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-rw-r--r--src/gui/widgets/skillinfo.cpp1
-rw-r--r--src/gui/widgets/skillinfo.h1
-rw-r--r--src/gui/windows/skilldialog.cpp11
-rw-r--r--src/gui/windows/skilldialog.h8
-rw-r--r--src/net/ea/skillhandler.cpp4
-rw-r--r--src/net/eathena/skillhandler.cpp6
-rw-r--r--src/net/tmwa/skillhandler.cpp6
7 files changed, 24 insertions, 13 deletions
diff --git a/src/gui/widgets/skillinfo.cpp b/src/gui/widgets/skillinfo.cpp
index 683854ce8..93b9bcf60 100644
--- a/src/gui/widgets/skillinfo.cpp
+++ b/src/gui/widgets/skillinfo.cpp
@@ -48,6 +48,7 @@ SkillInfo::SkillInfo() :
skillLevelWidth(0),
id(0),
range(0),
+ type(0),
modifiable(false),
visible(false)
{
diff --git a/src/gui/widgets/skillinfo.h b/src/gui/widgets/skillinfo.h
index 7570feca5..f096da9ac 100644
--- a/src/gui/widgets/skillinfo.h
+++ b/src/gui/widgets/skillinfo.h
@@ -53,6 +53,7 @@ struct SkillInfo final
int skillLevelWidth;
unsigned int id;
int range;
+ int type;
bool modifiable;
bool visible;
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp
index 63451d1a1..73a023005 100644
--- a/src/gui/windows/skilldialog.cpp
+++ b/src/gui/windows/skilldialog.cpp
@@ -342,8 +342,10 @@ void SkillDialog::loadXmlFile(const std::string &fileName)
}
}
-bool SkillDialog::updateSkill(const int id, const int range,
- const bool modifiable)
+bool SkillDialog::updateSkill(const int id,
+ const int range,
+ const bool modifiable,
+ const int type)
{
const SkillMap::const_iterator it = mSkills.find(id);
@@ -354,6 +356,7 @@ bool SkillDialog::updateSkill(const int id, const int range,
{
info->modifiable = modifiable;
info->range = range;
+ info->type = type;
info->update();
}
return true;
@@ -365,12 +368,14 @@ void SkillDialog::addSkill(const int id,
const std::string &name,
const int level,
const int range,
- const bool modifiable)
+ const bool modifiable,
+ const int type)
{
if (mDefaultModel)
{
SkillInfo *const skill = new SkillInfo;
skill->id = static_cast<unsigned int>(id);
+ skill->type = type;
SkillData *const data = skill->data;
if (name.empty())
{
diff --git a/src/gui/windows/skilldialog.h b/src/gui/windows/skilldialog.h
index e82faef05..39082c1e7 100644
--- a/src/gui/windows/skilldialog.h
+++ b/src/gui/windows/skilldialog.h
@@ -73,13 +73,17 @@ class SkillDialog final : public Window,
void loadSkills();
- bool updateSkill(const int id, const int range, const bool modifiable);
+ bool updateSkill(const int id,
+ const int range,
+ const bool modifiable,
+ const int type);
void addSkill(const int id,
const std::string &name,
const int level,
const int range,
- const bool modifiable);
+ const bool modifiable,
+ const int type);
SkillInfo* getSkill(const int id) const A_WARN_UNUSED;
diff --git a/src/net/ea/skillhandler.cpp b/src/net/ea/skillhandler.cpp
index 5197cff30..f3c2a6982 100644
--- a/src/net/ea/skillhandler.cpp
+++ b/src/net/ea/skillhandler.cpp
@@ -88,8 +88,8 @@ void SkillHandler::processPlayerSkillUp(Net::MessageIn &msg)
PlayerInfo::setSkillLevel(skillId, level);
if (skillDialog)
{
- if (!skillDialog->updateSkill(skillId, range, up))
- skillDialog->addSkill(skillId, "", level, range, up);
+ if (!skillDialog->updateSkill(skillId, range, up, 0))
+ skillDialog->addSkill(skillId, "", level, range, up, 0);
}
}
diff --git a/src/net/eathena/skillhandler.cpp b/src/net/eathena/skillhandler.cpp
index d9aedce2c..09580b8fc 100644
--- a/src/net/eathena/skillhandler.cpp
+++ b/src/net/eathena/skillhandler.cpp
@@ -107,7 +107,7 @@ void SkillHandler::processPlayerSkills(Net::MessageIn &msg)
for (int k = 0; k < skillCount; k++)
{
const int skillId = msg.readInt16("skill id");
- msg.readInt32("inf"); // what is it?
+ const int inf = msg.readInt32("inf");
const int level = msg.readInt16("skill level");
msg.readInt16("sp");
const int range = msg.readInt16("range");
@@ -119,8 +119,8 @@ void SkillHandler::processPlayerSkills(Net::MessageIn &msg)
PlayerInfo::setSkillLevel(skillId, level);
if (skillDialog)
{
- if (!skillDialog->updateSkill(skillId, range, up))
- skillDialog->addSkill(skillId, name, level, range, up);
+ if (!skillDialog->updateSkill(skillId, range, up, inf))
+ skillDialog->addSkill(skillId, name, level, range, up, inf);
}
}
if (updateSkill && skillDialog)
diff --git a/src/net/tmwa/skillhandler.cpp b/src/net/tmwa/skillhandler.cpp
index b4a39d4e7..8b0d6f662 100644
--- a/src/net/tmwa/skillhandler.cpp
+++ b/src/net/tmwa/skillhandler.cpp
@@ -109,7 +109,7 @@ void SkillHandler::processPlayerSkills(Net::MessageIn &msg)
for (int k = 0; k < skillCount; k++)
{
const int skillId = msg.readInt16();
- msg.readInt16(); // target type
+ const int inf = msg.readInt16();
msg.skip(2); // skill pool flags
const int level = msg.readInt16();
msg.readInt16(); // sp
@@ -122,8 +122,8 @@ void SkillHandler::processPlayerSkills(Net::MessageIn &msg)
PlayerInfo::setSkillLevel(skillId, level);
if (skillDialog)
{
- if (!skillDialog->updateSkill(skillId, range, up))
- skillDialog->addSkill(skillId, "", level, range, up);
+ if (!skillDialog->updateSkill(skillId, range, up, inf))
+ skillDialog->addSkill(skillId, "", level, range, up, inf);
}
}
if (updateSkill && skillDialog)