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-rw-r--r--src/resources/map/map.cpp176
-rw-r--r--src/resources/map/map.h186
2 files changed, 194 insertions, 168 deletions
diff --git a/src/resources/map/map.cpp b/src/resources/map/map.cpp
index 2471b79c2..e1c7e6938 100644
--- a/src/resources/map/map.cpp
+++ b/src/resources/map/map.cpp
@@ -188,7 +188,7 @@ Map::~Map()
delete2(mHeights);
}
-void Map::optionChanged(const std::string &value)
+void Map::optionChanged(const std::string &restrict value) restrict2
{
if (value == "OverlayDetail")
{
@@ -211,7 +211,7 @@ void Map::optionChanged(const std::string &value)
}
}
-void Map::initializeAmbientLayers()
+void Map::initializeAmbientLayers() restrict2
{
// search for "foreground*" or "overlay*" (old term) in map properties
for (int i = 0; /* terminated by a break */; i++)
@@ -232,7 +232,7 @@ void Map::initializeAmbientLayers()
break; // the FOR loop
}
- Image *const img = resourceManager->getImage(
+ Image *restrict const img = resourceManager->getImage(
getProperty(name + "image"));
if (img)
{
@@ -260,7 +260,7 @@ void Map::initializeAmbientLayers()
toString(i)).append("image")); i ++)
{
const std::string name("background" + toString(i));
- Image *const img = resourceManager->getImage(
+ Image *restrict const img = resourceManager->getImage(
getProperty(name + "image"));
if (img)
@@ -286,7 +286,7 @@ void Map::initializeAmbientLayers()
}
}
-void Map::addLayer(MapLayer *const layer)
+void Map::addLayer(MapLayer *const layer) restrict2
{
if (layer)
{
@@ -296,7 +296,7 @@ void Map::addLayer(MapLayer *const layer)
}
}
-void Map::addTileset(Tileset *const tileset)
+void Map::addTileset(Tileset *const tileset) restrict2
{
if (!tileset)
return;
@@ -307,18 +307,19 @@ void Map::addTileset(Tileset *const tileset)
mMaxTileHeight = height;
}
-void Map::update(const int ticks)
+void Map::update(const int ticks) restrict2
{
// Update animated tiles
FOR_EACH (TileAnimationMapCIter, iAni, mTileAnimations)
{
- TileAnimation *const tileAni = iAni->second;
+ TileAnimation *restrict const tileAni = iAni->second;
if (tileAni && tileAni->update(ticks))
mRedrawMap = true;
}
}
-void Map::draw(Graphics *const graphics, int scrollX, int scrollY)
+void Map::draw(Graphics *restrict const graphics,
+ int scrollX, int scrollY) restrict2
{
if (!localPlayer)
return;
@@ -478,7 +479,7 @@ void Map::draw(Graphics *const graphics, int scrollX, int scrollY)
{
while (ai != ai_end)
{
- if (Actor *const actor = *ai)
+ if (Actor *restrict const actor = *ai)
{
const int x = actor->getTileX();
const int y = actor->getTileY();
@@ -544,10 +545,10 @@ void Map::draw(Graphics *const graphics, int scrollX, int scrollY)
}\
}\
-void Map::drawCollision(Graphics *const graphics,
+void Map::drawCollision(Graphics *restrict const graphics,
const int scrollX,
const int scrollY,
- const MapTypeT drawFlags) const
+ const MapTypeT drawFlags) const restrict2
{
const int endPixelY = graphics->mHeight + scrollY + mTileHeight - 1;
int startX = scrollX / mTileWidth;
@@ -592,7 +593,8 @@ void Map::drawCollision(Graphics *const graphics,
}
}
-void Map::updateAmbientLayers(const float scrollX, const float scrollY)
+void Map::updateAmbientLayers(const float scrollX,
+ const float scrollY) restrict2
{
BLOCK_START("Map::updateAmbientLayers")
static int lastTick = tick_time;
@@ -631,9 +633,9 @@ void Map::updateAmbientLayers(const float scrollX, const float scrollY)
BLOCK_END("Map::updateAmbientLayers")
}
-void Map::drawAmbientLayers(Graphics *const graphics,
+void Map::drawAmbientLayers(Graphics *restrict const graphics,
const LayerType type,
- const int detail) const
+ const int detail) const restrict2
{
BLOCK_START("Map::drawAmbientLayers")
// Detail 0 = no ambient effects except background image
@@ -644,7 +646,7 @@ void Map::drawAmbientLayers(Graphics *const graphics,
}
// find out which layer list to draw
- const AmbientLayerVector *layers = nullptr;
+ const AmbientLayerVector *restrict layers = nullptr;
switch (type)
{
case FOREGROUND_LAYERS:
@@ -660,7 +662,7 @@ void Map::drawAmbientLayers(Graphics *const graphics,
// Draw overlays
FOR_EACHP (AmbientLayerVectorCIter, i, layers)
{
- const AmbientLayer *const layer = *i;
+ const AmbientLayer *restrict const layer = *i;
// need check mask to draw or not to draw
if (layer && (layer->mMask & mMask))
(layer)->draw(graphics, graphics->mWidth, graphics->mHeight);
@@ -672,7 +674,7 @@ void Map::drawAmbientLayers(Graphics *const graphics,
BLOCK_END("Map::drawAmbientLayers")
}
-const Tileset *Map::getTilesetWithGid(const int gid) const
+const Tileset *Map::getTilesetWithGid(const int gid) const restrict2
{
if (gid >= 0 && gid < mIndexedTilesetsSize)
return mIndexedTilesets[gid];
@@ -681,7 +683,7 @@ const Tileset *Map::getTilesetWithGid(const int gid) const
}
void Map::addBlockMask(const int x, const int y,
- const BlockTypeT type)
+ const BlockTypeT type) restrict2
{
if (type == BlockType::NONE || !contains(x, y))
return;
@@ -714,7 +716,7 @@ void Map::addBlockMask(const int x, const int y,
}
void Map::setBlockMask(const int x, const int y,
- const BlockTypeT type)
+ const BlockTypeT type) restrict2
{
if (type == BlockType::NONE || !contains(x, y))
return;
@@ -747,7 +749,7 @@ void Map::setBlockMask(const int x, const int y,
}
bool Map::getWalk(const int x, const int y,
- const unsigned char blockWalkMask) const
+ const unsigned char blockWalkMask) const restrict2
{
// You can't walk outside of the map
if (x < 0 || y < 0 || x >= mWidth || y >= mHeight)
@@ -757,7 +759,8 @@ bool Map::getWalk(const int x, const int y,
return !(mMetaTiles[x + y * mWidth].blockmask & blockWalkMask);
}
-unsigned char Map::getBlockMask(const int x, const int y) const
+unsigned char Map::getBlockMask(const int x,
+ const int y) const restrict2
{
// You can't walk outside of the map
if (x < 0 || y < 0 || x >= mWidth || y >= mHeight)
@@ -767,40 +770,40 @@ unsigned char Map::getBlockMask(const int x, const int y) const
return mMetaTiles[x + y * mWidth].blockmask;
}
-void Map::setWalk(const int x, const int y)
+void Map::setWalk(const int x, const int y) restrict2
{
addBlockMask(x, y, BlockType::GROUNDTOP);
}
-bool Map::contains(const int x, const int y) const
+bool Map::contains(const int x, const int y) const restrict2
{
return x >= 0 && y >= 0 && x < mWidth && y < mHeight;
}
-const MetaTile *Map::getMetaTile(const int x, const int y) const
+const MetaTile *Map::getMetaTile(const int x, const int y) const restrict2
{
return &mMetaTiles[x + y * mWidth];
}
-Actors::iterator Map::addActor(Actor *const actor)
+Actors::iterator Map::addActor(Actor *restrict2 const actor) restrict2
{
mActors.push_front(actor);
// mSpritesUpdated = true;
return mActors.begin();
}
-void Map::removeActor(const Actors::iterator &iterator)
+void Map::removeActor(const Actors::iterator &restrict iterator) restrict2
{
mActors.erase(iterator);
// mSpritesUpdated = true;
}
-const std::string Map::getMusicFile() const
+const std::string Map::getMusicFile() const restrict2
{
return getProperty("music");
}
-const std::string Map::getName() const
+const std::string Map::getName() const restrict2
{
if (hasProperty("name"))
return getProperty("name");
@@ -808,14 +811,14 @@ const std::string Map::getName() const
return getProperty("mapname");
}
-const std::string Map::getFilename() const
+const std::string Map::getFilename() const restrict2
{
const std::string fileName = getProperty("_filename");
const size_t lastSlash = fileName.rfind("/") + 1;
return fileName.substr(lastSlash, fileName.rfind(".") - lastSlash);
}
-const std::string Map::getGatName() const
+const std::string Map::getGatName() const restrict2
{
const std::string fileName = getProperty("_filename");
const size_t lastSlash = fileName.rfind("/") + 1;
@@ -826,7 +829,7 @@ const std::string Map::getGatName() const
Path Map::findPath(const int startX, const int startY,
const int destX, const int destY,
const unsigned char blockWalkMask,
- const int maxCost)
+ const int maxCost) restrict2
{
BLOCK_START("Map::findPath")
// The basic walking cost of a tile.
@@ -1061,13 +1064,14 @@ Path Map::findPath(const int startX, const int startY,
void Map::addParticleEffect(const std::string &effectFile,
const int x, const int y,
- const int w, const int h)
+ const int w, const int h) restrict2
{
ParticleEffectData newEffect(effectFile, x, y, w, h);
mParticleEffects.push_back(newEffect);
}
-void Map::initializeParticleEffects(Particle *const engine) const
+void Map::initializeParticleEffects(Particle *restrict const engine)
+ const restrict2
{
BLOCK_START("Map::initializeParticleEffects")
if (!engine)
@@ -1090,7 +1094,7 @@ void Map::initializeParticleEffects(Particle *const engine) const
BLOCK_END("Map::initializeParticleEffects")
}
-void Map::addExtraLayer()
+void Map::addExtraLayer() restrict2
{
BLOCK_START("Map::addExtraLayer")
if (!mSpecialLayer)
@@ -1165,7 +1169,7 @@ void Map::addExtraLayer()
BLOCK_END("Map::addExtraLayer")
}
-void Map::saveExtraLayer() const
+void Map::saveExtraLayer() const restrict2
{
if (!mSpecialLayer)
{
@@ -1198,7 +1202,7 @@ void Map::saveExtraLayer() const
{
for (int y = 0; y < height; y ++)
{
- const MapItem *const item = mSpecialLayer->getTile(x, y);
+ const MapItem *restrict const item = mSpecialLayer->getTile(x, y);
if (item && item->mType != MapItemType::EMPTY
&& item->mType != MapItemType::HOME)
{
@@ -1211,15 +1215,16 @@ void Map::saveExtraLayer() const
mapFile.close();
}
-std::string Map::getUserMapDirectory() const
+std::string Map::getUserMapDirectory() const restrict2
{
return settings.serverConfigDir +
dirSeparator + getProperty("_realfilename");
}
-void Map::addRange(const std::string &name, const int type,
+void Map::addRange(const std::string &restrict name,
+ const int type,
const int x, const int y,
- const int dx, const int dy)
+ const int dx, const int dy) restrict2
{
if (!mObjects)
return;
@@ -1228,16 +1233,18 @@ void Map::addRange(const std::string &name, const int type,
dx / mapTileSize, dy / mapTileSize);
}
-void Map::addPortal(const std::string &name, const int type,
+void Map::addPortal(const std::string &restrict name,
+ const int type,
const int x, const int y,
- const int dx, const int dy)
+ const int dx, const int dy) restrict2
{
addPortalTile(name, type, (x / mapTileSize) + (dx / mapTileSize / 2),
(y / mapTileSize) + (dy / mapTileSize / 2));
}
-void Map::addPortalTile(const std::string &name, const int type,
- const int x, const int y)
+void Map::addPortalTile(const std::string &restrict name,
+ const int type,
+ const int x, const int y) restrict2
{
if (mSpecialLayer)
mSpecialLayer->setTile(x, y, new MapItem(type, name, x, y));
@@ -1245,10 +1252,12 @@ void Map::addPortalTile(const std::string &name, const int type,
mMapPortals.push_back(new MapItem(type, name, x, y));
}
-void Map::updatePortalTile(const std::string &name, const int type,
- const int x, const int y, const bool addNew)
+void Map::updatePortalTile(const std::string &restrict name,
+ const int type,
+ const int x, const int y,
+ const bool addNew) restrict2
{
- MapItem *item = findPortalXY(x, y);
+ MapItem *restrict item = findPortalXY(x, y);
if (item)
{
item->mComment = name;
@@ -1267,21 +1276,21 @@ void Map::updatePortalTile(const std::string &name, const int type,
}
}
-MapItem *Map::findPortalXY(const int x, const int y) const
+MapItem *Map::findPortalXY(const int x, const int y) const restrict2
{
FOR_EACH (std::vector<MapItem*>::const_iterator, it, mMapPortals)
{
if (!*it)
continue;
- MapItem *const item = *it;
+ MapItem *restrict const item = *it;
if (item->mX == x && item->mY == y)
return item;
}
return nullptr;
}
-const TileAnimation *Map::getAnimationForGid(const int gid) const
+const TileAnimation *Map::getAnimationForGid(const int gid) const restrict2
{
if (mTileAnimations.empty())
return nullptr;
@@ -1290,7 +1299,7 @@ const TileAnimation *Map::getAnimationForGid(const int gid) const
return (i == mTileAnimations.end()) ? nullptr : i->second;
}
-void Map::setPvpMode(const int mode)
+void Map::setPvpMode(const int mode) restrict2
{
const int oldMode = mPvp;
@@ -1323,12 +1332,12 @@ void Map::setPvpMode(const int mode)
}
std::string Map::getObjectData(const unsigned x, const unsigned y,
- const int type) const
+ const int type) const restrict2
{
if (!mObjects)
return "";
- MapObjectList *const list = mObjects->getAt(x, y);
+ MapObjectList *restrict const list = mObjects->getAt(x, y);
if (!list)
return "";
@@ -1344,14 +1353,14 @@ std::string Map::getObjectData(const unsigned x, const unsigned y,
return "";
}
-void Map::indexTilesets()
+void Map::indexTilesets() restrict2
{
if (mTilesetsIndexed)
return;
mTilesetsIndexed = true;
- const Tileset *s = nullptr;
+ const Tileset *restrict s = nullptr;
size_t sSz = 0;
FOR_EACH (Tilesets::const_iterator, it, mTilesets)
{
@@ -1378,7 +1387,7 @@ void Map::indexTilesets()
FOR_EACH (Tilesets::const_iterator, it, mTilesets)
{
- Tileset *const s2 = *it;
+ Tileset *restrict const s2 = *it;
if (s2)
{
const int start = s2->getFirstGid();
@@ -1392,7 +1401,7 @@ void Map::indexTilesets()
}
}
-void Map::clearIndexedTilesets()
+void Map::clearIndexedTilesets() restrict2
{
if (!mTilesetsIndexed)
return;
@@ -1402,7 +1411,7 @@ void Map::clearIndexedTilesets()
mIndexedTilesetsSize = 0;
}
-void Map::reduce()
+void Map::reduce() restrict2
{
#ifdef USE_SDL2
return;
@@ -1424,7 +1433,7 @@ void Map::reduce()
FOR_EACH (LayersCIter, layeri, mLayers)
{
- const MapLayer *const layer = *layeri;
+ const MapLayer *restrict const layer = *layeri;
if (x >= layer->mWidth || y >= layer->mHeight)
continue;
@@ -1432,7 +1441,8 @@ void Map::reduce()
if (layer->mTileCondition != -1 || layer->mMask != 1)
continue;
- Image *const img = layer->mTiles[x + y * layer->mWidth].image;
+ Image *restrict const img =
+ layer->mTiles[x + y * layer->mWidth].image;
if (img)
{
if (img->hasAlphaChannel() && img->isAlphaCalculated())
@@ -1457,14 +1467,15 @@ void Map::reduce()
}
else if (img->hasAlphaChannel())
{
- const uint8_t *const arr = img->SDLgetAlphaChannel();
+ const uint8_t *restrict const arr =
+ img->SDLgetAlphaChannel();
if (!arr)
continue;
bool bad(false);
bool stop(false);
int width;
- const SubImage *const subImg
+ const SubImage *restrict const subImg
= dynamic_cast<SubImage*>(img);
if (subImg)
width = subImg->mInternalBounds.w;
@@ -1507,7 +1518,7 @@ void Map::reduce()
Layers::reverse_iterator ri = mLayers.rbegin();
while (ri != mLayers.rend())
{
- const MapLayer *const layer = *ri;
+ const MapLayer *restrict const layer = *ri;
if (x >= layer->mWidth || y >= layer->mHeight)
{
++ ri;
@@ -1521,13 +1532,14 @@ void Map::reduce()
continue;
}
- const Image *img = layer->mTiles[x + y * layer->mWidth].image;
+ const Image *restrict img =
+ layer->mTiles[x + y * layer->mWidth].image;
if (img && !img->isAlphaVisible())
{ // removing all down tiles
++ ri;
while (ri != mLayers.rend())
{
- MapLayer *const layer2 = *ri;
+ MapLayer *restrict const layer2 = *ri;
// skip layers with flags
if (layer2->mTileCondition != -1 || layer2->mMask != 1)
{
@@ -1554,25 +1566,20 @@ void Map::reduce()
#endif
}
-void Map::redrawMap()
-{
- mRedrawMap = true;
-}
-
-void Map::addHeights(MapHeights *const heights)
+void Map::addHeights(MapHeights *restrict const heights) restrict2
{
delete mHeights;
mHeights = heights;
}
-uint8_t Map::getHeightOffset(const int x, const int y) const
+uint8_t Map::getHeightOffset(const int x, const int y) const restrict2
{
if (!mHeights)
return 0;
return mHeights->getHeight(x, y);
}
-void Map::updateDrawLayersList()
+void Map::updateDrawLayersList() restrict2
{
mDrawUnderLayers.clear();
mDrawOverLayers.clear();
@@ -1610,7 +1617,7 @@ void Map::updateDrawLayersList()
}
}
-void Map::setMask(const int mask)
+void Map::setMask(const int mask) restrict2
{
if (mask != mMask)
{
@@ -1620,12 +1627,13 @@ void Map::setMask(const int mask)
}
}
-void Map::setMusicFile(const std::string &file)
+void Map::setMusicFile(const std::string &restrict file) restrict2
{
setProperty("music", file);
}
-void Map::addAnimation(const int gid, TileAnimation *const animation)
+void Map::addAnimation(const int gid,
+ TileAnimation *restrict const animation) restrict2
{
std::map<int, TileAnimation*>::iterator it = mTileAnimations.find(gid);
if (it != mTileAnimations.end())
@@ -1636,12 +1644,12 @@ void Map::addAnimation(const int gid, TileAnimation *const animation)
mTileAnimations[gid] = animation;
}
-void Map::setDrawLayersFlags(const MapTypeT &n)
+void Map::setDrawLayersFlags(const MapTypeT &restrict n) restrict2
{
mDrawLayersFlags = n;
- if (mDrawLayersFlags == MapType::SPECIAL3
- || mDrawLayersFlags == MapType::SPECIAL4
- || mDrawLayersFlags == MapType::BLACKWHITE)
+ if (mDrawLayersFlags == MapType::SPECIAL3 ||
+ mDrawLayersFlags == MapType::SPECIAL4 ||
+ mDrawLayersFlags == MapType::BLACKWHITE)
{
mDrawOnlyFringe = true;
}
@@ -1652,12 +1660,12 @@ void Map::setDrawLayersFlags(const MapTypeT &n)
updateDrawLayersList();
FOR_EACH (Layers::iterator, it, mLayers)
{
- MapLayer *const layer = *it;
+ MapLayer *restrict const layer = *it;
layer->setDrawLayerFlags(mDrawLayersFlags);
}
}
-void Map::setActorsFix(const int x, const int y)
+void Map::setActorsFix(const int x, const int y) restrict2
{
mActorFixX = x;
mActorFixY = y;
@@ -1665,13 +1673,13 @@ void Map::setActorsFix(const int x, const int y)
mFringeLayer->setActorsFix(y);
}
-void Map::updateConditionLayers()
+void Map::updateConditionLayers() restrict2
{
mRedrawMap = true;
FOR_EACH (LayersCIter, it, mLayers)
{
- MapLayer *const layer = *it;
+ MapLayer *restrict const layer = *it;
if (!layer || layer->mTileCondition == -1)
continue;
layer->updateConditionTiles(mMetaTiles,
diff --git a/src/resources/map/map.h b/src/resources/map/map.h
index c3f4c7cac..e9bb405f4 100644
--- a/src/resources/map/map.h
+++ b/src/resources/map/map.h
@@ -94,12 +94,12 @@ class Map final : public Properties, public ConfigListener
* Initialize ambient layers. Has to be called after all the properties
* are set.
*/
- void initializeAmbientLayers();
+ void initializeAmbientLayers() restrict2;
/**
* Updates animations. Called as needed.
*/
- void update(const int ticks = 1);
+ void update(const int ticks = 1) restrict2;
/**
* Draws the map to the given graphics output. This method draws all
@@ -109,44 +109,47 @@ class Map final : public Properties, public ConfigListener
* the clipping rectangle set on the Graphics object. However,
* currently the map is always drawn full-screen.
*/
- void draw(Graphics *const graphics,
+ void draw(Graphics *restrict const graphics,
int scrollX,
- int scrollY) A_NONNULL(2);
+ int scrollY) restrict2 A_NONNULL(2);
/**
* Visualizes collision layer for debugging
*/
- void drawCollision(Graphics *const graphics,
+ void drawCollision(Graphics *restrict const graphics,
const int scrollX,
const int scrollY,
- const MapTypeT drawFlags) const A_NONNULL(2);
+ const MapTypeT drawFlags) const
+ restrict2 A_NONNULL(2);
/**
* Adds a layer to this map. The map takes ownership of the layer.
*/
- void addLayer(MapLayer *const layer);
+ void addLayer(MapLayer *const layer) restrict2;
/**
* Adds a tileset to this map. The map takes ownership of the tileset.
*/
- void addTileset(Tileset *const tileset);
+ void addTileset(Tileset *const tileset) restrict2;
/**
* Finds the tile set that a tile with the given global id is part of.
*/
- const Tileset *getTilesetWithGid(const int gid) const A_WARN_UNUSED;
+ const Tileset *getTilesetWithGid(const int gid) const
+ restrict2 A_WARN_UNUSED;
/**
* Get tile reference.
*/
const MetaTile *getMetaTile(const int x,
- const int y) const A_WARN_UNUSED;
+ const int y) const
+ restrict2 A_WARN_UNUSED;
void addBlockMask(const int x, const int y,
- const BlockTypeT type);
+ const BlockTypeT type) restrict2;
void setBlockMask(const int x, const int y,
- const BlockTypeT type);
+ const BlockTypeT type) restrict2;
/**
* Gets walkability for a tile with a blocking bitmask. When called
@@ -154,48 +157,50 @@ class Map final : public Properties, public ConfigListener
*/
bool getWalk(const int x, const int y,
const unsigned char blockWalkMask = BlockMask::WALL
- | BlockMask::AIR | BlockMask::WATER) const A_WARN_UNUSED;
+ | BlockMask::AIR | BlockMask::WATER) const
+ restrict2 A_WARN_UNUSED;
- void setWalk(const int x, const int y);
+ void setWalk(const int x, const int y) restrict2;
- unsigned char getBlockMask(const int x, const int y) const;
+ unsigned char getBlockMask(const int x,
+ const int y) const restrict2;
/**
* Returns the width of this map in tiles.
*/
- int getWidth() const A_WARN_UNUSED
+ int getWidth() const restrict2 A_WARN_UNUSED
{ return mWidth; }
/**
* Returns the height of this map in tiles.
*/
- int getHeight() const A_WARN_UNUSED
+ int getHeight() const restrict2 A_WARN_UNUSED
{ return mHeight; }
/**
* Returns the tile width of this map.
*/
- int getTileWidth() const A_WARN_UNUSED
+ int getTileWidth() const restrict2 A_WARN_UNUSED
{ return mTileWidth; }
/**
* Returns the tile height used by this map.
*/
- int getTileHeight() const A_WARN_UNUSED
+ int getTileHeight() const restrict2 A_WARN_UNUSED
{ return mTileHeight; }
- const std::string getMusicFile() const A_WARN_UNUSED;
+ const std::string getMusicFile() const restrict2 A_WARN_UNUSED;
- void setMusicFile(const std::string &file);
+ void setMusicFile(const std::string &restrict file) restrict2;
- const std::string getName() const A_WARN_UNUSED;
+ const std::string getName() const restrict2 A_WARN_UNUSED;
/**
* Gives the map id based on filepath (ex: 009-1)
*/
- const std::string getFilename() const A_WARN_UNUSED;
+ const std::string getFilename() const restrict2 A_WARN_UNUSED;
- const std::string getGatName() const A_WARN_UNUSED;
+ const std::string getGatName() const restrict2 A_WARN_UNUSED;
/**
* Find a path from one location to the next.
@@ -203,143 +208,154 @@ class Map final : public Properties, public ConfigListener
Path findPath(const int startX, const int startY,
const int destX, const int destY,
const unsigned char blockWalkmask,
- const int maxCost = 20) A_WARN_UNUSED;
+ const int maxCost = 20) restrict2 A_WARN_UNUSED;
/**
* Adds a particle effect
*/
- void addParticleEffect(const std::string &effectFile,
- const int x, const int y,
- const int w = 0, const int h = 0);
+ void addParticleEffect(const std::string &restrict effectFile,
+ const int x,
+ const int y,
+ const int w = 0,
+ const int h = 0) restrict2;
/**
* Initializes all added particle effects
*/
- void initializeParticleEffects(Particle *const particleEngine) const;
+ void initializeParticleEffects(Particle *restrict const particleEngine)
+ const restrict2;
/**
* Adds a tile animation to the map
*/
- void addAnimation(const int gid, TileAnimation *const animation);
+ void addAnimation(const int gid,
+ TileAnimation *restrict const animation) restrict2;
- void setDrawLayersFlags(const MapTypeT &n);
+ void setDrawLayersFlags(const MapTypeT &restrict n) restrict2;
- MapTypeT getDrawLayersFlags() const A_WARN_UNUSED
+ MapTypeT getDrawLayersFlags() const restrict2 A_WARN_UNUSED
{ return mDrawLayersFlags; }
- void addExtraLayer();
+ void addExtraLayer() restrict2;
- void saveExtraLayer() const;
+ void saveExtraLayer() const restrict2;
- SpecialLayer *getTempLayer() const A_WARN_UNUSED
+ SpecialLayer *getTempLayer() const restrict2 A_WARN_UNUSED
{ return mTempLayer; }
- SpecialLayer *getSpecialLayer() const A_WARN_UNUSED
+ SpecialLayer *getSpecialLayer() const restrict2 A_WARN_UNUSED
{ return mSpecialLayer; }
- void setHasWarps(const bool n)
+ void setHasWarps(const bool n) restrict2
{ mHasWarps = n; }
- bool getHasWarps() const A_WARN_UNUSED
+ bool getHasWarps() const restrict2 A_WARN_UNUSED
{ return mHasWarps; }
- std::string getUserMapDirectory() const A_WARN_UNUSED;
+ std::string getUserMapDirectory() const restrict2 A_WARN_UNUSED;
- void addPortal(const std::string &name, const int type,
+ void addPortal(const std::string &restrict name,
+ const int type,
const int x, const int y,
- const int dx, const int dy);
+ const int dx, const int dy) restrict2;
- void addRange(const std::string &name, const int type,
+ void addRange(const std::string &restrict name,
+ const int type,
const int x, const int y,
- const int dx, const int dy);
+ const int dx, const int dy) restrict2;
- void addPortalTile(const std::string &name, const int type,
- const int x, const int y);
+ void addPortalTile(const std::string &restrict name,
+ const int type,
+ const int x, const int y) restrict2;
- void updatePortalTile(const std::string &name, const int type,
+ void updatePortalTile(const std::string &restrict name,
+ const int type,
const int x, const int y,
- const bool addNew = true);
+ const bool addNew = true) restrict2;
- const std::vector<MapItem*> &getPortals() const A_WARN_UNUSED
+ const std::vector<MapItem*> &getPortals() const restrict2 A_WARN_UNUSED
{ return mMapPortals; }
/**
* Gets the tile animation for a specific gid
*/
const TileAnimation *getAnimationForGid(const int gid)
- const A_WARN_UNUSED;
+ const restrict2 A_WARN_UNUSED;
- void optionChanged(const std::string &value) override final;
+ void optionChanged(const std::string &restrict value)
+ restrict2 override final;
- MapItem *findPortalXY(const int x, const int y) const A_WARN_UNUSED;
+ MapItem *findPortalXY(const int x,
+ const int y) const restrict2 A_WARN_UNUSED;
- int getActorsCount() const A_WARN_UNUSED
+ int getActorsCount() const restrict2 A_WARN_UNUSED
{ return static_cast<int>(mActors.size()); }
- void setPvpMode(const int mode);
+ void setPvpMode(const int mode) restrict2;
- int getPvpMode() const A_WARN_UNUSED
+ int getPvpMode() const restrict2 A_WARN_UNUSED
{ return mPvp; }
- const ObjectsLayer* getObjectsLayer() const A_WARN_UNUSED
+ const ObjectsLayer* getObjectsLayer() const restrict2 A_WARN_UNUSED
{ return mObjects; }
std::string getObjectData(const unsigned x, const unsigned y,
- const int type) const A_WARN_UNUSED;
+ const int type) const restrict2 A_WARN_UNUSED;
- void indexTilesets();
+ void indexTilesets() restrict2;
- void clearIndexedTilesets();
+ void clearIndexedTilesets() restrict2;
- void setActorsFix(const int x, const int y);
+ void setActorsFix(const int x, const int y) restrict2;
- int getVersion() const A_WARN_UNUSED
+ int getVersion() const restrict2 A_WARN_UNUSED
{ return mVersion; }
- void setVersion(const int n)
+ void setVersion(const int n) restrict2
{ mVersion = n; }
- void reduce();
+ void reduce() restrict2;
- void redrawMap();
+ void redrawMap() restrict2
+ { mRedrawMap = true; }
- bool empty() const A_WARN_UNUSED
+ bool empty() const restrict2 A_WARN_UNUSED
{ return mLayers.empty(); }
- void setCustom(const bool b)
+ void setCustom(const bool b) restrict2
{ mCustom = b; }
- bool isCustom() const A_WARN_UNUSED
+ bool isCustom() const restrict2 A_WARN_UNUSED
{ return mCustom; }
const std::map<int, TileAnimation*> &getTileAnimations()
- const A_WARN_UNUSED
+ const restrict2 A_WARN_UNUSED
{ return mTileAnimations; }
- void setAtlas(Resource *const atlas)
+ void setAtlas(Resource *restrict const atlas) restrict2
{ mAtlas = atlas; }
- const MetaTile *getMetaTiles() const
+ const MetaTile *getMetaTiles() const restrict2
{ return mMetaTiles; }
- const WalkLayer *getWalkLayer() const
+ const WalkLayer *getWalkLayer() const restrict2
{ return mWalkLayer; }
- void setWalkLayer(WalkLayer *const layer)
+ void setWalkLayer(WalkLayer *restrict const layer) restrict2
{ mWalkLayer = layer; }
- void addHeights(MapHeights *const heights);
+ void addHeights(MapHeights *restrict const heights) restrict2;
- uint8_t getHeightOffset(const int x, const int y) const;
+ uint8_t getHeightOffset(const int x, const int y) const restrict2;
- void setMask(const int mask);
+ void setMask(const int mask) restrict2;
- void updateDrawLayersList();
+ void updateDrawLayersList() restrict2;
- bool isHeightsPresent() const
+ bool isHeightsPresent() const restrict2
{ return mHeights != nullptr; }
- void updateConditionLayers();
+ void updateConditionLayers() restrict2;
protected:
friend class Actor;
@@ -348,12 +364,12 @@ class Map final : public Properties, public ConfigListener
/**
* Adds an actor to the map.
*/
- Actors::iterator addActor(Actor *const actor);
+ Actors::iterator addActor(Actor *restrict2 const actor) restrict2;
/**
* Removes an actor from the map.
*/
- void removeActor(const Actors::iterator &iterator);
+ void removeActor(const Actors::iterator &restrict iterator) restrict2;
private:
enum LayerType
@@ -365,19 +381,21 @@ class Map final : public Properties, public ConfigListener
/**
* Updates scrolling of ambient layers. Has to be called each game tick.
*/
- void updateAmbientLayers(const float scrollX, const float scrollY);
+ void updateAmbientLayers(const float scrollX,
+ const float scrollY) restrict2;
/**
* Draws the foreground or background layers to the given graphics output.
*/
- void drawAmbientLayers(Graphics *const graphics,
+ void drawAmbientLayers(Graphics *restrict const graphics,
const LayerType type,
- const int detail) const A_NONNULL(2);
+ const int detail) const restrict2 A_NONNULL(2);
/**
* Tells whether the given coordinates fall within the map boundaries.
*/
- bool contains(const int x, const int y) const A_WARN_UNUSED;
+ bool contains(const int x,
+ const int y) const restrict2 A_WARN_UNUSED;
const int mWidth;
const int mHeight;
@@ -409,7 +427,7 @@ class Map final : public Properties, public ConfigListener
// Particle effect data
struct ParticleEffectData final
{
- ParticleEffectData(const std::string &file0,
+ ParticleEffectData(const std::string &restrict file0,
const int x0,
const int y0,
const int w0,