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-rw-r--r--src/resources/action.cpp105
1 files changed, 0 insertions, 105 deletions
diff --git a/src/resources/action.cpp b/src/resources/action.cpp
deleted file mode 100644
index 9b3dab3f4..000000000
--- a/src/resources/action.cpp
+++ /dev/null
@@ -1,105 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "resources/action.h"
-
-#include "resources/animation/animation.h"
-
-#include "utils/dtor.h"
-#include "utils/foreach.h"
-
-#include "debug.h"
-
-Action::Action(const std::string &name) noexcept2 :
- MemoryCounter(),
- mAnimations(),
- mCounterName(name),
- mNumber(100)
-{
-}
-
-Action::~Action()
-{
- delete_all(mAnimations);
-}
-
-const Animation *Action::getAnimation(SpriteDirection::Type direction)
- const noexcept2
-{
- Animations::const_iterator i = mAnimations.find(direction);
-
- if (i == mAnimations.end())
- {
- if (direction == SpriteDirection::UPLEFT
- || direction == SpriteDirection::UPRIGHT)
- {
- direction = SpriteDirection::UP;
- }
- else if (direction == SpriteDirection::DOWNLEFT
- || direction == SpriteDirection::DOWNRIGHT)
- {
- direction = SpriteDirection::DOWN;
- }
- i = mAnimations.find(direction);
-
- // When the given direction is not available, return the first one.
- // (either DEFAULT, or more usually DOWN).
- if (i == mAnimations.end())
- i = mAnimations.begin();
- }
-
- return (i == mAnimations.end()) ? nullptr : i->second;
-}
-
-void Action::setAnimation(const SpriteDirection::Type direction,
- Animation *const animation) noexcept2
-{
- mAnimations[direction] = animation;
-}
-
-void Action::setLastFrameDelay(const int delay) noexcept2
-{
- FOR_EACH (AnimationIter, it, mAnimations)
- {
- Animation *const animation = (*it).second;
- if (animation == nullptr)
- continue;
- animation->setLastFrameDelay(delay);
- }
-}
-
-int Action::calcMemoryLocal() const
-{
- return sizeof(Action);
-}
-
-int Action::calcMemoryChilds(const int level) const
-{
- int sz = 0;
- FOR_EACH (AnimationCIter, it, mAnimations)
- {
- sz += sizeof(SpriteDirection::Type);
- const Animation *const animation = (*it).second;
- sz += animation->calcMemory(level + 1);
- }
- return sz;
-}