diff options
Diffstat (limited to 'src/render/modernopenglgraphics.cpp')
-rw-r--r-- | src/render/modernopenglgraphics.cpp | 18 |
1 files changed, 5 insertions, 13 deletions
diff --git a/src/render/modernopenglgraphics.cpp b/src/render/modernopenglgraphics.cpp index c3e4fbba3..3f6c3595b 100644 --- a/src/render/modernopenglgraphics.cpp +++ b/src/render/modernopenglgraphics.cpp @@ -72,6 +72,7 @@ ModernOpenGLGraphics::ModernOpenGLGraphics() : mSimpleScreenUniform(0U), mTextureScreenUniform(0U), mVao(0U), + mVbo(0U), mColorAlpha(false), mTextureDraw(false), #ifdef DEBUG_BIND_TEXTURE @@ -89,6 +90,8 @@ ModernOpenGLGraphics::~ModernOpenGLGraphics() deleteArraysInternal(); if (mSimpleProgram) mSimpleProgram->decRef(); + if (mVbo) + mglDeleteBuffers(1, &mVbo); if (mVao) mglDeleteVertexArrays(1, &mVao); } @@ -114,6 +117,8 @@ void ModernOpenGLGraphics::postInit() { mglGenVertexArrays(1, &mVao); mglBindVertexArray(mVao); + mglGenBuffers(1, &mVbo); + mglBindBuffer(GL_ARRAY_BUFFER, mVbo); logger->log("Compiling shaders"); mSimpleProgram = shaders.getSimpleProgram(); @@ -244,9 +249,6 @@ void ModernOpenGLGraphics::drawQuad(const Image *const image, x2, y2, texX2, texY2 }; - GLuint vbo; - mglGenBuffers(1, &vbo); - mglBindBuffer(GL_ARRAY_BUFFER, vbo); mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_DYNAMIC_DRAW); @@ -617,17 +619,12 @@ void ModernOpenGLGraphics::drawRectangle(const Rect& rect) x2, y2, x2, y1 }; - GLuint vbo; - mglGenBuffers(1, &vbo); - mglBindBuffer(GL_ARRAY_BUFFER, vbo); mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_DYNAMIC_DRAW); // mglEnableVertexAttribArray(mSimplePosAttrib); mglVertexAttribPointer(mSimplePosAttrib, 2, GL_FLOAT, GL_FALSE, 0, 0); glDrawArrays(GL_LINE_LOOP, 0, 4); - - mglDeleteBuffers(1, &vbo); } void ModernOpenGLGraphics::fillRectangle(const Rect& rect) @@ -645,17 +642,12 @@ void ModernOpenGLGraphics::fillRectangle(const Rect& rect) x1, y2, x2, y2 }; - GLuint vbo; - mglGenBuffers(1, &vbo); - mglBindBuffer(GL_ARRAY_BUFFER, vbo); mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_DYNAMIC_DRAW); // mglEnableVertexAttribArray(mSimplePosAttrib); mglVertexAttribPointer(mSimplePosAttrib, 2, GL_FLOAT, GL_FALSE, 0, 0); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); - - mglDeleteBuffers(1, &vbo); } void ModernOpenGLGraphics::setTexturingAndBlending(const bool enable) |