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-rw-r--r--src/render/mobileopenglgraphics.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/render/mobileopenglgraphics.cpp b/src/render/mobileopenglgraphics.cpp
index 18f036f48..b5e1cb883 100644
--- a/src/render/mobileopenglgraphics.cpp
+++ b/src/render/mobileopenglgraphics.cpp
@@ -52,7 +52,7 @@ MobileOpenGLGraphics::MobileOpenGLGraphics():
mTexture(false),
mIsByteColor(false),
mByteColor(),
- mFloatColor(1.0f),
+ mFloatColor(1.0F),
mMaxVertices(500),
mColorAlpha(false),
#ifdef DEBUG_BIND_TEXTURE
@@ -276,7 +276,7 @@ bool MobileOpenGLGraphics::drawRescaledImage(const Image *const image,
if (smooth) // A basic smooth effect...
{
- setColorAlpha(0.2f);
+ setColorAlpha(0.2F);
drawRescaledQuad(image, srcX, srcY, dstX - 1, dstY - 1, width, height,
desiredWidth + 1, desiredHeight + 1);
drawRescaledQuad(image, srcX, srcY, dstX + 1, dstY + 1, width, height,
@@ -873,7 +873,7 @@ void MobileOpenGLGraphics::_beginDraw()
#endif
#endif
-// glScalef(0.5f, 0.5f, 0.5f);
+// glScalef(0.5F, 0.5F, 0.5F);
pushClipArea(gcn::Rectangle(0, 0, mRect.w, mRect.h));
}
@@ -1242,7 +1242,7 @@ void MobileOpenGLGraphics::setColorAlpha(const float alpha)
if (!mIsByteColor && mFloatColor == alpha)
return;
- glColor4f(1.0f, 1.0f, 1.0f, alpha);
+ glColor4f(1.0F, 1.0F, 1.0F, alpha);
mIsByteColor = false;
mFloatColor = alpha;
}