diff options
Diffstat (limited to 'src/render/normalopenglgraphics.cpp')
-rw-r--r-- | src/render/normalopenglgraphics.cpp | 57 |
1 files changed, 7 insertions, 50 deletions
diff --git a/src/render/normalopenglgraphics.cpp b/src/render/normalopenglgraphics.cpp index 28572f9ba..ea1bd7242 100644 --- a/src/render/normalopenglgraphics.cpp +++ b/src/render/normalopenglgraphics.cpp @@ -485,73 +485,30 @@ void NormalOpenGLGraphics::completeCache() } bool NormalOpenGLGraphics::drawRescaledImage(const Image *const image, - int srcX, int srcY, int dstX, int dstY, - const int width, const int height, const int desiredWidth, - const int desiredHeight, - const bool useColor) -{ - return drawRescaledImage(image, srcX, srcY, - dstX, dstY, - width, height, - desiredWidth, desiredHeight, - useColor, true); -} - -bool NormalOpenGLGraphics::drawRescaledImage(const Image *const image, - int srcX, int srcY, - int dstX, int dstY, - const int width, const int height, - const int desiredWidth, - const int desiredHeight, - const bool useColor, - bool smooth) + const int desiredHeight) { FUNC_BLOCK("Graphics::drawRescaledImage", 1) if (!image) return false; - // Just draw the image normally when no resizing is necessary, - if (width == desiredWidth && height == desiredHeight) - return drawImage2(image, dstX, dstY); - - // When the desired image is smaller than the current one, - // disable smooth effect. - if (width > desiredWidth && height > desiredHeight) - smooth = false; - const SDL_Rect &imageRect = image->mBounds; - srcX += imageRect.x; - srcY += imageRect.y; - if (!useColor) - setColorAlpha(image->mAlpha); + // Just draw the image normally when no resizing is necessary, + if (imageRect.w == desiredWidth && imageRect.h == desiredHeight) + return drawImage2(image, dstX, dstY); + setColorAlpha(image->mAlpha); #ifdef DEBUG_BIND_TEXTURE debugBindTexture(image); #endif bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); - setTexturingAndBlending(true); // Draw a textured quad. - drawRescaledQuad(image, srcX, srcY, dstX, dstY, width, height, - desiredWidth, desiredHeight); - - if (smooth) // A basic smooth effect... - { - setColorAlpha(0.2F); - drawRescaledQuad(image, srcX, srcY, dstX - 1, dstY - 1, width, height, - desiredWidth + 1, desiredHeight + 1); - drawRescaledQuad(image, srcX, srcY, dstX + 1, dstY + 1, width, height, - desiredWidth - 1, desiredHeight - 1); - - drawRescaledQuad(image, srcX, srcY, dstX + 1, dstY, width, height, - desiredWidth - 1, desiredHeight); - drawRescaledQuad(image, srcX, srcY, dstX, dstY + 1, width, height, - desiredWidth, desiredHeight - 1); - } + drawRescaledQuad(image, imageRect.x, imageRect.y, dstX, dstY, + imageRect.w, imageRect.h, desiredWidth, desiredHeight); return true; } |