summaryrefslogtreecommitdiff
path: root/src/render/opengl/mgl.hpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/render/opengl/mgl.hpp')
-rw-r--r--src/render/opengl/mgl.hpp144
1 files changed, 0 insertions, 144 deletions
diff --git a/src/render/opengl/mgl.hpp b/src/render/opengl/mgl.hpp
deleted file mode 100644
index 980746edd..000000000
--- a/src/render/opengl/mgl.hpp
+++ /dev/null
@@ -1,144 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2012-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#define MGL_DEFINE
-
-defName(glGenRenderbuffers);
-defName(glBindRenderbuffer);
-defName(glRenderbufferStorage);
-defName(glGenFramebuffers);
-defName(glBindFramebuffer);
-defName(glFramebufferTexture2D);
-defName(glFramebufferRenderbuffer);
-defName(glDeleteFramebuffers);
-defName(glDeleteRenderbuffers);
-defName(glGetStringi);
-defName(glGenSamplers);
-defName(glDeleteSamplers);
-defName(glBindSampler);
-defName(glSamplerParameteri);
-defName(glDebugMessageControl);
-defName(glDebugMessageCallback);
-defName(glFrameTerminator);
-defName(glLabelObject);
-defName(glGetObjectLabel);
-defName(glInsertEventMarker);
-defName(glPushGroupMarker);
-defName(glPopGroupMarker);
-defName(glGenVertexArrays);
-defName(glBindVertexArray);
-defName(glDeleteVertexArrays);
-defName(glDisableVertexAttribArray);
-defName(glDeleteShader);
-defName(glGetShaderInfoLog);
-defName(glGetShaderSource);
-defName(glDetachShader);
-defName(glGetAttachedShaders);
-defName(glGetActiveUniform);
-defName(glBindFragDataLocation);
-#ifndef __native_client__
-defName(glDeleteProgram);
-defName(glCreateProgram);
-defName(glGetProgramiv);
-defName(glLinkProgram);
-defName(glAttachShader);
-defName(glGetShaderiv);
-defName(glCompileShader);
-defName(glShaderSource);
-defName(glCreateShader);
-defName(glGetUniformLocation);
-defName(glGenBuffers);
-defName(glDeleteBuffers);
-defName(glBindBuffer);
-defName(glBufferData);
-defName(glEnableVertexAttribArray);
-defName(glVertexAttribPointer);
-defName(glUseProgram);
-defName(glUniform1f);
-defName(glUniform2f);
-defName(glUniform4f);
-defName(glValidateProgram);
-defName(glGetProgramInfoLog);
-defName(glBindAttribLocation);
-defName(glActiveTexture);
-
-#define mglDrawArrays(...) \
- glDrawArrays(__VA_ARGS__)
-#define mglDisable(...) \
- glDisable(__VA_ARGS__)
-#define mglHint(...) \
- glHint(__VA_ARGS__)
-#define mglScissor(...) \
- glScissor(__VA_ARGS__)
-#define mglEnable(...) \
- glEnable(__VA_ARGS__)
-#define mglBindTexture(...) \
- glBindTexture(__VA_ARGS__)
-#define mglGetIntegerv(...) \
- glGetIntegerv(__VA_ARGS__)
-#define mglClear(...) \
- glClear(__VA_ARGS__)
-#define mglGetString(...) \
- glGetString(__VA_ARGS__)
-#define mglTexParameteri(...) \
- glTexParameteri(__VA_ARGS__)
-#define mglTexImage2D(...) \
- glTexImage2D(__VA_ARGS__)
-#define mglGenTextures(...) \
- glGenTextures(__VA_ARGS__)
-#define mglPixelStorei(...) \
- glPixelStorei(__VA_ARGS__)
-#define mglReadPixels(...) \
- glReadPixels(__VA_ARGS__)
-
-#endif
-defName(glGetAttribLocation);
-defName(glUniform3f);
-defName(glCheckFramebufferStatus);
-defName(glProgramUniform1f);
-defName(glProgramUniform2f);
-defName(glProgramUniform3f);
-defName(glProgramUniform4f);
-defName(glBindVertexBuffer);
-defName(glVertexAttribBinding);
-defName(glVertexAttribFormat);
-defName(glBindVertexBuffers);
-defName(glIsBuffer);
-defName(glVertexAttribIFormat);
-defName(glVertexAttribIPointer);
-defName(glInvalidateTexImage);
-defName(glCopyImageSubData);
-defName(glPushDebugGroup);
-defName(glPopDebugGroup);
-defName(glObjectLabel);
-defName(glTexStorage2D);
-defName(glGenQueries);
-defName(glBeginQuery);
-defName(glEndQuery);
-defName(glDeleteQueries);
-defName(glGetQueryObjectiv);
-defName(glGetQueryObjectui64v);
-defName(glTextureSubImage2D);
-defName(glTextureSubImage2DEXT);
-defName(glClearTexImage);
-defName(glClearTexSubImage);
-#ifdef WIN32
-defName(wglGetExtensionsString);
-#endif