diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/client.cpp | 7 | ||||
-rw-r--r-- | src/gui/windows/connectiondialog.cpp | 4 | ||||
-rw-r--r-- | src/gui/windows/connectiondialog.h | 2 |
3 files changed, 13 insertions, 0 deletions
diff --git a/src/client.cpp b/src/client.cpp index f53873c6a..a3d07440a 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -1235,6 +1235,7 @@ int Client::gameExec() mCurrentDialog = new ConnectionDialog( // TRANSLATORS: connection dialog header _("Connecting to server"), STATE_SWITCH_SERVER); + mCurrentDialog->postInit(); TranslationManager::loadCurrentLang(); BLOCK_END("Client::gameExec STATE_CONNECT_SERVER") break; @@ -1278,6 +1279,7 @@ int Client::gameExec() mCurrentDialog = new ConnectionDialog( // TRANSLATORS: connection dialog header _("Logging in"), STATE_SWITCH_SERVER); + mCurrentDialog->postInit(); BLOCK_END("Client::gameExec STATE_LOGIN_ATTEMPT") break; @@ -1317,6 +1319,7 @@ int Client::gameExec() mCurrentDialog = new ConnectionDialog( // TRANSLATORS: connection dialog header _("Entering game world"), STATE_WORLD_SELECT); + mCurrentDialog->postInit(); BLOCK_END("Client::gameExec STATE_WORLD_SELECT_ATTEMPT") break; @@ -1439,6 +1442,7 @@ int Client::gameExec() // TRANSLATORS: connection dialog header _("Requesting characters"), STATE_SWITCH_SERVER); + mCurrentDialog->postInit(); BLOCK_END("Client::gameExec STATE_GET_CHARACTERS") break; @@ -1480,6 +1484,7 @@ int Client::gameExec() _("Connecting to the game server"), Net::getNetworkType() != ServerInfo::MANASERV ? STATE_CHOOSE_SERVER : STATE_SWITCH_CHARACTER); + mCurrentDialog->postInit(); BLOCK_END("Client::gameExec STATE_CONNECT_GAME") break; @@ -1492,6 +1497,7 @@ int Client::gameExec() // TRANSLATORS: connection dialog header _("Changing game servers"), STATE_SWITCH_CHARACTER); + mCurrentDialog->postInit(); BLOCK_END("Client::gameExec STATE_CHANGE_MAP") break; @@ -1574,6 +1580,7 @@ int Client::gameExec() mCurrentDialog = new ConnectionDialog( // TRANSLATORS: connection dialog header _("Requesting registration details"), STATE_LOGIN); + mCurrentDialog->postInit(); BLOCK_END("Client::gameExec STATE_REGISTER_PREP") break; diff --git a/src/gui/windows/connectiondialog.cpp b/src/gui/windows/connectiondialog.cpp index cb03b5bbc..e0ca56e41 100644 --- a/src/gui/windows/connectiondialog.cpp +++ b/src/gui/windows/connectiondialog.cpp @@ -53,6 +53,10 @@ ConnectionDialog::ConnectionDialog(const std::string &text, reflowLayout(); center(); +} + +void ConnectionDialog::postInit() +{ setVisible(true); } diff --git a/src/gui/windows/connectiondialog.h b/src/gui/windows/connectiondialog.h index 6c7d298c5..596b32fde 100644 --- a/src/gui/windows/connectiondialog.h +++ b/src/gui/windows/connectiondialog.h @@ -49,6 +49,8 @@ class ConnectionDialog final : public Window, private gcn::ActionListener A_DELETE_COPY(ConnectionDialog) + void postInit(); + /** * Called when the user presses Cancel. Restores the global state to * the previous one. |