diff options
Diffstat (limited to 'src/render/normalopenglgraphics.cpp')
-rw-r--r-- | src/render/normalopenglgraphics.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/render/normalopenglgraphics.cpp b/src/render/normalopenglgraphics.cpp index d3f49fd39..87b6a8a2a 100644 --- a/src/render/normalopenglgraphics.cpp +++ b/src/render/normalopenglgraphics.cpp @@ -493,9 +493,6 @@ void NormalOpenGLGraphics::drawImageCached(const Image *restrict const image, const int srcX = imageRect.x; const int srcY = imageRect.y; - const float tw = static_cast<float>(image->mTexWidth); - const float th = static_cast<float>(image->mTexHeight); - const unsigned int vLimit = mMaxVertices * 4; unsigned int vp = mVpCached; @@ -503,6 +500,9 @@ void NormalOpenGLGraphics::drawImageCached(const Image *restrict const image, // Draw a set of textured rectangles if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) { + const float tw = static_cast<float>(image->mTexWidth); + const float th = static_cast<float>(image->mTexHeight); + const float texX1 = static_cast<float>(srcX) / tw; const float texY1 = static_cast<float>(srcY) / th; @@ -567,14 +567,14 @@ void NormalOpenGLGraphics::drawPatternCached(const Image *restrict const image, if (iw == 0 || ih == 0) return; - const float tw = static_cast<float>(image->mTexWidth); - const float th = static_cast<float>(image->mTexHeight); - unsigned int vp = mVpCached; const unsigned int vLimit = mMaxVertices * 4; // Draw a set of textured rectangles if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) { + const float tw = static_cast<float>(image->mTexWidth); + const float th = static_cast<float>(image->mTexHeight); + const float texX1 = static_cast<float>(srcX) / tw; const float texY1 = static_cast<float>(srcY) / th; @@ -708,9 +708,6 @@ void NormalOpenGLGraphics::drawPatternInline(const Image *restrict const image, if (iw == 0 || ih == 0) return; - const float tw = static_cast<float>(image->mTexWidth); - const float th = static_cast<float>(image->mTexHeight); - setColorAlpha(image->mAlpha); #ifdef DEBUG_BIND_TEXTURE @@ -726,6 +723,9 @@ void NormalOpenGLGraphics::drawPatternInline(const Image *restrict const image, // Draw a set of textured rectangles if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) { + const float tw = static_cast<float>(image->mTexWidth); + const float th = static_cast<float>(image->mTexHeight); + const float texX1 = static_cast<float>(srcX) / tw; const float texY1 = static_cast<float>(srcY) / th; @@ -990,8 +990,6 @@ void NormalOpenGLGraphics::calcPatternInline(ImageVertexes * const int srcX = imageRect.x; const int srcY = imageRect.y; - const float tw = static_cast<float>(image->mTexWidth); - const float th = static_cast<float>(image->mTexHeight); const unsigned int vLimit = mMaxVertices * 4; @@ -1001,6 +999,8 @@ void NormalOpenGLGraphics::calcPatternInline(ImageVertexes * // Draw a set of textured rectangles if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) { + const float tw = static_cast<float>(image->mTexWidth); + const float th = static_cast<float>(image->mTexHeight); const float texX1 = static_cast<float>(srcX) / tw; const float texY1 = static_cast<float>(srcY) / th; @@ -1159,9 +1159,6 @@ void NormalOpenGLGraphics::calcTileVertexesInline(ImageVertexes * const int srcX = imageRect.x; const int srcY = imageRect.y; - const float tw = static_cast<float>(image->mTexWidth); - const float th = static_cast<float>(image->mTexHeight); - const unsigned int vLimit = mMaxVertices * 4; OpenGLGraphicsVertexes &ogl = vert->ogl; @@ -1172,6 +1169,9 @@ void NormalOpenGLGraphics::calcTileVertexesInline(ImageVertexes * // Draw a set of textured rectangles if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) { + const float tw = static_cast<float>(image->mTexWidth); + const float th = static_cast<float>(image->mTexHeight); + const float texX1 = static_cast<float>(srcX) / tw; const float texY1 = static_cast<float>(srcY) / th; |