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-rw-r--r--src/net/ea/buysellhandler.cpp4
-rw-r--r--src/net/ea/inventoryhandler.cpp4
-rw-r--r--src/net/ea/playerhandler.cpp78
-rw-r--r--src/net/eathena/buysellhandler.cpp2
-rw-r--r--src/net/eathena/charserverhandler.cpp14
-rw-r--r--src/net/eathena/generalhandler.cpp16
-rw-r--r--src/net/eathena/playerhandler.cpp2
-rw-r--r--src/net/tmwa/buysellhandler.cpp2
-rw-r--r--src/net/tmwa/charserverhandler.cpp14
-rw-r--r--src/net/tmwa/generalhandler.cpp16
-rw-r--r--src/net/tmwa/playerhandler.cpp2
11 files changed, 77 insertions, 77 deletions
diff --git a/src/net/ea/buysellhandler.cpp b/src/net/ea/buysellhandler.cpp
index 5208f34fc..46292bae5 100644
--- a/src/net/ea/buysellhandler.cpp
+++ b/src/net/ea/buysellhandler.cpp
@@ -144,7 +144,7 @@ void BuySellHandler::processNpcSell(Net::MessageIn &msg, int offset)
if (n_items > 0)
{
SellDialog *dialog = new SellDialog(mNpcId);
- dialog->setMoney(PlayerInfo::getAttribute(MONEY));
+ dialog->setMoney(PlayerInfo::getAttribute(PlayerInfo::MONEY));
for (int k = 0; k < n_items; k++)
{
@@ -175,7 +175,7 @@ void BuySellHandler::processNpcBuyResponse(Net::MessageIn &msg)
// Reset player money since buy dialog already assumed purchase
// would go fine
if (mBuyDialog)
- mBuyDialog->setMoney(PlayerInfo::getAttribute(MONEY));
+ mBuyDialog->setMoney(PlayerInfo::getAttribute(PlayerInfo::MONEY));
SERVER_NOTICE(_("Unable to buy."))
}
}
diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp
index a03ea45af..b194afd0d 100644
--- a/src/net/ea/inventoryhandler.cpp
+++ b/src/net/ea/inventoryhandler.cpp
@@ -590,8 +590,8 @@ void InventoryHandler::processPlayerAttackRange(Net::MessageIn &msg)
int range = msg.readInt16();
if (player_node)
player_node->setAttackRange(range);
- PlayerInfo::setStatBase(ATTACK_RANGE, range);
- PlayerInfo::setStatMod(ATTACK_RANGE, 0);
+ PlayerInfo::setStatBase(PlayerInfo::ATTACK_RANGE, range);
+ PlayerInfo::setStatMod(PlayerInfo::ATTACK_RANGE, 0);
}
void InventoryHandler::processPlayerArrowEquip(Net::MessageIn &msg)
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
index b31f9aa2f..4c6e894c9 100644
--- a/src/net/ea/playerhandler.cpp
+++ b/src/net/ea/playerhandler.cpp
@@ -274,12 +274,12 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
case 0x0000:
player_node->setWalkSpeed(Vector(static_cast<float>(
value), static_cast<float>(value), 0));
- PlayerInfo::setStatBase(WALK_SPEED, value);
- PlayerInfo::setStatMod(WALK_SPEED, 0);
+ PlayerInfo::setStatBase(PlayerInfo::WALK_SPEED, value);
+ PlayerInfo::setStatMod(PlayerInfo::WALK_SPEED, 0);
break;
case 0x0004: break; // manner
case 0x0005:
- PlayerInfo::setAttribute(HP, value);
+ PlayerInfo::setAttribute(PlayerInfo::HP, value);
if (player_node->isInParty() && Party::getParty(1))
{
PartyMember *m = Party::getParty(1)
@@ -287,12 +287,12 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
if (m)
{
m->setHp(value);
- m->setMaxHp(PlayerInfo::getAttribute(MAX_HP));
+ m->setMaxHp(PlayerInfo::getAttribute(PlayerInfo::MAX_HP));
}
}
break;
case 0x0006:
- PlayerInfo::setAttribute(MAX_HP, value);
+ PlayerInfo::setAttribute(PlayerInfo::MAX_HP, value);
if (player_node->isInParty() && Party::getParty(1))
{
@@ -300,22 +300,22 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
player_node->getId());
if (m)
{
- m->setHp(PlayerInfo::getAttribute(HP));
+ m->setHp(PlayerInfo::getAttribute(PlayerInfo::HP));
m->setMaxHp(value);
}
}
break;
case 0x0007:
- PlayerInfo::setAttribute(MP, value);
+ PlayerInfo::setAttribute(PlayerInfo::MP, value);
break;
case 0x0008:
- PlayerInfo::setAttribute(MAX_MP, value);
+ PlayerInfo::setAttribute(PlayerInfo::MAX_MP, value);
break;
case 0x0009:
- PlayerInfo::setAttribute(CHAR_POINTS, value);
+ PlayerInfo::setAttribute(PlayerInfo::CHAR_POINTS, value);
break;
case 0x000b:
- PlayerInfo::setAttribute(LEVEL, value);
+ PlayerInfo::setAttribute(PlayerInfo::LEVEL, value);
if (player_node)
{
player_node->setLevel(value);
@@ -323,15 +323,17 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
}
break;
case 0x000c:
- PlayerInfo::setAttribute(SKILL_POINTS, value);
+ PlayerInfo::setAttribute(PlayerInfo::SKILL_POINTS, value);
if (skillDialog)
skillDialog->update();
break;
case 0x0018:
if (!weightNotice)
{
- const int max = PlayerInfo::getAttribute(MAX_WEIGHT) / 2;
- const int total = PlayerInfo::getAttribute(TOTAL_WEIGHT);
+ const int max = PlayerInfo::getAttribute(
+ PlayerInfo::MAX_WEIGHT) / 2;
+ const int total = PlayerInfo::getAttribute(
+ PlayerInfo::TOTAL_WEIGHT);
if (value >= max && total < max)
{
weightNoticeTime = cur_time + 5;
@@ -353,10 +355,10 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
&weightListener);
}
}
- PlayerInfo::setAttribute(TOTAL_WEIGHT, value);
+ PlayerInfo::setAttribute(PlayerInfo::TOTAL_WEIGHT, value);
break;
case 0x0019:
- PlayerInfo::setAttribute(MAX_WEIGHT, value);
+ PlayerInfo::setAttribute(PlayerInfo::MAX_WEIGHT, value);
break;
case 0x0029:
@@ -406,8 +408,8 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
case 0x0035:
player_node->setAttackSpeed(value);
- PlayerInfo::setStatBase(ATTACK_DELAY, value);
- PlayerInfo::setStatMod(ATTACK_DELAY, 0);
+ PlayerInfo::setStatBase(PlayerInfo::ATTACK_DELAY, value);
+ PlayerInfo::setStatMod(PlayerInfo::ATTACK_DELAY, 0);
PlayerInfo::updateAttrs();
break;
@@ -425,7 +427,7 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
break;
}
- if (PlayerInfo::getAttribute(HP) == 0 && !deathNotice)
+ if (PlayerInfo::getAttribute(PlayerInfo::HP) == 0 && !deathNotice)
{
deathNotice = new OkDialog(_("Message"),
randomDeathMessage(), DIALOG_OK, false);
@@ -440,7 +442,7 @@ void PlayerHandler::processPlayerStatUpdate2(Net::MessageIn &msg)
switch (type)
{
case 0x0001:
- PlayerInfo::setAttribute(EXP, msg.readInt32());
+ PlayerInfo::setAttribute(PlayerInfo::EXP, msg.readInt32());
break;
case 0x0002:
PlayerInfo::setStatExperience(EA_JOB, msg.readInt32(),
@@ -448,26 +450,24 @@ void PlayerHandler::processPlayerStatUpdate2(Net::MessageIn &msg)
break;
case 0x0014:
{
- int oldMoney = PlayerInfo::getAttribute(MONEY);
- int newMoney = msg.readInt32();
- if (newMoney > oldMoney)
- {
- SERVER_NOTICE(strprintf(_("You picked up %s."),
- Units::formatCurrency(newMoney -
- oldMoney).c_str()))
- }
- else if (newMoney < oldMoney)
- {
- SERVER_NOTICE(strprintf(_("You spent %s."),
- Units::formatCurrency(oldMoney -
- newMoney).c_str()))
- }
+ int oldMoney = PlayerInfo::getAttribute(PlayerInfo::MONEY);
+ int newMoney = msg.readInt32();
+ if (newMoney > oldMoney)
+ {
+ SERVER_NOTICE(strprintf(_("You picked up %s."),
+ Units::formatCurrency(newMoney - oldMoney).c_str()))
+ }
+ else if (newMoney < oldMoney)
+ {
+ SERVER_NOTICE(strprintf(_("You spent %s."),
+ Units::formatCurrency(oldMoney - newMoney).c_str()))
+ }
- PlayerInfo::setAttribute(MONEY, newMoney);
+ PlayerInfo::setAttribute(PlayerInfo::MONEY, newMoney);
break;
}
case 0x0016:
- PlayerInfo::setAttribute(EXP_NEEDED, msg.readInt32());
+ PlayerInfo::setAttribute(PlayerInfo::EXP_NEEDED, msg.readInt32());
break;
case 0x0017:
PlayerInfo::setStatExperience(EA_JOB,
@@ -488,7 +488,7 @@ void PlayerHandler::processPlayerStatUpdate3(Net::MessageIn &msg)
PlayerInfo::setStatBase(type, base, false);
PlayerInfo::setStatMod(type, bonus);
- if (type == EA_ATK || type == ATTACK_DELAY)
+ if (type == EA_ATK || type == PlayerInfo::ATTACK_DELAY)
PlayerInfo::updateAttrs();
}
@@ -501,9 +501,9 @@ void PlayerHandler::processPlayerStatUpdate4(Net::MessageIn &msg)
if (ok != 1)
{
int oldValue = PlayerInfo::getStatBase(type);
- int points = PlayerInfo::getAttribute(CHAR_POINTS);
+ int points = PlayerInfo::getAttribute(PlayerInfo::CHAR_POINTS);
points += oldValue - value;
- PlayerInfo::setAttribute(CHAR_POINTS, points);
+ PlayerInfo::setAttribute(PlayerInfo::CHAR_POINTS, points);
SERVER_NOTICE(_("Cannot raise skill!"))
}
@@ -512,7 +512,7 @@ void PlayerHandler::processPlayerStatUpdate4(Net::MessageIn &msg)
void PlayerHandler::processPlayerStatUpdate5(Net::MessageIn &msg)
{
- PlayerInfo::setAttribute(CHAR_POINTS, msg.readInt16());
+ PlayerInfo::setAttribute(PlayerInfo::CHAR_POINTS, msg.readInt16());
int val = msg.readInt8();
PlayerInfo::setStatBase(EA_STR, val);
diff --git a/src/net/eathena/buysellhandler.cpp b/src/net/eathena/buysellhandler.cpp
index bc53daeff..785338373 100644
--- a/src/net/eathena/buysellhandler.cpp
+++ b/src/net/eathena/buysellhandler.cpp
@@ -108,7 +108,7 @@ void BuySellHandler::processNpcBuy(Net::MessageIn &msg)
int sz = 11;
int n_items = (msg.getLength() - 4) / sz;
mBuyDialog = new BuyDialog(mNpcId);
- mBuyDialog->setMoney(PlayerInfo::getAttribute(MONEY));
+ mBuyDialog->setMoney(PlayerInfo::getAttribute(PlayerInfo::MONEY));
for (int k = 0; k < n_items; k++)
{
diff --git a/src/net/eathena/charserverhandler.cpp b/src/net/eathena/charserverhandler.cpp
index c2c5f1ebf..2348e0a67 100644
--- a/src/net/eathena/charserverhandler.cpp
+++ b/src/net/eathena/charserverhandler.cpp
@@ -176,8 +176,8 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
tempPlayer->setGender(token.sex);
PlayerInfoBackend &data = character->data;
- data.mAttributes[EXP] = msg.readInt32();
- data.mAttributes[MONEY] = msg.readInt32();
+ data.mAttributes[PlayerInfo::EXP] = msg.readInt32();
+ data.mAttributes[PlayerInfo::MONEY] = msg.readInt32();
data.mStats[JOB].exp = msg.readInt32();
int temp = msg.readInt32();
@@ -194,10 +194,10 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
msg.readInt32(); // manner
msg.readInt16(); // character points left
- data.mAttributes[HP] = msg.readInt16();
- data.mAttributes[MAX_HP] = msg.readInt16();
- data.mAttributes[MP] = msg.readInt16();
- data.mAttributes[MAX_MP] = msg.readInt16();
+ data.mAttributes[PlayerInfo::HP] = msg.readInt16();
+ data.mAttributes[PlayerInfo::MAX_HP] = msg.readInt16();
+ data.mAttributes[PlayerInfo::MP] = msg.readInt16();
+ data.mAttributes[PlayerInfo::MAX_MP] = msg.readInt16();
msg.readInt16(); // speed
tempPlayer->setSubtype(msg.readInt16()); // class (used for race)
@@ -205,7 +205,7 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
uint16_t weapon = msg.readInt16(); // server not used it. may be need use?
tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", 1, true);
- data.mAttributes[LEVEL] = msg.readInt16();
+ data.mAttributes[PlayerInfo::LEVEL] = msg.readInt16();
msg.readInt16(); // skill point
int bottomClothes = msg.readInt16();
diff --git a/src/net/eathena/generalhandler.cpp b/src/net/eathena/generalhandler.cpp
index 3fce80ad2..76bb2cb36 100644
--- a/src/net/eathena/generalhandler.cpp
+++ b/src/net/eathena/generalhandler.cpp
@@ -278,14 +278,14 @@ void GeneralHandler::processEvent(Channels channel,
statusWindow->addAttribute(FLEE, _("% Evade"), false, "");
// xgettext:no-c-format
statusWindow->addAttribute(CRIT, _("% Critical"), false, "");
- statusWindow->addAttribute(ATTACK_DELAY, _("Attack Delay"),
- false, "");
- statusWindow->addAttribute(WALK_SPEED, _("Walk Delay"),
- false, "");
- statusWindow->addAttribute(ATTACK_RANGE, _("Attack Range"),
- false, "");
- statusWindow->addAttribute(ATTACK_SPEED, _("Damage per sec."),
- false, "");
+ statusWindow->addAttribute(PlayerInfo::ATTACK_DELAY,
+ _("Attack Delay"), false, "");
+ statusWindow->addAttribute(PlayerInfo::WALK_SPEED,
+ _("Walk Delay"), false, "");
+ statusWindow->addAttribute(PlayerInfo::ATTACK_RANGE,
+ _("Attack Range"), false, "");
+ statusWindow->addAttribute(PlayerInfo::ATTACK_SPEED,
+ _("Damage per sec."), false, "");
}
else if (event.getName() == EVENT_GUIWINDOWSUNLOADING)
{
diff --git a/src/net/eathena/playerhandler.cpp b/src/net/eathena/playerhandler.cpp
index dfce8812c..13a6ec018 100644
--- a/src/net/eathena/playerhandler.cpp
+++ b/src/net/eathena/playerhandler.cpp
@@ -149,7 +149,7 @@ void PlayerHandler::increaseAttribute(int attr)
void PlayerHandler::increaseSkill(unsigned short skillId)
{
- if (PlayerInfo::getAttribute(SKILL_POINTS) <= 0)
+ if (PlayerInfo::getAttribute(PlayerInfo::SKILL_POINTS) <= 0)
return;
MessageOut outMsg(CMSG_SKILL_LEVELUP_REQUEST);
diff --git a/src/net/tmwa/buysellhandler.cpp b/src/net/tmwa/buysellhandler.cpp
index 664953e4e..aa0a07d9d 100644
--- a/src/net/tmwa/buysellhandler.cpp
+++ b/src/net/tmwa/buysellhandler.cpp
@@ -110,7 +110,7 @@ void BuySellHandler::processNpcBuy(Net::MessageIn &msg)
sz += 1;
int n_items = (msg.getLength() - 4) / sz;
mBuyDialog = new BuyDialog(mNpcId);
- mBuyDialog->setMoney(PlayerInfo::getAttribute(MONEY));
+ mBuyDialog->setMoney(PlayerInfo::getAttribute(PlayerInfo::MONEY));
for (int k = 0; k < n_items; k++)
{
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp
index 85ee3ce44..b851a5093 100644
--- a/src/net/tmwa/charserverhandler.cpp
+++ b/src/net/tmwa/charserverhandler.cpp
@@ -177,8 +177,8 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
tempPlayer->setGender(token.sex);
PlayerInfoBackend &data = character->data;
- data.mAttributes[EXP] = msg.readInt32();
- data.mAttributes[MONEY] = msg.readInt32();
+ data.mAttributes[PlayerInfo::EXP] = msg.readInt32();
+ data.mAttributes[PlayerInfo::MONEY] = msg.readInt32();
data.mStats[JOB].exp = msg.readInt32();
int temp = msg.readInt32();
@@ -195,10 +195,10 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
msg.readInt32(); // manner
msg.readInt16(); // character points left
- data.mAttributes[HP] = msg.readInt16();
- data.mAttributes[MAX_HP] = msg.readInt16();
- data.mAttributes[MP] = msg.readInt16();
- data.mAttributes[MAX_MP] = msg.readInt16();
+ data.mAttributes[PlayerInfo::HP] = msg.readInt16();
+ data.mAttributes[PlayerInfo::MAX_HP] = msg.readInt16();
+ data.mAttributes[PlayerInfo::MP] = msg.readInt16();
+ data.mAttributes[PlayerInfo::MAX_MP] = msg.readInt16();
msg.readInt16(); // speed
tempPlayer->setSubtype(msg.readInt16()); // class (used for race)
@@ -206,7 +206,7 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
uint16_t weapon = msg.readInt16(); // server not used it. may be need use?
tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", 1, true);
- data.mAttributes[LEVEL] = msg.readInt16();
+ data.mAttributes[PlayerInfo::LEVEL] = msg.readInt16();
msg.readInt16(); // skill point
int bottomClothes = msg.readInt16();
diff --git a/src/net/tmwa/generalhandler.cpp b/src/net/tmwa/generalhandler.cpp
index 9839dfe10..0006d724d 100644
--- a/src/net/tmwa/generalhandler.cpp
+++ b/src/net/tmwa/generalhandler.cpp
@@ -278,14 +278,14 @@ void GeneralHandler::processEvent(Channels channel,
statusWindow->addAttribute(FLEE, _("% Evade"), false, "");
// xgettext:no-c-format
statusWindow->addAttribute(CRIT, _("% Critical"), false, "");
- statusWindow->addAttribute(ATTACK_DELAY, _("Attack Delay"),
- false, "");
- statusWindow->addAttribute(WALK_SPEED, _("Walk Delay"),
- false, "");
- statusWindow->addAttribute(ATTACK_RANGE, _("Attack Range"),
- false, "");
- statusWindow->addAttribute(ATTACK_SPEED, _("Damage per sec."),
- false, "");
+ statusWindow->addAttribute(PlayerInfo::ATTACK_DELAY,
+ _("Attack Delay"), false, "");
+ statusWindow->addAttribute(PlayerInfo::WALK_SPEED,
+ _("Walk Delay"), false, "");
+ statusWindow->addAttribute(PlayerInfo::ATTACK_RANGE,
+ _("Attack Range"), false, "");
+ statusWindow->addAttribute(PlayerInfo::ATTACK_SPEED,
+ _("Damage per sec."), false, "");
}
else if (event.getName() == EVENT_GUIWINDOWSUNLOADING)
{
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
index 5c0b8d950..92bfaef74 100644
--- a/src/net/tmwa/playerhandler.cpp
+++ b/src/net/tmwa/playerhandler.cpp
@@ -143,7 +143,7 @@ void PlayerHandler::increaseAttribute(int attr)
void PlayerHandler::increaseSkill(unsigned short skillId)
{
- if (PlayerInfo::getAttribute(SKILL_POINTS) <= 0)
+ if (PlayerInfo::getAttribute(PlayerInfo::SKILL_POINTS) <= 0)
return;
MessageOut outMsg(CMSG_SKILL_LEVELUP_REQUEST);