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-rw-r--r--src/gui/windows/skilldialog.cpp2
-rw-r--r--src/net/eathena/skillhandler.cpp66
2 files changed, 14 insertions, 54 deletions
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp
index 1fb07e37d..0fa3e6bbb 100644
--- a/src/gui/windows/skilldialog.cpp
+++ b/src/gui/windows/skilldialog.cpp
@@ -448,7 +448,7 @@ void SkillDialog::addSkill(const SkillOwner::Type owner,
skill->sp = sp;
skill->update();
skill->useButton = _("Use");
- skill->errorText = name;
+ skill->errorText = strprintf(_("Failed skill: %s"), name.c_str());
mDefaultModel->addSkill(skill);
mSkills[id] = skill;
diff --git a/src/net/eathena/skillhandler.cpp b/src/net/eathena/skillhandler.cpp
index e5025cd9a..1b61559d3 100644
--- a/src/net/eathena/skillhandler.cpp
+++ b/src/net/eathena/skillhandler.cpp
@@ -27,6 +27,8 @@
#include "being/localplayer.h"
#include "being/playerinfo.h"
+#include "gui/widgets/skillinfo.h"
+
#include "gui/windows/skilldialog.h"
#include "net/eathena/messageout.h"
@@ -206,8 +208,7 @@ void SkillHandler::processSkillFailed(Net::MessageIn &msg)
}
std::string txt;
- if (success == static_cast<int>(SKILL_FAILED)
- && skillId == static_cast<int>(SKILL_BASIC))
+ if (success == static_cast<int>(SKILL_FAILED) && bskill != 0)
{
if (localPlayer && bskill == static_cast<int>(BSKILL_EMOTE)
&& reason == static_cast<int>(RFAIL_SKILLDEP))
@@ -215,38 +216,11 @@ void SkillHandler::processSkillFailed(Net::MessageIn &msg)
localPlayer->stopAdvert();
}
- switch (bskill)
- {
- case BSKILL_TRADE:
- // TRANSLATORS: error message
- txt = _("Trade failed!");
- break;
- case BSKILL_EMOTE:
- // TRANSLATORS: error message
- txt = _("Emote failed!");
- break;
- case BSKILL_SIT:
- // TRANSLATORS: error message
- txt = _("Sit failed!");
- break;
- case BSKILL_CREATECHAT:
- // TRANSLATORS: error message
- txt = _("Chat creating failed!");
- break;
- case BSKILL_JOINPARTY:
- // TRANSLATORS: error message
- txt = _("Could not join party!");
- break;
- case BSKILL_SHOUT:
- // TRANSLATORS: error message
- txt = _("Cannot shout!");
- break;
- default:
- logger->log("QQQ SMSG_SKILL_FAILED: bskill "
- + toString(bskill));
- break;
- }
-
+ SkillInfo *const info = skillDialog->getSkill(bskill);
+ if (info)
+ txt = info->errorText;
+ else
+ txt = strprintf(_("Unknown skill error: %d"), bskill);
txt.append(" ");
switch (reason)
@@ -302,25 +276,11 @@ void SkillHandler::processSkillFailed(Net::MessageIn &msg)
}
else
{
- switch (skillId)
- {
- case SKILL_WARP :
- // TRANSLATORS: error message
- txt = _("Warp failed...");
- break;
- case SKILL_STEAL :
- // TRANSLATORS: error message
- txt = _("Could not steal anything...");
- break;
- case SKILL_ENVENOM :
- // TRANSLATORS: error message
- txt = _("Poison had no effect...");
- break;
- default:
- logger->log("QQQ SMSG_SKILL_FAILED: skillId "
- + toString(skillId));
- break;
- }
+ SkillInfo *const info = skillDialog->getSkill(skillId);
+ if (info)
+ txt = info->errorText;
+ else
+ txt = strprintf(_("Unknown skill error: %d"), skillId);
}
NotifyManager::notify(NotifyTypes::SKILL_FAIL_MESSAGE, txt);