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-rw-r--r--src/net/tmwa/beinghandler.cpp16
-rw-r--r--src/net/tmwa/playerhandler.cpp16
-rw-r--r--src/net/tmwa/playerhandler.h3
3 files changed, 18 insertions, 17 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp
index cd3a2cc15..314f9ee49 100644
--- a/src/net/tmwa/beinghandler.cpp
+++ b/src/net/tmwa/beinghandler.cpp
@@ -567,8 +567,8 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg,
dstBeing->setDirectionDelayed(static_cast<uint8_t>(d));
}
- if (player_node->getCurrentAction() != Being::STAND)
- player_node->imitateAction(dstBeing, Being::STAND);
+ if (player_node->getCurrentAction() != BeingAction::STAND)
+ player_node->imitateAction(dstBeing, BeingAction::STAND);
if (player_node->getDirection() != dstBeing->getDirection())
{
player_node->imitateDirection(dstBeing,
@@ -597,21 +597,21 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg,
switch (type)
{
case 0:
- dstBeing->setAction(Being::STAND, 0);
- player_node->imitateAction(dstBeing, Being::STAND);
+ dstBeing->setAction(BeingAction::STAND, 0);
+ player_node->imitateAction(dstBeing, BeingAction::STAND);
break;
case 1:
- if (dstBeing->getCurrentAction() != Being::DEAD)
+ if (dstBeing->getCurrentAction() != BeingAction::DEAD)
{
- dstBeing->setAction(Being::DEAD, 0);
+ dstBeing->setAction(BeingAction::DEAD, 0);
dstBeing->recalcSpritesOrder();
}
break;
case 2:
- dstBeing->setAction(Being::SIT, 0);
- player_node->imitateAction(dstBeing, Being::SIT);
+ dstBeing->setAction(BeingAction::SIT, 0);
+ player_node->imitateAction(dstBeing, BeingAction::SIT);
break;
default:
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
index f9a8580df..550d0e89d 100644
--- a/src/net/tmwa/playerhandler.cpp
+++ b/src/net/tmwa/playerhandler.cpp
@@ -201,23 +201,23 @@ void PlayerHandler::setDestination(const int x, const int y,
static_cast<unsigned char>(direction));
}
-void PlayerHandler::changeAction(const Being::Action &action) const
+void PlayerHandler::changeAction(const BeingAction::Action &action) const
{
char type;
switch (action)
{
- case Being::SIT:
+ case BeingAction::SIT:
type = 2;
break;
- case Being::STAND:
+ case BeingAction::STAND:
type = 3;
break;
default:
- case Being::MOVE:
- case Being::ATTACK:
- case Being::DEAD:
- case Being::HURT:
- case Being::SPAWN:
+ case BeingAction::MOVE:
+ case BeingAction::ATTACK:
+ case BeingAction::DEAD:
+ case BeingAction::HURT:
+ case BeingAction::SPAWN:
return;
}
diff --git a/src/net/tmwa/playerhandler.h b/src/net/tmwa/playerhandler.h
index 125eea0ba..83dacf0ae 100644
--- a/src/net/tmwa/playerhandler.h
+++ b/src/net/tmwa/playerhandler.h
@@ -50,7 +50,8 @@ class PlayerHandler final : public MessageHandler, public Ea::PlayerHandler
void setDirection(const unsigned char direction) const override final;
void setDestination(const int x, const int y,
const int direction) const override final;
- void changeAction(const Being::Action &action) const override final;
+ void changeAction(const BeingAction::Action &action)
+ const override final;
static void processOnlineList(Net::MessageIn &msg);
void requestOnlineList() const override final;
void updateStatus(const uint8_t status) const override final;