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-rw-r--r--src/resources/map/speciallayer.cpp2
-rw-r--r--src/resources/sdlgfxblitfunc.cpp2
-rw-r--r--src/resources/sprite/animatedsprite.cpp4
-rw-r--r--src/resources/wallpaper.cpp3
4 files changed, 6 insertions, 5 deletions
diff --git a/src/resources/map/speciallayer.cpp b/src/resources/map/speciallayer.cpp
index 27713e074..ad186c2d9 100644
--- a/src/resources/map/speciallayer.cpp
+++ b/src/resources/map/speciallayer.cpp
@@ -104,7 +104,7 @@ void SpecialLayer::addRoad(const Path &road)
{
FOR_EACH (Path::const_iterator, i, road)
{
- const Position &pos = (*i);
+ const Position &pos = *i;
MapItem *const item = getTile(pos.x, pos.y);
if (item == nullptr)
setTile(pos.x, pos.y, new MapItem(MapItemType::ROAD));
diff --git a/src/resources/sdlgfxblitfunc.cpp b/src/resources/sdlgfxblitfunc.cpp
index 6efce719a..d5e3268c7 100644
--- a/src/resources/sdlgfxblitfunc.cpp
+++ b/src/resources/sdlgfxblitfunc.cpp
@@ -430,7 +430,7 @@ static int _SDL_gfxBlitRGBACall(const SDL_Surface *const src,
return 1;
}
- return (0);
+ return 0;
}
int SDLgfxBlitRGBA(SDL_Surface *const src,
diff --git a/src/resources/sprite/animatedsprite.cpp b/src/resources/sprite/animatedsprite.cpp
index 4905f2f3e..30eb4dda3 100644
--- a/src/resources/sprite/animatedsprite.cpp
+++ b/src/resources/sprite/animatedsprite.cpp
@@ -237,8 +237,8 @@ bool AnimatedSprite::updateCurrentAnimation(const unsigned int time) restrict2
mFrameIndex = 0;
mFrame = &mAnimation->mFrames[mFrameIndex];
- if ((mFrame->type == FrameType::LABEL &&
- !mFrame->nextAction.empty()))
+ if (mFrame->type == FrameType::LABEL &&
+ !mFrame->nextAction.empty())
{
fail = false;
}
diff --git a/src/resources/wallpaper.cpp b/src/resources/wallpaper.cpp
index dfaca1f30..9e81f53a7 100644
--- a/src/resources/wallpaper.cpp
+++ b/src/resources/wallpaper.cpp
@@ -80,7 +80,8 @@ static bool wallpaperCompare(const WallpaperData &a, const WallpaperData &b)
const int aa = a.width * a.height;
const int ab = b.width * b.height;
- return (aa > ab || (aa == ab && a.width > b.width));
+ return aa > ab ||
+ (aa == ab && a.width > b.width);
}
void Wallpaper::loadWallpapers()