actor->getType() != ActorSprite::FLOOR_ITEM) - { - return true; - } - } - - return false; -} -*/ - bool Map::contains(const int x, const int y) const { return x >= 0 && y >= 0 && x < mWidth && y < mHeight; @@ -745,11 +726,12 @@ const std::string Map::getName() const const std::string Map::getFilename() const { - std::string fileName = getProperty("_filename"); + const std::string fileName = getProperty("_filename"); const size_t lastSlash = fileName.rfind("/") + 1; return fileName.substr(lastSlash, fileName.rfind(".") - lastSlash); } +#ifdef MANASERV_SUPPORT Position Map::checkNodeOffsets(int radius, const unsigned char walkMask, const Position &position) const { @@ -867,13 +849,16 @@ Path Map::findPixelPath(const int startPixelX, const int startPixelY, return myPath; } +#endif Path Map::findPath(const int startX, const int startY, const int destX, const int destY, const unsigned char walkmask, const int maxCost) { // The basic walking cost of a tile. - static int const basicCost = 100; + static const int basicCost = 100; + const int basicCost2 = 100 * 362 / 256; + const float basicCostF = 100 * 362 / 256; // Path to be built up (empty by default) Path path; @@ -907,20 +892,26 @@ Path Map::findPath(const int startX, const int startY, const Location curr = openList.top(); openList.pop(); + const MetaTile *const tile = curr.tile; + // If the tile is already on the closed list, this means it has already // been processed with a shorter path to the start point (lower G cost) - if (curr.tile->whichList == mOnClosedList) + if (tile->whichList == mOnClosedList) continue; // Put the current tile on the closed list curr.tile->whichList = mOnClosedList; const int curWidth = curr.y * mWidth; + const int tileGcost = tile->Gcost; // Check the adjacent tiles for (int dy = -1; dy <= 1; dy++) { const int y = curr.y + dy; + if (y < 0 || y >= mHeight) + continue; + const int yWidth = y * mWidth; const int dy1 = std::abs(y - destY); @@ -931,7 +922,7 @@ Path Map::findPath(const int startX, const int startY, // Skip if if we're checking the same tile we're leaving from, // or if the new location falls outside of the map boundaries - if ((dx == 0 && dy == 0) || !contains(x, y)) + if ((dx == 0 && dy == 0) || x < 0 || x >= mWidth) continue; MetaTile *const newTile = &mMetaTiles[x + yWidth]; @@ -962,8 +953,8 @@ Path Map::findPath(const int startX, const int startY, } // Calculate G cost for this route, ~sqrt(2) for moving diagonal - int Gcost = curr.tile->Gcost + - (dx == 0 || dy == 0 ? basicCost : basicCost * 362 / 256); + int Gcost = tileGcost + (dx == 0 || dy == 0 + ? basicCost : basicCost2); /* Demote an arbitrary direction to speed pathfinding by adding a defect (TODO: change depending on the desired @@ -1001,7 +992,7 @@ Path Map::findPath(const int startX, const int startY, forbidden here. */ const int dx1 = std::abs(x - destX); newTile->Hcost = std::abs(dx1 - dy1) * basicCost + - std::min(dx1, dy1) * (basicCost * 362 / 256); + std::min(dx1, dy1) * (basicCostF); // Set the current tile as the parent of the new tile newTile->parentX = curr.x; @@ -1120,7 +1111,8 @@ void Map::addExtraLayer() logger->log1("No special layer"); return; } - std::string mapFileName = getUserMapDirectory().append("/extralayer.txt"); + const std::string mapFileName = getUserMapDirectory().append( + "/extralayer.txt"); logger->log("loading extra layer: " + mapFileName); struct stat statbuf; if (!stat(mapFileName.c_str(), &statbuf) && S_ISREG(statbuf.st_mode)) @@ -1190,7 +1182,8 @@ void Map::saveExtraLayer() const logger->log1("No special layer"); return; } - std::string mapFileName = getUserMapDirectory().append("/extralayer.txt"); + const std::string mapFileName = getUserMapDirectory().append( + "/extralayer.txt"); logger->log("saving extra layer: " + mapFileName); if (mkdir_r(getUserMapDirectory().c_str())) @@ -1317,19 +1310,19 @@ void Map::setPvpMode(const int mode) switch (mPvp) { case 0: - player_node->setSpeech("pvp off, gvg off"); + NotifyManager::notify(NotifyManager::PVP_OFF_GVG_OFF); break; case 1: - player_node->setSpeech("pvp on"); + NotifyManager::notify(NotifyManager::PVP_ON); break; case 2: - player_node->setSpeech("gvg on"); + NotifyManager::notify(NotifyManager::GVG_ON); break; case 3: - player_node->setSpeech("pvp on, gvg on"); + NotifyManager::notify(NotifyManager::PVP_ON_GVG_ON); break; default: - player_node->setSpeech("unknown pvp"); + NotifyManager::notify(NotifyManager::PVP_UNKNOWN); break; } } @@ -1364,7 +1357,7 @@ void Map::indexTilesets() mTilesetsIndexed = true; - Tileset *s = nullptr; + const Tileset *s = nullptr; FOR_EACH (Tilesets::const_iterator, it, mTilesets) { if (!s || s->getFirstGid() + s->size() @@ -1388,7 +1381,7 @@ void Map::indexTilesets() FOR_EACH (Tilesets::const_iterator, it, mTilesets) { - s = *it; + Tileset *const s = *it; if (s) { const int start = s->getFirstGid(); @@ -1521,10 +1514,12 @@ void Map::reduce() ++ ri; while (ri != mLayers.rend()) { - img = (*ri)->mTiles[x + y * (*ri)->mWidth]; + MapLayer *const layer = *ri; + const size_t pos = x + y * layer->mWidth; + img = layer->mTiles[pos]; if (img) { - (*ri)->mTiles[x + y * (*ri)->mWidth] = nullptr; + layer->mTiles[pos] = nullptr; cnt ++; } ++ ri; @@ -63,7 +63,7 @@ struct MetaTile final * Constructor. */ MetaTile() : Fcost(0), Gcost(0), Hcost(0), whichList(0), - parentX(0), parentY(0), blockmask(0) + parentX(0), parentY(0), blockmask(0) {} A_DELETE_COPY(MetaTile) @@ -263,6 +263,7 @@ class Map final : public Properties, public ConfigListener */ const std::string getFilename() const A_WARN_UNUSED; +#ifdef MANASERV_SUPPORT /** * Check the current position against surrounding blocking tiles, and * correct the position offset within tile when needed. @@ -283,6 +284,7 @@ class Map final : public Properties, public ConfigListener const int destPixelX, const int destPixelY, const int radius, const unsigned char walkmask, const int maxCost = 20) A_WARN_UNUSED; +#endif /** * Find a path from one location to the next. diff --git a/src/notifications.h b/src/notifications.h index f1df9f020..91d40d10b 100644 --- a/src/notifications.h +++ b/src/notifications.h @@ -27,13 +27,14 @@ namespace NotifyManager { enum NotifyFlags { - EMPTY, + EMPTY = 0, INT, STRING, GUILD, GUILD_STRING, PARTY, - PARTY_STRING + PARTY_STRING, + SPEECH }; struct NotificationInfo @@ -44,7 +45,7 @@ namespace NotifyManager enum NotifyTypes { - NONE, + NONE = 0, BUY_DONE, BUY_FAILED, SELL_LIST_EMPTY, @@ -109,6 +110,11 @@ namespace NotifyManager WHISPERS_UNIGNORED, WHISPERS_UNIGNORE_FAILED, SKILL_FAIL_MESSAGE, + PVP_OFF_GVG_OFF, + PVP_ON, + GVG_ON, + PVP_ON_GVG_ON, + PVP_UNKNOWN, TYPE_END }; @@ -181,6 +187,11 @@ namespace NotifyManager {N_("All whispers unignored."), EMPTY}, {N_("All whispers unignore failed."), EMPTY}, {N_("%s"), STRING}, + {N_("pvp off, gvg off"), SPEECH}, + {N_("pvp on"), SPEECH}, + {N_("gvg on"), SPEECH}, + {N_("pvp on, gvg on"), SPEECH}, + {N_("unknown pvp"), SPEECH}, }; } #endif diff --git a/src/notifymanager.cpp b/src/notifymanager.cpp index 86fe58491..9a9eee4a2 100644 --- a/src/notifymanager.cpp +++ b/src/notifymanager.cpp @@ -81,6 +81,12 @@ namespace NotifyManager chatLog(tab, gettext(info.text)); } + case SPEECH: + { + if (player_node) + player_node->setSpeech(gettext(info.text)); + } + default: break; } |