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-rw-r--r--src/resources/sprite/animatedsprite.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/resources/sprite/animatedsprite.cpp b/src/resources/sprite/animatedsprite.cpp
index 25c6d0e74..4ec3dedb1 100644
--- a/src/resources/sprite/animatedsprite.cpp
+++ b/src/resources/sprite/animatedsprite.cpp
@@ -187,7 +187,7 @@ bool AnimatedSprite::play(const std::string &restrict spriteAction) restrict2
bool AnimatedSprite::update(const int time) restrict2
{
// Avoid freaking out at first frame or when tick_time overflows
- if (time < mLastTime || mLastTime == 0)
+ if (A_UNLIKELY(time < mLastTime || mLastTime == 0))
mLastTime = time;
// If not enough time has passed yet, do nothing
@@ -200,7 +200,7 @@ bool AnimatedSprite::update(const int time) restrict2
const Animation *restrict const animation = mAnimation;
const Frame *restrict const frame = mFrame;
- if (!updateCurrentAnimation(dt))
+ if (A_UNLIKELY(!updateCurrentAnimation(dt)))
{
// Animation finished, reset to default
play(SpriteAction::STAND);