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-rw-r--r--src/resources/db/itemdb.cpp42
-rw-r--r--src/resources/iteminfo.cpp2
-rw-r--r--src/resources/iteminfo.h8
-rw-r--r--src/resources/itemtypemap.h4
-rw-r--r--src/resources/itemtypemapdata.h38
5 files changed, 47 insertions, 47 deletions
diff --git a/src/resources/db/itemdb.cpp b/src/resources/db/itemdb.cpp
index 3ef3c8bd4..a860dc8e5 100644
--- a/src/resources/db/itemdb.cpp
+++ b/src/resources/db/itemdb.cpp
@@ -173,7 +173,7 @@ void ItemDB::setStatsList(const std::vector<ItemDB::Stat> &stats)
extraStats = stats;
}
-static ItemTypeT itemTypeFromString(const std::string &name)
+static ItemDbTypeT itemTypeFromString(const std::string &name)
{
const size_t sz = sizeof(itemTypeMap) / sizeof(itemTypeMap[0]);
for (size_t f = 0; f < sz; f ++)
@@ -183,10 +183,10 @@ static ItemTypeT itemTypeFromString(const std::string &name)
return type.type;
}
logger->log("Unknown item type: " + name);
- return ItemType::UNUSABLE;
+ return ItemDbType::UNUSABLE;
}
-static std::string useButtonFromItemType(const ItemTypeT &type)
+static std::string useButtonFromItemType(const ItemDbTypeT &type)
{
const size_t sz = sizeof(itemTypeMap) / sizeof(itemTypeMap[0]);
for (size_t f = 0; f < sz; f ++)
@@ -203,7 +203,7 @@ static std::string useButtonFromItemType(const ItemTypeT &type)
return std::string();
}
-static std::string useButton2FromItemType(const ItemTypeT &type)
+static std::string useButton2FromItemType(const ItemDbTypeT &type)
{
const size_t sz = sizeof(itemTypeMap) / sizeof(itemTypeMap[0]);
for (size_t f = 0; f < sz; f ++)
@@ -464,28 +464,28 @@ void ItemDB::loadXmlFile(const std::string &fileName, int &tagNum)
switch (itemInfo->getType())
{
- case ItemType::USABLE:
+ case ItemDbType::USABLE:
itemInfo->addTag(mTags["Usable"]);
break;
- case ItemType::CARD:
- case ItemType::UNUSABLE:
+ case ItemDbType::CARD:
+ case ItemDbType::UNUSABLE:
itemInfo->addTag(mTags["Unusable"]);
break;
default:
- case ItemType::EQUIPMENT_ONE_HAND_WEAPON:
- case ItemType::EQUIPMENT_TWO_HANDS_WEAPON:
- case ItemType::EQUIPMENT_TORSO:
- case ItemType::EQUIPMENT_ARMS:
- case ItemType::EQUIPMENT_HEAD:
- case ItemType::EQUIPMENT_LEGS:
- case ItemType::EQUIPMENT_SHIELD:
- case ItemType::EQUIPMENT_RING:
- case ItemType::EQUIPMENT_NECKLACE:
- case ItemType::EQUIPMENT_FEET:
- case ItemType::EQUIPMENT_AMMO:
- case ItemType::EQUIPMENT_CHARM:
- case ItemType::SPRITE_RACE:
- case ItemType::SPRITE_HAIR:
+ case ItemDbType::EQUIPMENT_ONE_HAND_WEAPON:
+ case ItemDbType::EQUIPMENT_TWO_HANDS_WEAPON:
+ case ItemDbType::EQUIPMENT_TORSO:
+ case ItemDbType::EQUIPMENT_ARMS:
+ case ItemDbType::EQUIPMENT_HEAD:
+ case ItemDbType::EQUIPMENT_LEGS:
+ case ItemDbType::EQUIPMENT_SHIELD:
+ case ItemDbType::EQUIPMENT_RING:
+ case ItemDbType::EQUIPMENT_NECKLACE:
+ case ItemDbType::EQUIPMENT_FEET:
+ case ItemDbType::EQUIPMENT_AMMO:
+ case ItemDbType::EQUIPMENT_CHARM:
+ case ItemDbType::SPRITE_RACE:
+ case ItemDbType::SPRITE_HAIR:
itemInfo->addTag(mTags["Equipment"]);
break;
}
diff --git a/src/resources/iteminfo.cpp b/src/resources/iteminfo.cpp
index 79f0e04b5..1de4d9579 100644
--- a/src/resources/iteminfo.cpp
+++ b/src/resources/iteminfo.cpp
@@ -45,7 +45,7 @@ ItemInfo::ItemInfo() :
mEffect(),
mUseButton(),
mUseButton2(),
- mType(ItemType::UNUSABLE),
+ mType(ItemDbType::UNUSABLE),
mWeight(0),
mView(0),
mId(0),
diff --git a/src/resources/iteminfo.h b/src/resources/iteminfo.h
index f9c622d3f..ad9a2d6ab 100644
--- a/src/resources/iteminfo.h
+++ b/src/resources/iteminfo.h
@@ -25,7 +25,7 @@
#include "enums/being/gender.h"
-#include "enums/resources/itemtype.h"
+#include "enums/resources/itemdbtype.h"
#include "enums/simpletypes/beingtypeid.h"
#include "enums/simpletypes/itemcolor.h"
@@ -100,7 +100,7 @@ class ItemInfo final
const std::string &getEffect() const A_WARN_UNUSED
{ return mEffect; }
- void setType(const ItemTypeT type)
+ void setType(const ItemDbTypeT type)
{ mType = type; }
void setUseButton(const std::string &str)
@@ -115,7 +115,7 @@ class ItemInfo final
const std::string &getUseButton2() const A_WARN_UNUSED
{ return mUseButton2; }
- ItemTypeT getType() const A_WARN_UNUSED
+ ItemDbTypeT getType() const A_WARN_UNUSED
{ return mType; }
void setWeight(const int weight)
@@ -329,7 +329,7 @@ class ItemInfo final
std::string mEffect; /**< Description of effects. */
std::string mUseButton;
std::string mUseButton2;
- ItemTypeT mType; /**< Item type. */
+ ItemDbTypeT mType; /**< Item type. */
int mWeight; /**< Weight in grams. */
int mView; /**< Item ID of how this item looks. */
int mId; /**< Item ID */
diff --git a/src/resources/itemtypemap.h b/src/resources/itemtypemap.h
index 6718c8413..c2866d430 100644
--- a/src/resources/itemtypemap.h
+++ b/src/resources/itemtypemap.h
@@ -21,7 +21,7 @@
#ifndef RESOURCES_ITEMTYPEMAP_H
#define RESOURCES_ITEMTYPEMAP_H
-#include "enums/resources/itemtype.h"
+#include "enums/resources/itemdbtype.h"
#include <string>
@@ -30,7 +30,7 @@
struct ItemTypeMap final
{
std::string name;
- ItemTypeT type;
+ ItemDbTypeT type;
std::string useButton;
std::string useButton2;
};
diff --git a/src/resources/itemtypemapdata.h b/src/resources/itemtypemapdata.h
index 250bf1835..19f8f658a 100644
--- a/src/resources/itemtypemapdata.h
+++ b/src/resources/itemtypemapdata.h
@@ -29,77 +29,77 @@
ItemTypeMap itemTypeMap[] =
{
- {"generic", ItemType::UNUSABLE,
+ {"generic", ItemDbType::UNUSABLE,
std::string(), std::string()
},
- {"other", ItemType::UNUSABLE,
+ {"other", ItemDbType::UNUSABLE,
// TRANSLATORS: inventory button
N_("Use"), N_("Use")
},
- {"usable", ItemType::USABLE,
+ {"usable", ItemDbType::USABLE,
// TRANSLATORS: inventory button
N_("Use"), N_("Use")
},
- {"equip-1hand", ItemType::EQUIPMENT_ONE_HAND_WEAPON,
+ {"equip-1hand", ItemDbType::EQUIPMENT_ONE_HAND_WEAPON,
// TRANSLATORS: inventory button
N_("Equip"), N_("Unequip")
},
- {"equip-2hand", ItemType::EQUIPMENT_TWO_HANDS_WEAPON,
+ {"equip-2hand", ItemDbType::EQUIPMENT_TWO_HANDS_WEAPON,
// TRANSLATORS: inventory button
N_("Equip"), N_("Unequip")
},
- {"equip-torso", ItemType::EQUIPMENT_TORSO,
+ {"equip-torso", ItemDbType::EQUIPMENT_TORSO,
// TRANSLATORS: inventory button
N_("Equip"), N_("Unequip")
},
- {"equip-arms", ItemType::EQUIPMENT_ARMS,
+ {"equip-arms", ItemDbType::EQUIPMENT_ARMS,
// TRANSLATORS: inventory button
N_("Equip"), N_("Unequip")
},
- {"equip-head", ItemType::EQUIPMENT_HEAD,
+ {"equip-head", ItemDbType::EQUIPMENT_HEAD,
// TRANSLATORS: inventory button
N_("Equip"), N_("Unequip")
},
- {"equip-legs", ItemType::EQUIPMENT_LEGS,
+ {"equip-legs", ItemDbType::EQUIPMENT_LEGS,
// TRANSLATORS: inventory button
N_("Equip"), N_("Unequip")
},
- {"equip-shield", ItemType::EQUIPMENT_SHIELD,
+ {"equip-shield", ItemDbType::EQUIPMENT_SHIELD,
// TRANSLATORS: inventory button
N_("Equip"), N_("Unequip")
},
- {"equip-ring", ItemType::EQUIPMENT_RING,
+ {"equip-ring", ItemDbType::EQUIPMENT_RING,
// TRANSLATORS: inventory button
N_("Equip"), N_("Unequip")
},
- {"equip-charm", ItemType::EQUIPMENT_CHARM,
+ {"equip-charm", ItemDbType::EQUIPMENT_CHARM,
// TRANSLATORS: inventory button
N_("Equip"), N_("Unequip")
},
- {"equip-necklace", ItemType::EQUIPMENT_NECKLACE,
+ {"equip-necklace", ItemDbType::EQUIPMENT_NECKLACE,
// TRANSLATORS: inventory button
N_("Equip"), N_("Unequip")
},
- {"equip-neck", ItemType::EQUIPMENT_NECKLACE,
+ {"equip-neck", ItemDbType::EQUIPMENT_NECKLACE,
// TRANSLATORS: inventory button
N_("Equip"), N_("Unequip")
},
- {"equip-feet", ItemType::EQUIPMENT_FEET,
+ {"equip-feet", ItemDbType::EQUIPMENT_FEET,
// TRANSLATORS: inventory button
N_("Equip"), N_("Unequip")
},
- {"equip-ammo", ItemType::EQUIPMENT_AMMO,
+ {"equip-ammo", ItemDbType::EQUIPMENT_AMMO,
// TRANSLATORS: inventory button
N_("Equip"), N_("Unequip")
},
- {"card", ItemType::CARD,
+ {"card", ItemDbType::CARD,
// TRANSLATORS: inventory button
N_("Insert"), std::string()
},
- {"racesprite", ItemType::SPRITE_RACE,
+ {"racesprite", ItemDbType::SPRITE_RACE,
std::string(), std::string()
},
- {"hairsprite", ItemType::SPRITE_HAIR,
+ {"hairsprite", ItemDbType::SPRITE_HAIR,
std::string(), std::string()
}
};