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diff --git a/src/resources/animation/simpleanimation.h b/src/resources/animation/simpleanimation.h
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-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef RESOURCES_ANIMATION_SIMPLEANIMATION_H
-#define RESOURCES_ANIMATION_SIMPLEANIMATION_H
-
-#include "utils/xml.h"
-
-#include "localconsts.h"
-
-class Animation;
-class Graphics;
-class Image;
-class ImageSet;
-
-struct Frame;
-
-/**
- * This class is a leightweight alternative to the AnimatedSprite class.
- * It hosts a looping animation without actions and directions.
- */
-class SimpleAnimation final
-{
- public:
- /**
- * Creates a simple animation with an already created \a animation.
- * Takes ownership over the given animation.
- */
- explicit SimpleAnimation(Animation *const animation);
-
- /**
- * Creates a simple animation that creates its animation from XML Data.
- */
- SimpleAnimation(XmlNodeConstPtr animationNode,
- const std::string& dyePalettes);
-
- A_DELETE_COPY(SimpleAnimation)
-
- ~SimpleAnimation();
-
- void setFrame(int frame);
-
- int getLength() const A_WARN_UNUSED;
-
- bool update(const int timePassed);
-
- void draw(Graphics *const graphics,
- const int posX, const int posY) const A_NONNULL(2);
-
- /**
- * Resets the animation.
- */
- void reset();
-
- Image *getCurrentImage() const A_WARN_UNUSED;
-
- private:
- void initializeAnimation(XmlNodeConstPtr animationNode,
- const std::string&
- dyePalettes = std::string());
-
- /** The hosted animation. */
- Animation *mAnimation;
-
- /** Time in game ticks the current frame is shown. */
- int mAnimationTime;
-
- /** Index of current animation phase. */
- int mAnimationPhase;
-
- /** Current animation phase. */
- const Frame *mCurrentFrame;
-
- /** Tell whether the animation is ready */
- bool mInitialized;
-
- ImageSet *mImageSet;
-};
-
-#endif // RESOURCES_ANIMATION_SIMPLEANIMATION_H