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-rw-r--r--src/resources/animation.h25
-rw-r--r--src/resources/frame.h55
2 files changed, 58 insertions, 22 deletions
diff --git a/src/resources/animation.h b/src/resources/animation.h
index 7eaacac2a..964bcc23f 100644
--- a/src/resources/animation.h
+++ b/src/resources/animation.h
@@ -23,6 +23,8 @@
#ifndef RESOURCES_ANIMATION_H
#define RESOURCES_ANIMATION_H
+#include "resources/frame.h"
+
#include <vector>
#include <string>
@@ -30,28 +32,7 @@
class Image;
-/**
- * A single frame in an animation, with a delay and an offset.
- */
-struct Frame final
-{
- enum FrameType
- {
- ANIMATION = 0,
- JUMP,
- GOTO,
- LABEL,
- PAUSE
- };
-
- Image *image;
- int delay;
- int offsetX;
- int offsetY;
- int rand;
- FrameType type;
- std::string nextAction;
-};
+struct Frame;
/**
* An animation consists of several frames, each with their own delay and
diff --git a/src/resources/frame.h b/src/resources/frame.h
new file mode 100644
index 000000000..3d85a04ac
--- /dev/null
+++ b/src/resources/frame.h
@@ -0,0 +1,55 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2014 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef RESOURCES_FRAME_H
+#define RESOURCES_FRAME_H
+
+#include <string>
+
+#include "localconsts.h"
+
+class Image;
+
+/**
+ * A single frame in an animation, with a delay and an offset.
+ */
+struct Frame final
+{
+ enum FrameType
+ {
+ ANIMATION = 0,
+ JUMP,
+ GOTO,
+ LABEL,
+ PAUSE
+ };
+
+ Image *image;
+ int delay;
+ int offsetX;
+ int offsetY;
+ int rand;
+ FrameType type;
+ std::string nextAction;
+};
+
+#endif // RESOURCES_FRAME_H