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-rw-r--r--src/render/sdl2graphics.cpp83
1 files changed, 83 insertions, 0 deletions
diff --git a/src/render/sdl2graphics.cpp b/src/render/sdl2graphics.cpp
index 6426506ee..00452d9c6 100644
--- a/src/render/sdl2graphics.cpp
+++ b/src/render/sdl2graphics.cpp
@@ -149,6 +149,89 @@ bool SDLGraphics::drawImage2(const Image *const image, int srcX, int srcY,
return !MSDL_RenderCopy(mRenderer, image->mTexture, &srcRect, &dstRect);
}
+void SDLGraphics::drawImageCached(const Image *const image,
+ int x, int y)
+{
+ FUNC_BLOCK("Graphics::drawImageCached", 1)
+ // Check that preconditions for blitting are met.
+ if (!mWindow || !image || !image->mTexture)
+ return;
+
+ const gcn::ClipRectangle &top = mClipStack.top();
+ if (!top.width || !top.height)
+ return;
+
+ const SDL_Rect &bounds = image->mBounds;
+ const SDL_Rect srcRect =
+ {
+ static_cast<int32_t>(bounds.x),
+ static_cast<int32_t>(bounds.y),
+ static_cast<int32_t>(bounds.w),
+ static_cast<int32_t>(bounds.h)
+ };
+
+ const SDL_Rect dstRect =
+ {
+ static_cast<int32_t>(x + top.xOffset),
+ static_cast<int32_t>(y + top.yOffset),
+ static_cast<int32_t>(bounds.w),
+ static_cast<int32_t>(bounds.h)
+ };
+
+ MSDL_RenderCopy(mRenderer, image->mTexture, &srcRect, &dstRect);
+}
+
+void SDLGraphics::drawPatternCached(const Image *const image,
+ const int x, const int y,
+ const int w, const int h)
+{
+ FUNC_BLOCK("Graphics::drawPatternCached", 1)
+ // Check that preconditions for blitting are met.
+ if (!mWindow || !image)
+ return;
+ if (!image->mTexture)
+ return;
+
+ const gcn::ClipRectangle &top = mClipStack.top();
+ if (!top.width || !top.height)
+ return;
+
+ const SDL_Rect &bounds = image->mBounds;
+ const int iw = bounds.w;
+ const int ih = bounds.h;
+ if (iw == 0 || ih == 0)
+ return;
+
+ const int xOffset = top.xOffset + x;
+ const int yOffset = top.yOffset + y;
+
+ SDL_Rect dstRect;
+ SDL_Rect srcRect;
+ srcRect.x = static_cast<int32_t>(bounds.x);
+ srcRect.y = static_cast<int32_t>(bounds.y);
+ for (int py = 0; py < h; py += ih)
+ {
+ const int dh = (py + ih >= h) ? h - py : ih;
+ dstRect.y = static_cast<int32_t>(py + yOffset);
+ srcRect.h = static_cast<int32_t>(dh);
+ dstRect.h = static_cast<int32_t>(dh);
+
+ for (int px = 0; px < w; px += iw)
+ {
+ const int dw = (px + iw >= w) ? w - px : iw;
+ dstRect.x = static_cast<int32_t>(px + xOffset);
+ srcRect.w = static_cast<int32_t>(dw);
+ dstRect.w = static_cast<int32_t>(dw);
+
+ MSDL_RenderCopy(mRenderer, image->mTexture, &srcRect, &dstRect);
+ }
+ }
+}
+
+void SDLGraphics::completeCache()
+{
+}
+
void SDLGraphics::drawPattern(const Image *const image,
const int x, const int y,
const int w, const int h)