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-rw-r--r--src/net/ea/beinghandler.cpp5
-rw-r--r--src/net/eathena/beinghandler.cpp12
-rw-r--r--src/net/tmwa/beinghandler.cpp18
3 files changed, 17 insertions, 18 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp
index daef49b42..0a864bbac 100644
--- a/src/net/ea/beinghandler.cpp
+++ b/src/net/ea/beinghandler.cpp
@@ -110,7 +110,7 @@ void BeingHandler::setSprite(Being *const being, const unsigned int slot,
{
if (!being)
return;
- being->setSprite(slot, id, color, colorId, isWeapon, isTempSprite);
+ being->updateSprite(slot, id, color, colorId, isWeapon, isTempSprite);
}
void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg,
@@ -255,10 +255,9 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg,
}
uint8_t gender = msg.readInt8();
- // reserving bits for future usage
-
if (!disguiseId && dstBeing->getType() == ActorSprite::PLAYER)
{
+ // reserving bits for future usage
gender &= 3;
dstBeing->setGender(Being::intToGender(gender));
// Set these after the gender, as the sprites may be gender-specific
diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp
index 652776e28..108e6b50f 100644
--- a/src/net/eathena/beinghandler.cpp
+++ b/src/net/eathena/beinghandler.cpp
@@ -511,13 +511,13 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg,
if (!disguiseId)
{
// Set these after the gender, as the sprites may be gender-specific
- dstBeing->setSprite(SPRITE_WEAPON, weapon, "", 1, true);
+ dstBeing->updateSprite(SPRITE_WEAPON, weapon, "", 1, true);
if (!mHideShield)
- dstBeing->setSprite(SPRITE_SHIELD, shield);
- dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, headBottom);
- dstBeing->setSprite(SPRITE_TOPCLOTHES, headMid);
- dstBeing->setSprite(SPRITE_HAT, headTop);
- dstBeing->setSprite(SPRITE_HAIR, hairStyle * -1,
+ dstBeing->updateSprite(SPRITE_SHIELD, shield);
+ dstBeing->updateSprite(SPRITE_BOTTOMCLOTHES, headBottom);
+ dstBeing->updateSprite(SPRITE_TOPCLOTHES, headMid);
+ dstBeing->updateSprite(SPRITE_HAT, headTop);
+ dstBeing->updateSprite(SPRITE_HAIR, hairStyle * -1,
ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
}
player_node->imitateOutfit(dstBeing);
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp
index 47d86a240..cfb25fa49 100644
--- a/src/net/tmwa/beinghandler.cpp
+++ b/src/net/tmwa/beinghandler.cpp
@@ -525,23 +525,23 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg,
if (!disguiseId)
{
// Set these after the gender, as the sprites may be gender-specific
- dstBeing->setSprite(SPRITE_WEAPON, weapon, "", 1, true);
+ dstBeing->updateSprite(SPRITE_WEAPON, weapon, "", 1, true);
if (!mHideShield)
- dstBeing->setSprite(SPRITE_SHIELD, shield);
+ dstBeing->updateSprite(SPRITE_SHIELD, shield);
if (serverVersion > 0)
{
- dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, headBottom,
+ dstBeing->updateSprite(SPRITE_BOTTOMCLOTHES, headBottom,
"", colors[0]);
- dstBeing->setSprite(SPRITE_TOPCLOTHES, headMid, "", colors[2]);
- dstBeing->setSprite(SPRITE_HAT, headTop, "", colors[1]);
+ dstBeing->updateSprite(SPRITE_TOPCLOTHES, headMid, "", colors[2]);
+ dstBeing->updateSprite(SPRITE_HAT, headTop, "", colors[1]);
}
else
{
- dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, headBottom);
- dstBeing->setSprite(SPRITE_TOPCLOTHES, headMid);
- dstBeing->setSprite(SPRITE_HAT, headTop);
+ dstBeing->updateSprite(SPRITE_BOTTOMCLOTHES, headBottom);
+ dstBeing->updateSprite(SPRITE_TOPCLOTHES, headMid);
+ dstBeing->updateSprite(SPRITE_HAT, headTop);
}
- dstBeing->setSprite(SPRITE_HAIR, hairStyle * -1,
+ dstBeing->updateSprite(SPRITE_HAIR, hairStyle * -1,
ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
dstBeing->setHairColor(hairColor);
}