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-rw-r--r--src/net/manaserv/beinghandler.cpp8
-rw-r--r--src/net/manaserv/charhandler.cpp6
2 files changed, 11 insertions, 3 deletions
diff --git a/src/net/manaserv/beinghandler.cpp b/src/net/manaserv/beinghandler.cpp
index 9468baaa1..9f6c2ba2c 100644
--- a/src/net/manaserv/beinghandler.cpp
+++ b/src/net/manaserv/beinghandler.cpp
@@ -39,6 +39,8 @@
#include "net/manaserv/protocol.h"
#include "resources/colordb.h"
+#include "resources/itemdb.h"
+#include "resources/iteminfo.h"
#include "utils/gettext.h"
@@ -185,7 +187,8 @@ void BeingHandler::handleBeingEnterMessage(Net::MessageIn &msg)
being->setName(name);
}
int hs = msg.readInt8(), hc = msg.readInt8();
- being->setSprite(SPRITE_HAIR, hs * -1, ColorDB::getHairColor(hc));
+ const ItemInfo &item = ItemDB::get(-hs);
+ being->setSprite(SPRITE_HAIR, hs * -1, item.getDyeColorsString(hc));
being->setGender(msg.readInt8() == GENDER_MALE ?
GENDER_MALE : GENDER_FEMALE);
handleLooks(being, msg);
@@ -351,8 +354,9 @@ void BeingHandler::handleBeingLooksChangeMessage(Net::MessageIn &msg)
{
int style = msg.readInt16();
int color = msg.readInt16();
+ const ItemInfo &item = ItemDB::get(-style);
being->setSprite(SPRITE_HAIR, style * -1,
- ColorDB::getHairColor(color));
+ item.getDyeColorsString(color));
}
}
diff --git a/src/net/manaserv/charhandler.cpp b/src/net/manaserv/charhandler.cpp
index 7977df909..db2d03247 100644
--- a/src/net/manaserv/charhandler.cpp
+++ b/src/net/manaserv/charhandler.cpp
@@ -41,6 +41,8 @@
#include "net/manaserv/attributes.h"
#include "resources/colordb.h"
+#include "resources/itemdb.h"
+#include "resources/iteminfo.h"
#include "utils/dtor.h"
#include "utils/gettext.h"
@@ -376,8 +378,10 @@ void CharHandler::updateCharacters()
LocalPlayer *player = character->dummy = new LocalPlayer;
player->setName(info.name);
player->setGender(info.gender);
+
+ const ItemInfo &item = ItemDB::get(-info.hairStyle);
player->setSprite(SPRITE_HAIR, info.hairStyle * -1,
- ColorDB::getHairColor(info.hairColor));
+ item.getDyeColorsString(info.hairColor));
character->data.mAttributes[LEVEL] = info.level;
character->data.mAttributes[CHAR_POINTS] = info.characterPoints;
character->data.mAttributes[CORR_POINTS] = info.correctionPoints;