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-rw-r--r--src/being/compoundsprite.cpp16
-rw-r--r--src/eventsmanager.cpp8
-rw-r--r--src/render/normalopenglgraphics.cpp8
-rw-r--r--src/render/safeopenglgraphics.cpp8
-rw-r--r--src/resources/atlas/atlasmanager.cpp16
-rw-r--r--src/resources/dye/dye.cpp4
-rw-r--r--src/resources/dye/dyepalette_replacescolor.cpp16
-rw-r--r--src/resources/dye/dyepalette_replacesoglcolor.cpp2
-rw-r--r--src/resources/imagehelper.cpp48
-rw-r--r--src/resources/mobileopenglscreenshothelper.cpp2
-rw-r--r--src/resources/openglimagehelper.cpp48
-rw-r--r--src/resources/safeopenglimagehelper.cpp48
-rw-r--r--src/resources/sdlgfxblitfunc.cpp8
-rw-r--r--src/resources/sdlimagehelper.cpp16
-rw-r--r--src/test/testlauncher.cpp4
15 files changed, 126 insertions, 126 deletions
diff --git a/src/being/compoundsprite.cpp b/src/being/compoundsprite.cpp
index ebb4466b3..55388c9a3 100644
--- a/src/being/compoundsprite.cpp
+++ b/src/being/compoundsprite.cpp
@@ -324,15 +324,15 @@ void CompoundSprite::redraw() const
#ifndef USE_SDL2
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- const int rmask = 0xff000000;
- const int gmask = 0x00ff0000;
- const int bmask = 0x0000ff00;
- const int amask = 0x000000ff;
+ const uint32_t rmask = 0xff000000U;
+ const uint32_t gmask = 0x00ff0000U;
+ const uint32_t bmask = 0x0000ff00U;
+ const uint32_t amask = 0x000000ffU;
#else // SDL_BYTEORDER == SDL_BIG_ENDIAN
- const int rmask = 0x000000ff;
- const int gmask = 0x0000ff00;
- const int bmask = 0x00ff0000;
- const int amask = 0xff000000;
+ const uint32_t rmask = 0x000000ffU;
+ const uint32_t gmask = 0x0000ff00U;
+ const uint32_t bmask = 0x00ff0000U;
+ const uint32_t amask = 0xff000000U;
#endif // SDL_BYTEORDER == SDL_BIG_ENDIAN
SDL_Surface *const surface = MSDL_CreateRGBSurface(SDL_HWSURFACE,
diff --git a/src/eventsmanager.cpp b/src/eventsmanager.cpp
index 986d9cf9e..ee9a46136 100644
--- a/src/eventsmanager.cpp
+++ b/src/eventsmanager.cpp
@@ -156,10 +156,10 @@ bool EventsManager::handleEvents() const
{
if (!handleCommonEvents(event))
{
- switch (event.type)
- {
#ifdef ANDROID
#ifndef USE_SDL2
+ switch (event.type)
+ {
case SDL_ACTIVEEVENT:
if ((event.active.state & SDL_APPACTIVE)
&& !event.active.gain)
@@ -169,11 +169,11 @@ bool EventsManager::handleEvents() const
}
break;
-#endif // USE_SDL2
-#endif // ANDROID
default:
break;
}
+#endif // USE_SDL2
+#endif // ANDROID
}
#ifdef USE_MUMBLE
diff --git a/src/render/normalopenglgraphics.cpp b/src/render/normalopenglgraphics.cpp
index f9f84a030..32ce4f95a 100644
--- a/src/render/normalopenglgraphics.cpp
+++ b/src/render/normalopenglgraphics.cpp
@@ -416,10 +416,10 @@ void NormalOpenGLGraphics::testDraw() restrict2
{
GLfloat tex[] =
{
- 0.0F, 0.781250f,
- 0.0F, 0.781250f,
- 0.0F, 0.585938f,
- 0.0F, 0.585938f
+ 0.0F, 0.781250F,
+ 0.0F, 0.781250F,
+ 0.0F, 0.585938F,
+ 0.0F, 0.585938F
};
GLint vert[] =
diff --git a/src/render/safeopenglgraphics.cpp b/src/render/safeopenglgraphics.cpp
index 03ff2cc28..04df20ec6 100644
--- a/src/render/safeopenglgraphics.cpp
+++ b/src/render/safeopenglgraphics.cpp
@@ -210,13 +210,13 @@ void SafeOpenGLGraphics::testDraw() restrict2
if (SafeOpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
{
glBegin(GL_QUADS);
- glTexCoord2f(0.0F, 0.781250f);
+ glTexCoord2f(0.0F, 0.781250F);
glVertex2i(0, 0);
- glTexCoord2f(0.0F, 0.781250f);
+ glTexCoord2f(0.0F, 0.781250F);
glVertex2i(800, 0);
- glTexCoord2f(0.0F, 0.585938f);
+ glTexCoord2f(0.0F, 0.585938F);
glVertex2i(800, 600);
- glTexCoord2f(0.0F, 0.585938f);
+ glTexCoord2f(0.0F, 0.585938F);
glVertex2i(0, 600);
glEnd();
}
diff --git a/src/resources/atlas/atlasmanager.cpp b/src/resources/atlas/atlasmanager.cpp
index e1c847909..513f87976 100644
--- a/src/resources/atlas/atlasmanager.cpp
+++ b/src/resources/atlas/atlasmanager.cpp
@@ -314,16 +314,16 @@ void AtlasManager::createSDLAtlas(TextureAtlas *const atlas)
{
BLOCK_START("AtlasManager::createSDLAtlas")
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- const unsigned int rmask = 0xff000000;
- const unsigned int gmask = 0x00ff0000;
- const unsigned int bmask = 0x0000ff00;
- const unsigned int amask = 0x000000ff;
+ const uint32_t rmask = 0xff000000U;
+ const uint32_t gmask = 0x00ff0000U;
+ const uint32_t bmask = 0x0000ff00U;
+ const uint32_t amask = 0x000000ffU;
#else // SDL_BYTEORDER == SDL_BIG_ENDIAN
- const unsigned int rmask = 0x000000ff;
- const unsigned int gmask = 0x0000ff00;
- const unsigned int bmask = 0x00ff0000;
- const unsigned int amask = 0xff000000;
+ const uint32_t rmask = 0x000000ffU;
+ const uint32_t gmask = 0x0000ff00U;
+ const uint32_t bmask = 0x00ff0000U;
+ const uint32_t amask = 0xff000000U;
#endif // SDL_BYTEORDER == SDL_BIG_ENDIAN
// do not create atlas based on only one image
diff --git a/src/resources/dye/dye.cpp b/src/resources/dye/dye.cpp
index df4d165cc..d9c766af3 100644
--- a/src/resources/dye/dye.cpp
+++ b/src/resources/dye/dye.cpp
@@ -232,10 +232,10 @@ void Dye::normalOGLDye(uint32_t *restrict pixels,
{
const uint32_t p = *pixels;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- const int alpha = p & 255;
+ const uint32_t alpha = p & 255U;
#else // SDL_BYTEORDER == SDL_BIG_ENDIAN
- const int alpha = p & 0xff000000;
+ const uint32_t alpha = p & 0xff000000U;
#endif // SDL_BYTEORDER == SDL_BIG_ENDIAN
if (alpha == 0)
diff --git a/src/resources/dye/dyepalette_replacescolor.cpp b/src/resources/dye/dyepalette_replacescolor.cpp
index 4c987aa9d..6f0cb7d30 100644
--- a/src/resources/dye/dyepalette_replacescolor.cpp
+++ b/src/resources/dye/dyepalette_replacescolor.cpp
@@ -52,10 +52,10 @@ void DyePalette::replaceSColorDefault(uint32_t *restrict pixels,
{
uint8_t *const p = reinterpret_cast<uint8_t *>(pixels);
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- const unsigned int data = (*pixels) & 0x00ffffff;
+ const unsigned int data = (*pixels) & 0x00ffffffU;
#else // SDL_BYTEORDER == SDL_BIG_ENDIAN
- const unsigned int data = (*pixels) & 0xffffff00;
+ const unsigned int data = (*pixels) & 0xffffff00U;
#endif // SDL_BYTEORDER == SDL_BIG_ENDIAN
STD_VECTOR<DyeColor>::const_iterator it = mColors.begin();
@@ -111,7 +111,7 @@ void DyePalette::replaceSColorSse2(uint32_t *restrict pixels,
for (int ptr = 0; ptr < bufEnd; ptr += 4)
{
- __m128i mask = _mm_set1_epi32(0xffffff00);
+ __m128i mask = _mm_set1_epi32(0xffffff00U);
// __m128i base = _mm_load_si128(reinterpret_cast<__m128i*>(pixels));
__m128i base = _mm_loadu_si128(reinterpret_cast<__m128i*>(
&pixels[ptr]));
@@ -142,10 +142,10 @@ void DyePalette::replaceSColorSse2(uint32_t *restrict pixels,
{
uint8_t *const p = reinterpret_cast<uint8_t *>(&pixels[ptr]);
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- const unsigned int data = pixels[ptr] & 0x00ffffff;
+ const unsigned int data = pixels[ptr] & 0x00ffffffU;
#else // SDL_BYTEORDER == SDL_BIG_ENDIAN
- const unsigned int data = pixels[ptr] & 0xffffff00;
+ const unsigned int data = pixels[ptr] & 0xffffff00U;
#endif // SDL_BYTEORDER == SDL_BIG_ENDIAN
STD_VECTOR<DyeColor>::const_iterator it = mColors.begin();
@@ -192,7 +192,7 @@ void DyePalette::replaceSColorAvx2(uint32_t *restrict pixels,
for (int ptr = 0; ptr < bufEnd; ptr += 8)
{
- __m256i mask = _mm256_set1_epi32(0xffffff00);
+ __m256i mask = _mm256_set1_epi32(0xffffff00U);
// __m256i base = _mm256_load_si256(reinterpret_cast<__m256i*>(pixels));
__m256i base = _mm256_loadu_si256(reinterpret_cast<__m256i*>(
&pixels[ptr]));
@@ -223,10 +223,10 @@ void DyePalette::replaceSColorAvx2(uint32_t *restrict pixels,
{
uint8_t *const p = reinterpret_cast<uint8_t *>(&pixels[ptr]);
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- const unsigned int data = pixels[ptr] & 0x00ffffff;
+ const unsigned int data = pixels[ptr] & 0x00ffffffU;
#else // SDL_BYTEORDER == SDL_BIG_ENDIAN
- const unsigned int data = pixels[ptr] & 0xffffff00;
+ const unsigned int data = pixels[ptr] & 0xffffff00U;
#endif // SDL_BYTEORDER == SDL_BIG_ENDIAN
STD_VECTOR<DyeColor>::const_iterator it = mColors.begin();
diff --git a/src/resources/dye/dyepalette_replacesoglcolor.cpp b/src/resources/dye/dyepalette_replacesoglcolor.cpp
index a23c64f1f..f4bd31dd0 100644
--- a/src/resources/dye/dyepalette_replacesoglcolor.cpp
+++ b/src/resources/dye/dyepalette_replacesoglcolor.cpp
@@ -238,7 +238,7 @@ void DyePalette::replaceSOGLColorAvx2(uint32_t *restrict pixels,
STD_VECTOR<DyeColor>::const_iterator it = mColors.begin();
while (it != it_end)
{
- const DyeColor &col = *it;
+ const DyeColor &col = *it;
++ it;
const DyeColor &col2 = *it;
diff --git a/src/resources/imagehelper.cpp b/src/resources/imagehelper.cpp
index 3585e99bf..cc787f46d 100644
--- a/src/resources/imagehelper.cpp
+++ b/src/resources/imagehelper.cpp
@@ -78,16 +78,16 @@ Image *ImageHelper::load(SDL_RWops *const rw, Dye const &dye)
rgba.BytesPerPixel = 4;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- rgba.Rmask = 0x000000FF;
- rgba.Gmask = 0x0000FF00;
- rgba.Bmask = 0x00FF0000;
- rgba.Amask = 0xFF000000;
+ rgba.Rmask = 0x000000FFU;
+ rgba.Gmask = 0x0000FF00U;
+ rgba.Bmask = 0x00FF0000U;
+ rgba.Amask = 0xFF000000U;
#else // SDL_BYTEORDER == SDL_BIG_ENDIAN
- rgba.Rmask = 0xFF000000;
- rgba.Gmask = 0x00FF0000;
- rgba.Bmask = 0x0000FF00;
- rgba.Amask = 0x000000FF;
+ rgba.Rmask = 0xFF000000U;
+ rgba.Gmask = 0x00FF0000U;
+ rgba.Bmask = 0x0000FF00U;
+ rgba.Amask = 0x000000FFU;
#endif // SDL_BYTEORDER == SDL_BIG_ENDIAN
SDL_Surface *const surf = MSDL_ConvertSurface(
@@ -144,30 +144,30 @@ SDL_Surface* ImageHelper::convertTo32Bit(SDL_Surface *const tmpImage)
RGBAFormat.BitsPerPixel = 32;
RGBAFormat.BytesPerPixel = 4;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- RGBAFormat.Rmask = 0xFF000000;
+ RGBAFormat.Rmask = 0xFF000000U;
RGBAFormat.Rshift = 0;
RGBAFormat.Rloss = 0;
- RGBAFormat.Gmask = 0x00FF0000;
+ RGBAFormat.Gmask = 0x00FF0000U;
RGBAFormat.Gshift = 8;
RGBAFormat.Gloss = 0;
- RGBAFormat.Bmask = 0x0000FF00;
+ RGBAFormat.Bmask = 0x0000FF00U;
RGBAFormat.Bshift = 16;
RGBAFormat.Bloss = 0;
- RGBAFormat.Amask = 0x000000FF;
+ RGBAFormat.Amask = 0x000000FFU;
RGBAFormat.Ashift = 24;
RGBAFormat.Aloss = 0;
#else // SDL_BYTEORDER == SDL_BIG_ENDIAN
- RGBAFormat.Rmask = 0x000000FF;
+ RGBAFormat.Rmask = 0x000000FFU;
RGBAFormat.Rshift = 24;
RGBAFormat.Rloss = 0;
- RGBAFormat.Gmask = 0x0000FF00;
+ RGBAFormat.Gmask = 0x0000FF00U;
RGBAFormat.Gshift = 16;
RGBAFormat.Gloss = 0;
- RGBAFormat.Bmask = 0x00FF0000;
+ RGBAFormat.Bmask = 0x00FF0000U;
RGBAFormat.Bshift = 8;
RGBAFormat.Bloss = 0;
- RGBAFormat.Amask = 0xFF000000;
+ RGBAFormat.Amask = 0xFF000000U;
RGBAFormat.Ashift = 0;
RGBAFormat.Aloss = 0;
#endif // SDL_BYTEORDER == SDL_BIG_ENDIAN
@@ -239,16 +239,16 @@ SDL_Surface *ImageHelper::create32BitSurface(int width,
int height) const
{
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- const int rmask = 0xff000000;
- const int gmask = 0x00ff0000;
- const int bmask = 0x0000ff00;
- const int amask = 0x000000ff;
+ const uint32_t rmask = 0xff000000U;
+ const uint32_t gmask = 0x00ff0000U;
+ const uint32_t bmask = 0x0000ff00U;
+ const uint32_t amask = 0x000000ffU;
#else // SDL_BYTEORDER == SDL_BIG_ENDIAN
- const int rmask = 0x000000ff;
- const int gmask = 0x0000ff00;
- const int bmask = 0x00ff0000;
- const int amask = 0xff000000;
+ const uint32_t rmask = 0x000000ffU;
+ const uint32_t gmask = 0x0000ff00U;
+ const uint32_t bmask = 0x00ff0000U;
+ const uint32_t amask = 0xff000000U;
#endif // SDL_BYTEORDER == SDL_BIG_ENDIAN
return MSDL_CreateRGBSurface(SDL_SWSURFACE,
diff --git a/src/resources/mobileopenglscreenshothelper.cpp b/src/resources/mobileopenglscreenshothelper.cpp
index e726a723b..76a41c949 100644
--- a/src/resources/mobileopenglscreenshothelper.cpp
+++ b/src/resources/mobileopenglscreenshothelper.cpp
@@ -62,7 +62,7 @@ SDL_Surface *MobileOpenGLScreenshotHelper::getScreenshot()
SDL_Surface *const tmpImage = MSDL_CreateRGBSurface(
SDL_SWSURFACE, w, h, 32,
- 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
+ 0x00ff0000U, 0x0000ff00U, 0x000000ffU, 0xff000000U);
if (tmpImage == nullptr)
return nullptr;
diff --git a/src/resources/openglimagehelper.cpp b/src/resources/openglimagehelper.cpp
index ff3a2e4f3..81ef529fd 100644
--- a/src/resources/openglimagehelper.cpp
+++ b/src/resources/openglimagehelper.cpp
@@ -162,16 +162,16 @@ SDL_Surface *OpenGLImageHelper::convertSurfaceNormalize(SDL_Surface *tmpImage,
// Determine 32-bit masks based on byte order
uint32_t rmask, gmask, bmask, amask;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- rmask = 0xff000000;
- gmask = 0x00ff0000;
- bmask = 0x0000ff00;
- amask = 0x000000ff;
+ rmask = 0xff000000U;
+ gmask = 0x00ff0000U;
+ bmask = 0x0000ff00U;
+ amask = 0x000000ffU;
#else // SDL_BYTEORDER == SDL_BIG_ENDIAN
- rmask = 0x000000ff;
- gmask = 0x0000ff00;
- bmask = 0x00ff0000;
- amask = 0xff000000;
+ rmask = 0x000000ffU;
+ gmask = 0x0000ff00U;
+ bmask = 0x00ff0000U;
+ amask = 0xff000000U;
#endif // SDL_BYTEORDER == SDL_BIG_ENDIAN
if (tmpImage->format->BitsPerPixel != 32
@@ -215,16 +215,16 @@ SDL_Surface *OpenGLImageHelper::convertSurface(SDL_Surface *tmpImage,
// Determine 32-bit masks based on byte order
uint32_t rmask, gmask, bmask, amask;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- rmask = 0xff000000;
- gmask = 0x00ff0000;
- bmask = 0x0000ff00;
- amask = 0x000000ff;
+ rmask = 0xff000000U;
+ gmask = 0x00ff0000U;
+ bmask = 0x0000ff00U;
+ amask = 0x000000ffU;
#else // SDL_BYTEORDER == SDL_BIG_ENDIAN
- rmask = 0x000000ff;
- gmask = 0x0000ff00;
- bmask = 0x00ff0000;
- amask = 0xff000000;
+ rmask = 0x000000ffU;
+ gmask = 0x0000ff00U;
+ bmask = 0x00ff0000U;
+ amask = 0xff000000U;
#endif // SDL_BYTEORDER == SDL_BIG_ENDIAN
if (tmpImage->format->BitsPerPixel != 32
@@ -442,16 +442,16 @@ SDL_Surface *OpenGLImageHelper::create32BitSurface(int width,
int height) const
{
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- const int rmask = 0xff000000;
- const int gmask = 0x00ff0000;
- const int bmask = 0x0000ff00;
- const int amask = 0x000000ff;
+ const uint32_t rmask = 0xff000000U;
+ const uint32_t gmask = 0x00ff0000U;
+ const uint32_t bmask = 0x0000ff00U;
+ const uint32_t amask = 0x000000ffU;
#else // SDL_BYTEORDER == SDL_BIG_ENDIAN
- const int rmask = 0x000000ff;
- const int gmask = 0x0000ff00;
- const int bmask = 0x00ff0000;
- const int amask = 0xff000000;
+ const uint32_t rmask = 0x000000ffU;
+ const uint32_t gmask = 0x0000ff00U;
+ const uint32_t bmask = 0x00ff0000U;
+ const uint32_t amask = 0xff000000U;
#endif // SDL_BYTEORDER == SDL_BIG_ENDIAN
width = powerOfTwo(width);
diff --git a/src/resources/safeopenglimagehelper.cpp b/src/resources/safeopenglimagehelper.cpp
index 70b2c31a1..e80f4de9c 100644
--- a/src/resources/safeopenglimagehelper.cpp
+++ b/src/resources/safeopenglimagehelper.cpp
@@ -162,16 +162,16 @@ SDL_Surface *SafeOpenGLImageHelper::convertSurfaceNormalize(SDL_Surface
// Determine 32-bit masks based on byte order
uint32_t rmask, gmask, bmask, amask;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- rmask = 0xff000000;
- gmask = 0x00ff0000;
- bmask = 0x0000ff00;
- amask = 0x000000ff;
+ rmask = 0xff000000U;
+ gmask = 0x00ff0000U;
+ bmask = 0x0000ff00U;
+ amask = 0x000000ffU;
#else // SDL_BYTEORDER == SDL_BIG_ENDIAN
- rmask = 0x000000ff;
- gmask = 0x0000ff00;
- bmask = 0x00ff0000;
- amask = 0xff000000;
+ rmask = 0x000000ffU;
+ gmask = 0x0000ff00U;
+ bmask = 0x00ff0000U;
+ amask = 0xff000000U;
#endif // SDL_BYTEORDER == SDL_BIG_ENDIAN
if (tmpImage->format->BitsPerPixel != 32
@@ -216,16 +216,16 @@ SDL_Surface *SafeOpenGLImageHelper::convertSurface(SDL_Surface *tmpImage,
// Determine 32-bit masks based on byte order
uint32_t rmask, gmask, bmask, amask;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- rmask = 0xff000000;
- gmask = 0x00ff0000;
- bmask = 0x0000ff00;
- amask = 0x000000ff;
+ rmask = 0xff000000U;
+ gmask = 0x00ff0000U;
+ bmask = 0x0000ff00U;
+ amask = 0x000000ffU;
#else // SDL_BYTEORDER == SDL_BIG_ENDIAN
- rmask = 0x000000ff;
- gmask = 0x0000ff00;
- bmask = 0x00ff0000;
- amask = 0xff000000;
+ rmask = 0x000000ffU;
+ gmask = 0x0000ff00U;
+ bmask = 0x00ff0000U;
+ amask = 0xff000000U;
#endif // SDL_BYTEORDER == SDL_BIG_ENDIAN
if (tmpImage->format->BitsPerPixel != 32
@@ -417,16 +417,16 @@ SDL_Surface *SafeOpenGLImageHelper::create32BitSurface(int width,
int height) const
{
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- const int rmask = 0xff000000;
- const int gmask = 0x00ff0000;
- const int bmask = 0x0000ff00;
- const int amask = 0x000000ff;
+ const uint32_t rmask = 0xff000000U;
+ const uint32_t gmask = 0x00ff0000U;
+ const uint32_t bmask = 0x0000ff00U;
+ const uint32_t amask = 0x000000ffU;
#else // SDL_BYTEORDER == SDL_BIG_ENDIAN
- const int rmask = 0x000000ff;
- const int gmask = 0x0000ff00;
- const int bmask = 0x00ff0000;
- const int amask = 0xff000000;
+ const uint32_t rmask = 0x000000ffU;
+ const uint32_t gmask = 0x0000ff00U;
+ const uint32_t bmask = 0x00ff0000U;
+ const uint32_t amask = 0xff000000U;
#endif // SDL_BYTEORDER == SDL_BIG_ENDIAN
width = powerOfTwo(width);
diff --git a/src/resources/sdlgfxblitfunc.cpp b/src/resources/sdlgfxblitfunc.cpp
index fa74c82c3..7151d21bf 100644
--- a/src/resources/sdlgfxblitfunc.cpp
+++ b/src/resources/sdlgfxblitfunc.cpp
@@ -365,10 +365,10 @@ static void _SDL_gfxBlitBlitterRGBA(const SDL_gfxBlitInfo *const info)
sA = ((pixel & srcfmt->Amask) >> srcfmt->Ashift);
pixel = *(reinterpret_cast<uint32_t *>(dst));
- dR = pixel & 0xff;
- dG = ((pixel & 0xff00) >> 8);
- dB = ((pixel & 0xff0000) >> 16);
- dA = ((pixel & 0xff000000) >> 24);
+ dR = pixel & 0xffU;
+ dG = ((pixel & 0xff00U) >> 8);
+ dB = ((pixel & 0xff0000U) >> 16);
+ dA = ((pixel & 0xff000000U) >> 24);
sAA = GFX_ALPHA_ADJUST_ARRAY[sA & 255];
dR = (((sR - dR) * (sAA)) / 255) + dR;
diff --git a/src/resources/sdlimagehelper.cpp b/src/resources/sdlimagehelper.cpp
index 0ed5c9f52..e9db78e9e 100644
--- a/src/resources/sdlimagehelper.cpp
+++ b/src/resources/sdlimagehelper.cpp
@@ -73,23 +73,23 @@ Image *SDLImageHelper::load(SDL_RWops *const rw, Dye const &dye)
rgba.Aloss = 0;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- rgba.Rmask = 0x000000FF;
+ rgba.Rmask = 0x000000FFU;
rgba.Rshift = 24;
- rgba.Gmask = 0x0000FF00;
+ rgba.Gmask = 0x0000FF00U;
rgba.Gshift = 16;
- rgba.Bmask = 0x00FF0000;
+ rgba.Bmask = 0x00FF0000U;
rgba.Bshift = 8;
- rgba.Amask = 0xFF000000;
+ rgba.Amask = 0xFF000000U;
rgba.Ashift = 0;
#else // SDL_BYTEORDER == SDL_BIG_ENDIAN
- rgba.Rmask = 0xFF000000;
+ rgba.Rmask = 0xFF000000U;
rgba.Rshift = 0;
- rgba.Gmask = 0x00FF0000;
+ rgba.Gmask = 0x00FF0000U;
rgba.Gshift = 8;
- rgba.Bmask = 0x0000FF00;
+ rgba.Bmask = 0x0000FF00U;
rgba.Bshift = 16;
- rgba.Amask = 0x000000FF;
+ rgba.Amask = 0x000000FFU;
rgba.Ashift = 24;
#endif // SDL_BYTEORDER == SDL_BIG_ENDIAN
diff --git a/src/test/testlauncher.cpp b/src/test/testlauncher.cpp
index 2e886b2c9..cea9e3274 100644
--- a/src/test/testlauncher.cpp
+++ b/src/test/testlauncher.cpp
@@ -751,7 +751,7 @@ int TestLauncher::testDraw()
mainGraphics->drawRectangle(Rect(0, 0, 400, 200));
mainGraphics->setColor(Color(0xFFU, 0x00U, 0x00U, 0xB0U));
- img[0]->setAlpha(0.5f);
+ img[0]->setAlpha(0.5F);
mainGraphics->drawImage(img[0], 190, 383);
img[0]->setAlpha(1.0F);
@@ -791,7 +791,7 @@ int TestLauncher::testDraw()
mainGraphics->drawTileCollection(col);
- img[0]->setAlpha(0.3f);
+ img[0]->setAlpha(0.3F);
mainGraphics->drawRescaledPattern(img[0], 250, 150, 250, 300, 30, 100);
for (int f = 0; f < 255; f ++)