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Diffstat (limited to 'src/opengl1graphics.cpp')
-rw-r--r-- | src/opengl1graphics.cpp | 691 |
1 files changed, 0 insertions, 691 deletions
diff --git a/src/opengl1graphics.cpp b/src/opengl1graphics.cpp deleted file mode 100644 index 88079c2bd..000000000 --- a/src/opengl1graphics.cpp +++ /dev/null @@ -1,691 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2004-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * Copyright (C) 2011-2012 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "main.h" - -#ifdef USE_OPENGL -#include "opengl1graphics.h" - -#include "configuration.h" -#include "graphicsvertexes.h" -#include "logger.h" - -#include "resources/image.h" -#include "resources/openglimagehelper.h" - -#include <SDL.h> - -#include "debug.h" - -#ifndef GL_TEXTURE_RECTANGLE_ARB -#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 -#endif - -GLuint OpenGL1Graphics::mLastImage = 0; - -OpenGL1Graphics::OpenGL1Graphics(): - mAlpha(false), mTexture(false), mColorAlpha(false), - mFboId(0), mTextureId(0), mRboId(0) -{ - mOpenGL = 2; - mName = "safe OpenGL"; -} - -OpenGL1Graphics::~OpenGL1Graphics() -{ -} - -bool OpenGL1Graphics::setVideoMode(int w, int h, int bpp, bool fs, - bool hwaccel, bool resize, bool noFrame) -{ - setMainFlags(w, h, bpp, fs, hwaccel, resize, noFrame); - - return setOpenGLMode(); -} - -static inline void drawQuad(const Image *image, - int srcX, int srcY, int dstX, int dstY, - int width, int height) -{ - if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) - { - // Find OpenGL normalized texture coordinates. - float texX1 = static_cast<float>(srcX) - / static_cast<float>(image->getTextureWidth()); - float texY1 = static_cast<float>(srcY) - / static_cast<float>(image->getTextureHeight()); - float texX2 = static_cast<float>(srcX + width) / static_cast<float>( - image->getTextureWidth()); - float texY2 = static_cast<float>(srcY + height) / static_cast<float>( - image->getTextureHeight()); - - glTexCoord2f(texX1, texY1); - glVertex2i(dstX, dstY); - glTexCoord2f(texX2, texY1); - glVertex2i(dstX + width, dstY); - glTexCoord2f(texX2, texY2); - glVertex2i(dstX + width, dstY + height); - glTexCoord2f(texX1, texY2); - glVertex2i(dstX, dstY + height); - } - else - { - glTexCoord2i(srcX, srcY); - glVertex2i(dstX, dstY); - glTexCoord2i(srcX + width, srcY); - glVertex2i(dstX + width, dstY); - glTexCoord2i(srcX + width, srcY + height); - glVertex2i(dstX + width, dstY + height); - glTexCoord2i(srcX, srcY + height); - glVertex2i(dstX, dstY + height); - } -} - -static inline void drawRescaledQuad(Image *image, int srcX, int srcY, - int dstX, int dstY, int width, int height, - int desiredWidth, int desiredHeight) -{ - if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) - { - // Find OpenGL normalized texture coordinates. - float texX1 = static_cast<float>(srcX) - / static_cast<float>(image->getTextureWidth()); - float texY1 = static_cast<float>(srcY) - / static_cast<float>(image->getTextureHeight()); - float texX2 = static_cast<float>(srcX + width) / static_cast<float>( - image->getTextureWidth()); - float texY2 = static_cast<float>(srcY + height) / static_cast<float>( - image->getTextureHeight()); - - glTexCoord2f(texX1, texY1); - glVertex2i(dstX, dstY); - glTexCoord2f(texX2, texY1); - glVertex2i(dstX + desiredWidth, dstY); - glTexCoord2f(texX2, texY2); - glVertex2i(dstX + desiredWidth, dstY + desiredHeight); - glTexCoord2f(texX1, texY2); - glVertex2i(dstX, dstY + desiredHeight); - } - else - { - glTexCoord2i(srcX, srcY); - glVertex2i(dstX, dstY); - glTexCoord2i(srcX + width, srcY); - glVertex2i(dstX + desiredWidth, dstY); - glTexCoord2i(srcX + width, srcY + height); - glVertex2i(dstX + desiredWidth, dstY + desiredHeight); - glTexCoord2i(srcX, srcY + height); - glVertex2i(dstX, dstY + desiredHeight); - } -} - - -bool OpenGL1Graphics::drawImage2(const Image *image, int srcX, int srcY, - int dstX, int dstY, - int width, int height, bool useColor) -{ - if (!image) - return false; - - srcX += image->mBounds.x; - srcY += image->mBounds.y; - - if (!useColor) - glColor4f(1.0f, 1.0f, 1.0f, image->mAlpha); - - bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); - - setTexturingAndBlending(true); - - // Draw a textured quad. - glBegin(GL_QUADS); - drawQuad(image, srcX, srcY, dstX, dstY, width, height); - glEnd(); - - if (!useColor) - { - glColor4ub(static_cast<GLubyte>(mColor.r), - static_cast<GLubyte>(mColor.g), - static_cast<GLubyte>(mColor.b), - static_cast<GLubyte>(mColor.a)); - } - - return true; -} - -bool OpenGL1Graphics::drawRescaledImage(Image *image, int srcX, int srcY, - int dstX, int dstY, - int width, int height, - int desiredWidth, int desiredHeight, - bool useColor) -{ - return drawRescaledImage(image, srcX, srcY, - dstX, dstY, - width, height, - desiredWidth, desiredHeight, - useColor, true); -} - -bool OpenGL1Graphics::drawRescaledImage(Image *image, int srcX, int srcY, - int dstX, int dstY, - int width, int height, - int desiredWidth, int desiredHeight, - bool useColor, bool smooth) -{ - if (!image) - return false; - - // Just draw the image normally when no resizing is necessary, - if (width == desiredWidth && height == desiredHeight) - { - return drawImage2(image, srcX, srcY, dstX, dstY, - width, height, useColor); - } - - // When the desired image is smaller than the current one, - // disable smooth effect. - if (width > desiredWidth && height > desiredHeight) - smooth = false; - - srcX += image->mBounds.x; - srcY += image->mBounds.y; - - if (!useColor) - glColor4f(1.0f, 1.0f, 1.0f, image->mAlpha); - - bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); - - setTexturingAndBlending(true); - - // Draw a textured quad. - glBegin(GL_QUADS); - drawRescaledQuad(image, srcX, srcY, dstX, dstY, width, height, - desiredWidth, desiredHeight); - - if (smooth) // A basic smooth effect... - { - glColor4f(1.0f, 1.0f, 1.0f, 0.2f); - drawRescaledQuad(image, srcX, srcY, dstX - 1, dstY - 1, width, height, - desiredWidth + 1, desiredHeight + 1); - drawRescaledQuad(image, srcX, srcY, dstX + 1, dstY + 1, width, height, - desiredWidth - 1, desiredHeight - 1); - - drawRescaledQuad(image, srcX, srcY, dstX + 1, dstY, width, height, - desiredWidth - 1, desiredHeight); - drawRescaledQuad(image, srcX, srcY, dstX, dstY + 1, width, height, - desiredWidth, desiredHeight - 1); - } - - glEnd(); - - if (!useColor) - { - glColor4ub(static_cast<GLubyte>(mColor.r), - static_cast<GLubyte>(mColor.g), - static_cast<GLubyte>(mColor.b), - static_cast<GLubyte>(mColor.a)); - } - - return true; -} - -/* Optimising the functions that Graphics::drawImagePattern would call, - * so that glBegin...glEnd are outside the main loop. */ -void OpenGL1Graphics::drawImagePattern(const Image *image, int x, int y, - int w, int h) -{ - if (!image) - return; - - const int srcX = image->mBounds.x; - const int srcY = image->mBounds.y; - - const int iw = image->mBounds.w; - const int ih = image->mBounds.h; - if (iw == 0 || ih == 0) - return; - - glColor4f(1.0f, 1.0f, 1.0f, image->mAlpha); - - bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); - - setTexturingAndBlending(true); - - // Draw a set of textured rectangles - glBegin(GL_QUADS); - - for (int py = 0; py < h; py += ih) - { - const int height = (py + ih >= h) ? h - py : ih; - const int dstY = y + py; - for (int px = 0; px < w; px += iw) - { - int width = (px + iw >= w) ? w - px : iw; - int dstX = x + px; - - drawQuad(image, srcX, srcY, dstX, dstY, width, height); - } - } - - glEnd(); - - glColor4ub(static_cast<GLubyte>(mColor.r), - static_cast<GLubyte>(mColor.g), - static_cast<GLubyte>(mColor.b), - static_cast<GLubyte>(mColor.a)); -} - -void OpenGL1Graphics::drawRescaledImagePattern(Image *image, int x, int y, - int w, int h, - int scaledWidth, - int scaledHeight) -{ - if (!image) - return; - - const int srcX = image->mBounds.x; - const int srcY = image->mBounds.y; - - const int iw = scaledWidth; - const int ih = scaledHeight; - if (iw == 0 || ih == 0) - return; - - glColor4f(1.0f, 1.0f, 1.0f, image->mAlpha); - - bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); - - setTexturingAndBlending(true); - - // Draw a set of textured rectangles - glBegin(GL_QUADS); - - const float scaleFactorW = static_cast<float>(scaledWidth) - / image->getWidth(); - const float scaleFactorH = static_cast<float>(scaledHeight) - / image->getHeight(); - - for (int py = 0; py < h; py += ih) - { - const int height = (py + ih >= h) ? h - py : ih; - const int dstY = y + py; - for (int px = 0; px < w; px += iw) - { - int width = (px + iw >= w) ? w - px : iw; - int dstX = x + px; - - drawRescaledQuad(image, srcX, srcY, dstX, dstY, - width / scaleFactorW, height / scaleFactorH, - scaledWidth, scaledHeight); - } - } - - glEnd(); - - glColor4ub(static_cast<GLubyte>(mColor.r), static_cast<GLubyte>(mColor.g), - static_cast<GLubyte>(mColor.b), static_cast<GLubyte>(mColor.a)); -} - -bool OpenGL1Graphics::calcImageRect(GraphicsVertexes* vert, - int x, int y, int w, int h, - Image *topLeft A_UNUSED, - Image *topRight A_UNUSED, - Image *bottomLeft A_UNUSED, - Image *bottomRight A_UNUSED, - Image *top A_UNUSED, Image *right A_UNUSED, - Image *bottom A_UNUSED, - Image *left A_UNUSED, - Image *center A_UNUSED) -{ - if (!vert) - return false; - - vert->init(x, y, w, h); - return true; -} - -void OpenGL1Graphics::calcTile(ImageVertexes *vert A_UNUSED, - int x A_UNUSED, int y A_UNUSED) -{ - -} - -void OpenGL1Graphics::drawTile(ImageVertexes *vert A_UNUSED) -{ - -} - -void OpenGL1Graphics::drawImageRect2(GraphicsVertexes* vert, - const ImageRect &imgRect) -{ - if (!vert) - return; - - drawImageRect(vert->getX(), vert->getY(), vert->getW(), vert->getH(), - imgRect.grid[0], imgRect.grid[2], imgRect.grid[6], imgRect.grid[8], - imgRect.grid[1], imgRect.grid[5], imgRect.grid[7], imgRect.grid[3], - imgRect.grid[4]); -} - -void OpenGL1Graphics::updateScreen() -{ - glFlush(); - glFinish(); - SDL_GL_SwapBuffers(); -} - -void OpenGL1Graphics::_beginDraw() -{ - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - - glOrtho(0.0, static_cast<double>(mTarget->w), - static_cast<double>(mTarget->h), 0.0, -1.0, 1.0); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - - glEnable(GL_SCISSOR_TEST); - - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - - pushClipArea(gcn::Rectangle(0, 0, mTarget->w, mTarget->h)); -} - -void OpenGL1Graphics::_endDraw() -{ - popClipArea(); -} - -void OpenGL1Graphics::prepareScreenshot() -{ -#if !defined(_WIN32) - if (config.getBoolValue("usefbo")) - { - int h = mTarget->h; - int w = mTarget->w; - - // create a texture object - glGenTextures(1, &mTextureId); - glBindTexture(GL_TEXTURE_2D, mTextureId); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, - GL_RGBA, GL_UNSIGNED_BYTE, nullptr); - glBindTexture(GL_TEXTURE_2D, 0); - - // create a renderbuffer object to store depth info - glGenRenderbuffersEXT(1, &mRboId); - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, mRboId); - glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, - GL_DEPTH_COMPONENT, w, h); - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0); - - // create a framebuffer object - glGenFramebuffersEXT(1, &mFboId); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFboId); - - // attach the texture to FBO color attachment point - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, - GL_TEXTURE_2D, mTextureId, 0); - - // attach the renderbuffer to depth attachment point - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, - GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mRboId); - - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFboId); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - } -#endif -} - -SDL_Surface* OpenGL1Graphics::getScreenshot() -{ - const int h = mTarget->h; - const int w = mTarget->w - (mTarget->w % 4); - GLint pack = 1; - - SDL_Surface *screenshot = SDL_CreateRGBSurface( - SDL_SWSURFACE, - w, h, 24, - 0xff0000, 0x00ff00, 0x0000ff, 0x000000); - - if (!screenshot) - return nullptr; - - if (SDL_MUSTLOCK(screenshot)) - SDL_LockSurface(screenshot); - - // Grap the pixel buffer and write it to the SDL surface - glGetIntegerv(GL_PACK_ALIGNMENT, &pack); - glPixelStorei(GL_PACK_ALIGNMENT, 1); - glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, screenshot->pixels); - - // Flip the screenshot, as OpenGL has 0,0 in bottom left - unsigned int lineSize = 3 * w; - GLubyte* buf = static_cast<GLubyte*>(malloc(lineSize)); - - for (int i = 0; i < (h / 2); i++) - { - GLubyte *top = static_cast<GLubyte*>( - screenshot->pixels) + lineSize * i; - GLubyte *bot = static_cast<GLubyte*>( - screenshot->pixels) + lineSize * (h - 1 - i); - - memcpy(buf, top, lineSize); - memcpy(top, bot, lineSize); - memcpy(bot, buf, lineSize); - } - - free(buf); - -#if !defined(_WIN32) - if (config.getBoolValue("usefbo")) - { - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); - if (mFboId) - { - glDeleteFramebuffersEXT(1, &mFboId); - mFboId = 0; - } - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0); - if (mRboId) - { - glDeleteRenderbuffersEXT(1, &mRboId); - mRboId = 0; - } - if (mTextureId) - { - glDeleteTextures(1, &mTextureId); - mTextureId = 0; - } - } -#endif - - glPixelStorei(GL_PACK_ALIGNMENT, pack); - - if (SDL_MUSTLOCK(screenshot)) - SDL_UnlockSurface(screenshot); - - return screenshot; -} - -bool OpenGL1Graphics::pushClipArea(gcn::Rectangle area) -{ - int transX = 0; - int transY = 0; - - if (!mClipStack.empty()) - { - const gcn::ClipRectangle &clipArea = mClipStack.top(); - transX = -clipArea.xOffset; - transY = -clipArea.yOffset; - } - - bool result = gcn::Graphics::pushClipArea(area); - - const gcn::ClipRectangle &clipArea = mClipStack.top(); - transX += clipArea.xOffset; - transY += clipArea.yOffset; - - glPushMatrix(); - glTranslatef(static_cast<GLfloat>(transX), - static_cast<GLfloat>(transY), 0); - glScissor(clipArea.x, mTarget->h - clipArea.y - clipArea.height, - clipArea.width, clipArea.height); - - return result; -} - -void OpenGL1Graphics::popClipArea() -{ - gcn::Graphics::popClipArea(); - - if (mClipStack.empty()) - return; - - glPopMatrix(); - const gcn::ClipRectangle &clipArea = mClipStack.top(); - glScissor(clipArea.x, mTarget->h - clipArea.y - clipArea.height, - clipArea.width, clipArea.height); -} - -void OpenGL1Graphics::setColor(const gcn::Color& color) -{ - mColor = color; - glColor4ub(static_cast<GLubyte>(color.r), - static_cast<GLubyte>(color.g), - static_cast<GLubyte>(color.b), - static_cast<GLubyte>(color.a)); - - mColorAlpha = (color.a != 255); -} - -void OpenGL1Graphics::drawPoint(int x, int y) -{ - setTexturingAndBlending(false); - - glBegin(GL_POINTS); - glVertex2i(x, y); - glEnd(); -} - -void OpenGL1Graphics::drawLine(int x1, int y1, int x2, int y2) -{ - setTexturingAndBlending(false); - - glBegin(GL_LINES); - glVertex2f(static_cast<float>(x1) + 0.5f, static_cast<float>(y1) + 0.5f); - glVertex2f(static_cast<float>(x2) + 0.5f, static_cast<float>(y2) + 0.5f); - glEnd(); - - glBegin(GL_POINTS); - glVertex2f(static_cast<float>(x2) + 0.5f, static_cast<float>(y2) + 0.5f); - glEnd(); -} - -void OpenGL1Graphics::drawRectangle(const gcn::Rectangle& rect) -{ - drawRectangle(rect, false); -} - -void OpenGL1Graphics::fillRectangle(const gcn::Rectangle& rect) -{ - drawRectangle(rect, true); -} - -void OpenGL1Graphics::setTargetPlane(int width A_UNUSED, int height A_UNUSED) -{ -} - -void OpenGL1Graphics::setTexturingAndBlending(bool enable) -{ - if (enable) - { - if (!mTexture) - { - glEnable(OpenGLImageHelper::mTextureType); - mTexture = true; - } - - if (!mAlpha) - { - glEnable(GL_BLEND); - mAlpha = true; - } - } - else - { - mLastImage = 0; - if (mAlpha && !mColorAlpha) - { - glDisable(GL_BLEND); - mAlpha = false; - } - else if (!mAlpha && mColorAlpha) - { - glEnable(GL_BLEND); - mAlpha = true; - } - - if (mTexture) - { - glDisable(OpenGLImageHelper::mTextureType); - mTexture = false; - } - } -} - -void OpenGL1Graphics::drawRectangle(const gcn::Rectangle& rect, bool filled) -{ - const float offset = filled ? 0 : 0.5f; - - setTexturingAndBlending(false); - - glBegin(filled ? GL_QUADS : GL_LINE_LOOP); - glVertex2f(static_cast<float>(rect.x) + offset, - static_cast<float>(rect.y) + offset); - glVertex2f(static_cast<float>(rect.x + rect.width) - offset, - static_cast<float>(rect.y) + offset); - glVertex2f(static_cast<float>(rect.x + rect.width) - offset, - static_cast<float>(rect.y + rect.height) - offset); - glVertex2f(static_cast<float>(rect.x) + offset, - static_cast<float>(rect.y + rect.height) - offset); - glEnd(); -} - -void OpenGL1Graphics::bindTexture(GLenum target, GLuint texture) -{ - if (mLastImage != texture) - { - mLastImage = texture; - glBindTexture(target, texture); - } -} - -#endif // USE_OPENGL |