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+/*
+ * The Mana Client
+ * Copyright (C) 2007-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef VECTOR_H
+#define VECTOR_H
+
+#include <math.h>
+
+#include <iostream>
+
+/**
+ * Vector class. Represents either a 3D point in space, a velocity or a force.
+ * Provides several convenient operator overloads.
+ */
+class Vector
+{
+ public:
+ /**
+ * Constructor.
+ */
+ Vector():
+ x(0.0f),
+ y(0.0f),
+ z(0.0f)
+ {}
+
+ /**
+ * Constructor.
+ */
+ Vector(float x, float y, float z = 0.0f):
+ x(x),
+ y(y),
+ z(z)
+ {}
+
+ /**
+ * Copy constructor.
+ */
+ Vector(const Vector &v):
+ x(v.x),
+ y(v.y),
+ z(v.z)
+ {}
+
+ /**
+ * Returns true if all coordinates are set to 0, otherwise returns
+ * false.
+ */
+ bool isNull() const
+ {
+ return x == 0.0f && y == 0.0f && z == 0.0f;
+ }
+
+ /**
+ * Scale vector operator.
+ */
+ Vector operator*(float c) const
+ {
+ return Vector(x * c,
+ y * c,
+ z * c);
+ }
+
+ /**
+ * In-place scale vector operator.
+ */
+ Vector &operator*=(float c)
+ {
+ x *= c;
+ y *= c;
+ z *= c;
+ return *this;
+ }
+
+ /**
+ * Scale vector operator.
+ */
+ Vector operator/(float c) const
+ {
+ return Vector(x / c,
+ y / c,
+ z / c);
+ }
+
+ /**
+ * In-place scale vector operator.
+ */
+ Vector &operator/=(float c)
+ {
+ x /= c;
+ y /= c;
+ z /= c;
+ return *this;
+ }
+
+ /**
+ * Add vector operator.
+ */
+ Vector operator+(const Vector &v) const
+ {
+ return Vector(x + v.x,
+ y + v.y,
+ z + v.z);
+ }
+
+ /**
+ * In-place add vector operator.
+ */
+ Vector &operator+=(const Vector &v)
+ {
+ x += v.x;
+ y += v.y;
+ z += v.z;
+ return *this;
+ }
+
+ /**
+ * Subtract vector operator.
+ */
+ Vector operator-(const Vector &v) const
+ {
+ return Vector(x - v.x,
+ y - v.y,
+ z - v.z);
+ }
+
+ /**
+ * In-place subtract vector operator.
+ */
+ Vector &operator-=(const Vector &v)
+ {
+ x -= v.x;
+ y -= v.y;
+ z -= v.z;
+ return *this;
+ }
+
+ /**
+ * Returns the length of this vector. This method does a relatively
+ * slow square root.
+ */
+ float length() const
+ {
+ return sqrtf(x * x + y * y + z * z);
+ }
+
+ /**
+ * Returns the squared length of this vector. Avoids the square root.
+ */
+ float squaredLength() const
+ {
+ return x * x + y * y + z * z;
+ }
+
+ /**
+ * Returns the manhattan length of this vector.
+ */
+ float manhattanLength() const
+ {
+ return fabsf(x) + fabsf(y) + fabsf(z);
+ }
+
+ /**
+ * Returns a normalized version of this vector. This is a unit vector
+ * running parallel to it.
+ */
+ Vector normalized() const
+ {
+ const float l = length();
+ return Vector(x / l, y / l, z / l);
+ }
+
+ float x, y, z;
+};
+
+/**
+ * Appends a string representation of a vector to the output stream.
+ */
+std::ostream& operator <<(std::ostream &os, const Vector &v);
+
+#endif // VECTOR_H