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-rw-r--r--src/gui/windows/ministatuswindow.cpp7
-rw-r--r--src/gui/windows/statuswindow.cpp63
-rw-r--r--src/net/ea/gamehandler.h3
-rw-r--r--src/net/gamehandler.h2
4 files changed, 28 insertions, 47 deletions
diff --git a/src/gui/windows/ministatuswindow.cpp b/src/gui/windows/ministatuswindow.cpp
index 6098f59cf..09754420f 100644
--- a/src/gui/windows/ministatuswindow.cpp
+++ b/src/gui/windows/ministatuswindow.cpp
@@ -69,8 +69,7 @@ MiniStatusWindow::MiniStatusWindow() :
mHpBar(createBar(0, 100, 0, ThemeColorId::HP_BAR, ProgressColorId::PROG_HP,
"hpprogressbar.xml", "hpprogressbar_fill.xml",
"hp bar", _("health bar"))),
- mMpBar(gameHandler->canUseMagicBar()
- ? createBar(0, 100, 0, playerHandler->canUseMagic()
+ mMpBar(createBar(0, 100, 0, playerHandler->canUseMagic()
? ThemeColorId::MP_BAR : ThemeColorId::NO_MP_BAR,
playerHandler->canUseMagic()
? ProgressColorId::PROG_MP : ProgressColorId::PROG_NO_MP,
@@ -79,7 +78,7 @@ MiniStatusWindow::MiniStatusWindow() :
playerHandler->canUseMagic()
? "mpprogressbar_fill.xml" : "nompprogressbar_fill.xml",
// TRANSLATORS: status bar name
- "mp bar", _("mana bar")) : nullptr),
+ "mp bar", _("mana bar"))),
mXpBar(createBar(0, 100, 0, ThemeColorId::XP_BAR, ProgressColorId::PROG_EXP,
"xpprogressbar.xml", "xpprogressbar_fill.xml",
// TRANSLATORS: status bar name
@@ -120,7 +119,7 @@ MiniStatusWindow::MiniStatusWindow() :
{
StatusWindow::updateHPBar(mHpBar);
- if (gameHandler->canUseMagicBar() && statusWindow)
+ if (statusWindow)
statusWindow->updateMPBar(mMpBar);
const bool job = serverConfig.getValueBool("showJob", true);
diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp
index 53240a0c7..7a2a2c206 100644
--- a/src/gui/windows/statuswindow.cpp
+++ b/src/gui/windows/statuswindow.cpp
@@ -128,39 +128,30 @@ StatusWindow::StatusWindow() :
mXpBar->setColor(getThemeColor(ThemeColorId::XP_BAR),
getThemeColor(ThemeColorId::XP_BAR_OUTLINE));
- const bool magicBar = gameHandler->canUseMagicBar();
const bool job = serverConfig.getValueBool("showJob", true);
- if (magicBar)
+ max = PlayerInfo::getAttribute(Attributes::MAX_MP);
+ // TRANSLATORS: status window label
+ mMpLabel = new Label(this, _("MP:"));
+ const bool useMagic = playerHandler->canUseMagic();
+ mMpBar = new ProgressBar(this,
+ max ? static_cast<float>(PlayerInfo::getAttribute(
+ Attributes::MAX_MP)) / static_cast<float>(max)
+ : static_cast<float>(0),
+ 80,
+ 0,
+ useMagic ? ProgressColorId::PROG_MP : ProgressColorId::PROG_NO_MP,
+ useMagic ? "mpprogressbar.xml" : "nompprogressbar.xml",
+ useMagic ? "mpprogressbar_fill.xml" : "nompprogressbar_fill.xml");
+ if (useMagic)
{
- max = PlayerInfo::getAttribute(Attributes::MAX_MP);
- // TRANSLATORS: status window label
- mMpLabel = new Label(this, _("MP:"));
- const bool useMagic = playerHandler->canUseMagic();
- mMpBar = new ProgressBar(this,
- max ? static_cast<float>(PlayerInfo::getAttribute(
- Attributes::MAX_MP)) / static_cast<float>(max)
- : static_cast<float>(0),
- 80,
- 0,
- useMagic ? ProgressColorId::PROG_MP : ProgressColorId::PROG_NO_MP,
- useMagic ? "mpprogressbar.xml" : "nompprogressbar.xml",
- useMagic ? "mpprogressbar_fill.xml" : "nompprogressbar_fill.xml");
- if (useMagic)
- {
- mMpBar->setColor(getThemeColor(ThemeColorId::MP_BAR),
- getThemeColor(ThemeColorId::MP_BAR_OUTLINE));
- }
- else
- {
- mMpBar->setColor(getThemeColor(ThemeColorId::NO_MP_BAR),
- getThemeColor(ThemeColorId::NO_MP_BAR_OUTLINE));
- }
+ mMpBar->setColor(getThemeColor(ThemeColorId::MP_BAR),
+ getThemeColor(ThemeColorId::MP_BAR_OUTLINE));
}
else
{
- mMpLabel = nullptr;
- mMpBar = nullptr;
+ mMpBar->setColor(getThemeColor(ThemeColorId::NO_MP_BAR),
+ getThemeColor(ThemeColorId::NO_MP_BAR_OUTLINE));
}
place(0, 0, mLvlLabel, 3);
@@ -168,15 +159,12 @@ StatusWindow::StatusWindow() :
place(1, 1, mHpBar, 4);
place(5, 1, mXpLabel).setPadding(3);
place(6, 1, mXpBar, 5);
- if (magicBar)
- {
- place(0, 2, mMpLabel).setPadding(3);
- // 5, 2 and 6, 2 Job Progress Bar
- if (job)
- place(1, 2, mMpBar, 4);
- else
- place(1, 2, mMpBar, 10);
- }
+ place(0, 2, mMpLabel).setPadding(3);
+ // 5, 2 and 6, 2 Job Progress Bar
+ if (job)
+ place(1, 2, mMpBar, 4);
+ else
+ place(1, 2, mMpBar, 10);
if (job)
{
@@ -224,8 +212,7 @@ StatusWindow::StatusWindow() :
// Update bars
updateHPBar(mHpBar, true);
- if (magicBar)
- updateMPBar(mMpBar, true);
+ updateMPBar(mMpBar, true);
updateXPBar(mXpBar, false);
// TRANSLATORS: status window label
diff --git a/src/net/ea/gamehandler.h b/src/net/ea/gamehandler.h
index 9a6c1aeae..123fbb543 100644
--- a/src/net/ea/gamehandler.h
+++ b/src/net/ea/gamehandler.h
@@ -42,9 +42,6 @@ class GameHandler notfinal : public Net::GameHandler
virtual void setMap(const std::string &map);
- bool canUseMagicBar() const override final A_WARN_UNUSED
- { return true; }
-
void clear() override final;
void initEngines() const override final;
diff --git a/src/net/gamehandler.h b/src/net/gamehandler.h
index 1b1e3b560..db71d6893 100644
--- a/src/net/gamehandler.h
+++ b/src/net/gamehandler.h
@@ -50,8 +50,6 @@ class GameHandler notfinal
virtual void disconnect2() const = 0;
- virtual bool canUseMagicBar() const A_WARN_UNUSED = 0;
-
virtual bool mustPing() const A_WARN_UNUSED = 0;
virtual void mapLoadedEvent() const = 0;