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-rw-r--r--src/render/safeopenglgraphics.cpp763
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diff --git a/src/render/safeopenglgraphics.cpp b/src/render/safeopenglgraphics.cpp
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index e65ff94b0..000000000
--- a/src/render/safeopenglgraphics.cpp
+++ /dev/null
@@ -1,763 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#if defined USE_OPENGL && !defined ANDROID
-#include "render/safeopenglgraphics.h"
-
-#ifdef DEBUG_OPENGL
-#include "render/opengl/mgl.h"
-#endif // DEBUG_OPENGL
-
-#include "resources/imagerect.h"
-#include "resources/safeopenglimagehelper.h"
-
-#include "resources/image/image.h"
-
-#include "utils/sdlcheckutils.h"
-
-#include "debug.h"
-
-GLuint SafeOpenGLGraphics::mTextureBinded = 0;
-
-SafeOpenGLGraphics::SafeOpenGLGraphics() :
- mTexture(false),
- mIsByteColor(false),
- mByteColor(),
- mFloatColor(1.0F),
- mColorAlpha(false),
- mFbo()
-{
- mOpenGL = RENDER_SAFE_OPENGL;
- mName = "safe OpenGL";
-}
-
-SafeOpenGLGraphics::~SafeOpenGLGraphics()
-{
-}
-
-void SafeOpenGLGraphics::deleteArrays() restrict2
-{
-}
-
-bool SafeOpenGLGraphics::setVideoMode(const int w, const int h,
- const int scale,
- const int bpp,
- const bool fs,
- const bool hwaccel,
- const bool resize,
- const bool noFrame,
- const bool allowHighDPI) restrict2
-{
- setMainFlags(w, h,
- scale,
- bpp,
- fs,
- hwaccel,
- resize,
- noFrame,
- allowHighDPI);
-
- return setOpenGLMode();
-}
-
-static inline void drawQuad(const Image *restrict image,
- const int srcX,
- const int srcY,
- const int dstX,
- const int dstY,
- const int width,
- const int height) A_NONNULL(1) A_INLINE;
-
-static inline void drawQuad(const Image *restrict image,
- const int srcX,
- const int srcY,
- const int dstX,
- const int dstY,
- const int width,
- const int height)
-{
- if (SafeOpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
- {
- const float tw = static_cast<float>(image->mTexWidth);
- const float th = static_cast<float>(image->mTexHeight);
- // Find OpenGL normalized texture coordinates.
- const float texX1 = static_cast<float>(srcX) / tw;
- const float texY1 = static_cast<float>(srcY) / th;
- const float texX2 = static_cast<float>(srcX + width) / tw;
- const float texY2 = static_cast<float>(srcY + height) / th;
-
- glTexCoord2f(texX1, texY1);
- glVertex2i(dstX, dstY);
- glTexCoord2f(texX2, texY1);
- glVertex2i(dstX + width, dstY);
- glTexCoord2f(texX2, texY2);
- glVertex2i(dstX + width, dstY + height);
- glTexCoord2f(texX1, texY2);
- glVertex2i(dstX, dstY + height);
- }
- else
- {
- glTexCoord2i(srcX, srcY);
- glVertex2i(dstX, dstY);
- glTexCoord2i(srcX + width, srcY);
- glVertex2i(dstX + width, dstY);
- glTexCoord2i(srcX + width, srcY + height);
- glVertex2i(dstX + width, dstY + height);
- glTexCoord2i(srcX, srcY + height);
- glVertex2i(dstX, dstY + height);
- }
-}
-
-static inline void drawRescaledQuad(const Image *restrict const image,
- const int srcX, const int srcY,
- const int dstX, const int dstY,
- const int width, const int height,
- const int desiredWidth,
- const int desiredHeight)
- A_NONNULL(1) A_INLINE;
-
-static inline void drawRescaledQuad(const Image *restrict const image,
- const int srcX, const int srcY,
- const int dstX, const int dstY,
- const int width, const int height,
- const int desiredWidth,
- const int desiredHeight)
-{
- if (SafeOpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
- {
- const float tw = static_cast<float>(image->mTexWidth);
- const float th = static_cast<float>(image->mTexHeight);
- // Find OpenGL normalized texture coordinates.
- const float texX1 = static_cast<float>(srcX) / tw;
- const float texY1 = static_cast<float>(srcY) / th;
- const float texX2 = static_cast<float>(srcX + width) / tw;
- const float texY2 = static_cast<float>(srcY + height) / th;
-
- glTexCoord2f(texX1, texY1);
- glVertex2i(dstX, dstY);
- glTexCoord2f(texX2, texY1);
- glVertex2i(dstX + desiredWidth, dstY);
- glTexCoord2f(texX2, texY2);
- glVertex2i(dstX + desiredWidth, dstY + desiredHeight);
- glTexCoord2f(texX1, texY2);
- glVertex2i(dstX, dstY + desiredHeight);
- }
- else
- {
- glTexCoord2i(srcX, srcY);
- glVertex2i(dstX, dstY);
- glTexCoord2i(srcX + width, srcY);
- glVertex2i(dstX + desiredWidth, dstY);
- glTexCoord2i(srcX + width, srcY + height);
- glVertex2i(dstX + desiredWidth, dstY + desiredHeight);
- glTexCoord2i(srcX, srcY + height);
- glVertex2i(dstX, dstY + desiredHeight);
- }
-}
-
-void SafeOpenGLGraphics::drawImage(const Image *restrict const image,
- int dstX, int dstY) restrict2
-{
- drawImageInline(image, dstX, dstY);
-}
-
-void SafeOpenGLGraphics::drawImageInline(const Image *restrict const image,
- int dstX, int dstY) restrict2
-{
- FUNC_BLOCK("Graphics::drawImage", 1)
- if (image == nullptr)
- return;
-
- setColorAlpha(image->mAlpha);
- bindTexture(SafeOpenGLImageHelper::mTextureType, image->mGLImage);
- enableTexturingAndBlending();
-
- const SDL_Rect &bounds = image->mBounds;
- // Draw a textured quad.
- glBegin(GL_QUADS);
- drawQuad(image, bounds.x, bounds.y,
- dstX, dstY, bounds.w, bounds.h);
- glEnd();
-}
-
-void SafeOpenGLGraphics::copyImage(const Image *restrict const image,
- int dstX, int dstY) restrict2
-{
- drawImageInline(image, dstX, dstY);
-}
-
-void SafeOpenGLGraphics::testDraw() restrict2
-{
- if (SafeOpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
- {
- glBegin(GL_QUADS);
- glTexCoord2f(0.0f, 0.781250f);
- glVertex2i(0, 0);
- glTexCoord2f(0.0f, 0.781250f);
- glVertex2i(800, 0);
- glTexCoord2f(0.0f, 0.585938f);
- glVertex2i(800, 600);
- glTexCoord2f(0.0f, 0.585938f);
- glVertex2i(0, 600);
- glEnd();
- }
- else
- {
- glBegin(GL_QUADS);
- glTexCoord2i(0, 0);
- glVertex2i(0, 0);
- glTexCoord2i(800, 0);
- glVertex2i(800, 0);
- glTexCoord2i(800, 600);
- glVertex2i(800, 600);
- glTexCoord2i(0, 600);
- glVertex2i(0, 600);
- glEnd();
- }
-}
-
-void SafeOpenGLGraphics::drawImageCached(const Image *restrict const image,
- int x, int y) restrict2
-{
- FUNC_BLOCK("Graphics::drawImageCached", 1)
- if (image == nullptr)
- return;
-
- setColorAlpha(image->mAlpha);
- bindTexture(SafeOpenGLImageHelper::mTextureType, image->mGLImage);
- enableTexturingAndBlending();
-
- const SDL_Rect &bounds = image->mBounds;
- // Draw a textured quad.
- glBegin(GL_QUADS);
- drawQuad(image, bounds.x, bounds.y, x, y, bounds.w, bounds.h);
- glEnd();
-}
-
-void SafeOpenGLGraphics::drawPatternCached(const Image *restrict const image,
- const int x, const int y,
- const int w, const int h) restrict2
-{
- FUNC_BLOCK("Graphics::drawPatternCached", 1)
- if (image == nullptr)
- return;
-
- const SDL_Rect &imageRect = image->mBounds;
- const int iw = imageRect.w;
- const int ih = imageRect.h;
- if (iw == 0 || ih == 0)
- return;
-
- const int srcX = imageRect.x;
- const int srcY = imageRect.y;
-
- setColorAlpha(image->mAlpha);
- bindTexture(SafeOpenGLImageHelper::mTextureType, image->mGLImage);
- enableTexturingAndBlending();
-
- // Draw a set of textured rectangles
- glBegin(GL_QUADS);
-
- for (int py = 0; py < h; py += ih)
- {
- const int height = (py + ih >= h) ? h - py : ih;
- const int dstY = y + py;
- for (int px = 0; px < w; px += iw)
- {
- int width = (px + iw >= w) ? w - px : iw;
- int dstX = x + px;
- drawQuad(image, srcX, srcY, dstX, dstY, width, height);
- }
- }
-
- glEnd();
-}
-
-void SafeOpenGLGraphics::completeCache() restrict2
-{
-}
-
-void SafeOpenGLGraphics::drawRescaledImage(const Image *restrict const image,
- int dstX, int dstY,
- const int desiredWidth,
- const int desiredHeight) restrict2
-{
- FUNC_BLOCK("Graphics::drawRescaledImage", 1)
- if (image == nullptr)
- return;
-
- const SDL_Rect &imageRect = image->mBounds;
-
- // Just draw the image normally when no resizing is necessary,
- if (imageRect.w == desiredWidth && imageRect.h == desiredHeight)
- {
- drawImageInline(image, dstX, dstY);
- return;
- }
-
- setColorAlpha(image->mAlpha);
- bindTexture(SafeOpenGLImageHelper::mTextureType, image->mGLImage);
- enableTexturingAndBlending();
-
- // Draw a textured quad.
- glBegin(GL_QUADS);
- drawRescaledQuad(image, imageRect.x, imageRect.y, dstX, dstY,
- imageRect.w, imageRect.h, desiredWidth, desiredHeight);
- glEnd();
-}
-
-void SafeOpenGLGraphics::drawPattern(const Image *restrict const image,
- const int x, const int y,
- const int w, const int h) restrict2
-{
- drawPatternInline(image, x, y, w, h);
-}
-
-void SafeOpenGLGraphics::drawPatternInline(const Image *restrict const image,
- const int x, const int y,
- const int w, const int h) restrict2
-{
- FUNC_BLOCK("Graphics::drawPattern", 1)
- if (image == nullptr)
- return;
-
- const SDL_Rect &imageRect = image->mBounds;
- const int iw = imageRect.w;
- const int ih = imageRect.h;
- if (iw == 0 || ih == 0)
- return;
-
- const int srcX = imageRect.x;
- const int srcY = imageRect.y;
-
- setColorAlpha(image->mAlpha);
- bindTexture(SafeOpenGLImageHelper::mTextureType, image->mGLImage);
- enableTexturingAndBlending();
-
- // Draw a set of textured rectangles
- glBegin(GL_QUADS);
-
- for (int py = 0; py < h; py += ih)
- {
- const int height = (py + ih >= h) ? h - py : ih;
- const int dstY = y + py;
- for (int px = 0; px < w; px += iw)
- {
- int width = (px + iw >= w) ? w - px : iw;
- int dstX = x + px;
- drawQuad(image, srcX, srcY, dstX, dstY, width, height);
- }
- }
-
- glEnd();
-}
-
-void SafeOpenGLGraphics::drawRescaledPattern(const Image *restrict const image,
- const int x, const int y,
- const int w, const int h,
- const int scaledWidth,
- const int scaledHeight) restrict2
-{
- if (image == nullptr)
- return;
-
- const int iw = scaledWidth;
- const int ih = scaledHeight;
- if (iw == 0 || ih == 0)
- return;
-
- const SDL_Rect &imageRect = image->mBounds;
- const int srcX = imageRect.x;
- const int srcY = imageRect.y;
-
- setColorAlpha(image->mAlpha);
- bindTexture(SafeOpenGLImageHelper::mTextureType, image->mGLImage);
- enableTexturingAndBlending();
-
- // Draw a set of textured rectangles
- glBegin(GL_QUADS);
-
- const float scaleFactorW = static_cast<float>(scaledWidth)
- / image->getWidth();
- const float scaleFactorH = static_cast<float>(scaledHeight)
- / image->getHeight();
-
- for (int py = 0; py < h; py += ih)
- {
- const int height = (py + ih >= h) ? h - py : ih;
- const int dstY = y + py;
- for (int px = 0; px < w; px += iw)
- {
- int width = (px + iw >= w) ? w - px : iw;
- int dstX = x + px;
-
- drawRescaledQuad(image, srcX, srcY, dstX, dstY,
- width / scaleFactorW, height / scaleFactorH,
- scaledWidth, scaledHeight);
- }
- }
-
- glEnd();
-}
-
-void SafeOpenGLGraphics::calcTileCollection(ImageCollection *restrict const
- vertCol A_UNUSED,
- const Image *restrict const image
- A_UNUSED,
- int x A_UNUSED,
- int y A_UNUSED) restrict2
-{
-}
-
-void SafeOpenGLGraphics::calcTileVertexes(ImageVertexes *restrict const vert
- A_UNUSED,
- const Image *restrict const image
- A_UNUSED,
- int x A_UNUSED,
- int y A_UNUSED) const restrict2
-{
-}
-
-void SafeOpenGLGraphics::calcTileVertexesInline(ImageVertexes *restrict const
- vert A_UNUSED,
- const Image *restrict const
- image A_UNUSED,
- int x A_UNUSED,
- int y A_UNUSED) const restrict2
-{
-}
-
-void SafeOpenGLGraphics::calcPattern(ImageVertexes *restrict const vert
- A_UNUSED,
- const Image *restrict const image
- A_UNUSED,
- const int x A_UNUSED,
- const int y A_UNUSED,
- const int w A_UNUSED,
- const int h A_UNUSED) const restrict2
-{
-}
-
-void SafeOpenGLGraphics::calcPatternInline(ImageVertexes *restrict const vert
- A_UNUSED,
- const Image *restrict const image
- A_UNUSED,
- const int x A_UNUSED,
- const int y A_UNUSED,
- const int w A_UNUSED,
- const int h A_UNUSED)
- const restrict2
-{
-}
-
-void SafeOpenGLGraphics::calcPattern(ImageCollection *restrict const vert
- A_UNUSED,
- const Image *restrict const image
- A_UNUSED,
- const int x A_UNUSED,
- const int y A_UNUSED,
- const int w A_UNUSED,
- const int h A_UNUSED) const restrict2
-{
-}
-
-void SafeOpenGLGraphics::drawTileVertexes(const ImageVertexes
- *restrict const vert A_UNUSED)
- restrict2
-{
-}
-
-void SafeOpenGLGraphics::drawTileCollection(const ImageCollection *
- restrict const vertCol A_UNUSED)
- restrict2
-{
-}
-
-void SafeOpenGLGraphics::updateScreen() restrict2
-{
- BLOCK_START("Graphics::updateScreen")
- glFlush();
- glFinish();
-#ifdef USE_SDL2
- SDL_GL_SwapWindow(mWindow);
-#else
- SDL_GL_SwapBuffers();
-#endif // USE_SDL2
-#ifdef DEBUG_OPENGL
- if (isGLNotNull(mglFrameTerminator))
- mglFrameTerminator();
-#endif // DEBUG_OPENGL
-
- BLOCK_END("Graphics::updateScreen")
-}
-
-void SafeOpenGLGraphics::calcWindow(ImageCollection *restrict const vertCol
- A_UNUSED,
- const int x A_UNUSED, const int y A_UNUSED,
- const int w A_UNUSED, const int h A_UNUSED,
- const ImageRect &restrict imgRect A_UNUSED)
- restrict2
-{
-}
-
-void SafeOpenGLGraphics::beginDraw() restrict2
-{
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
-
- glOrtho(0.0, static_cast<double>(mRect.w),
- static_cast<double>(mRect.h),
- 0.0, -1.0, 1.0);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- setOpenGLFlags();
- glDisable(GL_LIGHTING);
- glDisable(GL_FOG);
- glDisable(GL_COLOR_MATERIAL);
-
- glShadeModel(GL_FLAT);
-
- pushClipArea(Rect(0, 0, mRect.w, mRect.h));
-}
-
-void SafeOpenGLGraphics::endDraw() restrict2
-{
- popClipArea();
-}
-
-void SafeOpenGLGraphics::pushClipArea(const Rect &restrict area) restrict2
-{
- int transX = 0;
- int transY = 0;
-
- if (!mClipStack.empty())
- {
- const ClipRect &clipArea = mClipStack.top();
- transX = -clipArea.xOffset;
- transY = -clipArea.yOffset;
- }
-
- Graphics::pushClipArea(area);
-
- const ClipRect &clipArea = mClipStack.top();
-
- glPushMatrix();
- glTranslatef(static_cast<GLfloat>(transX + clipArea.xOffset),
- static_cast<GLfloat>(transY + clipArea.yOffset), 0);
- glScissor(clipArea.x * mScale,
- (mRect.h - clipArea.y - clipArea.height) * mScale,
- clipArea.width * mScale,
- clipArea.height * mScale);
-}
-
-void SafeOpenGLGraphics::popClipArea() restrict2
-{
- Graphics::popClipArea();
-
- if (mClipStack.empty())
- return;
-
- glPopMatrix();
- const ClipRect &clipArea = mClipStack.top();
- glScissor(clipArea.x * mScale,
- (mRect.h - clipArea.y - clipArea.height) * mScale,
- clipArea.width * mScale,
- clipArea.height * mScale);
-}
-
-void SafeOpenGLGraphics::drawPoint(int x, int y) restrict2
-{
- disableTexturingAndBlending();
- restoreColor();
-
- glBegin(GL_POINTS);
- glVertex2i(x, y);
- glEnd();
-}
-
-void SafeOpenGLGraphics::drawNet(const int x1, const int y1,
- const int x2, const int y2,
- const int width, const int height) restrict2
-{
- disableTexturingAndBlending();
- restoreColor();
-
- glBegin(GL_LINES);
- for (int y = y1; y < y2; y += height)
- {
- glVertex2f(static_cast<float>(x1) + 0.5F,
- static_cast<float>(y) + 0.5F);
- glVertex2f(static_cast<float>(x2) + 0.5F,
- static_cast<float>(y) + 0.5F);
- }
-
- for (int x = x1; x < x2; x += width)
- {
- glVertex2f(static_cast<float>(x) + 0.5F,
- static_cast<float>(y1) + 0.5F);
- glVertex2f(static_cast<float>(x) + 0.5F,
- static_cast<float>(y2) + 0.5F);
- }
- glEnd();
-}
-
-void SafeOpenGLGraphics::drawLine(int x1, int y1,
- int x2, int y2) restrict2
-{
- disableTexturingAndBlending();
- restoreColor();
-
- glBegin(GL_LINES);
- glVertex2f(static_cast<float>(x1) + 0.5F, static_cast<float>(y1) + 0.5F);
- glVertex2f(static_cast<float>(x2) + 0.5F, static_cast<float>(y2) + 0.5F);
- glEnd();
-}
-
-void SafeOpenGLGraphics::drawRectangle(const Rect &restrict rect) restrict2
-{
- drawRectangle(rect, false);
-}
-
-void SafeOpenGLGraphics::fillRectangle(const Rect &restrict rect) restrict2
-{
- drawRectangle(rect, true);
-}
-
-void SafeOpenGLGraphics::enableTexturingAndBlending() restrict2
-{
- if (!mTexture)
- {
- glEnable(SafeOpenGLImageHelper::mTextureType);
- mTexture = true;
- }
-
- if (!mAlpha)
- {
- glEnable(GL_BLEND);
- mAlpha = true;
- }
-}
-
-void SafeOpenGLGraphics::disableTexturingAndBlending() restrict2
-{
- mTextureBinded = 0;
- if (mAlpha && !mColorAlpha)
- {
- glDisable(GL_BLEND);
- mAlpha = false;
- }
- else if (!mAlpha && mColorAlpha)
- {
- glEnable(GL_BLEND);
- mAlpha = true;
- }
-
- if (mTexture)
- {
- glDisable(SafeOpenGLImageHelper::mTextureType);
- mTexture = false;
- }
-}
-
-void SafeOpenGLGraphics::drawRectangle(const Rect &restrict rect,
- const bool filled) restrict2
-{
- BLOCK_START("Graphics::drawRectangle")
- const float offset = filled ? 0 : 0.5F;
-
- disableTexturingAndBlending();
- restoreColor();
-
- glBegin(filled ? GL_QUADS : GL_LINE_LOOP);
- glVertex2f(static_cast<float>(rect.x) + offset,
- static_cast<float>(rect.y) + offset);
- glVertex2f(static_cast<float>(rect.x + rect.width) - offset,
- static_cast<float>(rect.y) + offset);
- glVertex2f(static_cast<float>(rect.x + rect.width) - offset,
- static_cast<float>(rect.y + rect.height) - offset);
- glVertex2f(static_cast<float>(rect.x) + offset,
- static_cast<float>(rect.y + rect.height) - offset);
- glEnd();
- BLOCK_END("Graphics::drawRectangle")
-}
-
-void SafeOpenGLGraphics::bindTexture(const GLenum target,
- const GLuint texture)
-{
- if (mTextureBinded != texture)
- {
- mTextureBinded = texture;
- glBindTexture(target, texture);
- }
-}
-
-void SafeOpenGLGraphics::setColorAlpha(const float alpha) restrict2
-{
- if (!mIsByteColor && mFloatColor == alpha)
- return;
-
- glColor4f(1.0F, 1.0F, 1.0F, alpha);
- mIsByteColor = false;
- mFloatColor = alpha;
-}
-
-void SafeOpenGLGraphics::restoreColor() restrict2
-{
- if (mIsByteColor && mByteColor == mColor)
- return;
-
- glColor4ub(static_cast<GLubyte>(mColor.r),
- static_cast<GLubyte>(mColor.g),
- static_cast<GLubyte>(mColor.b),
- static_cast<GLubyte>(mColor.a));
- mIsByteColor = true;
- mByteColor = mColor;
-}
-
-void SafeOpenGLGraphics::clearScreen() const restrict2
-{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
-}
-
-void SafeOpenGLGraphics::drawImageRect(const int x, const int y,
- const int w, const int h,
- const ImageRect &restrict imgRect)
- restrict2
-{
- #include "render/graphics_drawImageRect.hpp"
-}
-
-void SafeOpenGLGraphics::calcImageRect(ImageVertexes *restrict const vert,
- const int x, const int y,
- const int w, const int h,
- const ImageRect &restrict imgRect)
- restrict2
-{
- #include "render/graphics_calcImageRect.hpp"
-}
-
-#endif // USE_OPENGL