diff options
Diffstat (limited to 'src/net/tmwa')
-rw-r--r-- | src/net/tmwa/beinghandler.cpp | 60 | ||||
-rw-r--r-- | src/net/tmwa/chathandler.cpp | 4 | ||||
-rw-r--r-- | src/net/tmwa/gamehandler.cpp | 10 | ||||
-rw-r--r-- | src/net/tmwa/guildhandler.cpp | 8 | ||||
-rw-r--r-- | src/net/tmwa/npchandler.cpp | 4 | ||||
-rw-r--r-- | src/net/tmwa/partyhandler.cpp | 4 |
6 files changed, 45 insertions, 45 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index 11467a0e1..2ea77d925 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -298,7 +298,7 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg, if (dstBeing->getType() == ActorType::PLAYER) dstBeing->setOtherTime(); - if (!player_node) + if (!localPlayer) { BLOCK_END("BeingHandler::processBeingChangeLook") return; @@ -322,22 +322,22 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg, dstBeing->setSprite(SPRITE_WEAPON, id, "", 1, true); if (!mHideShield) dstBeing->setSprite(SPRITE_SHIELD, id2); - player_node->imitateOutfit(dstBeing, SPRITE_SHIELD); + localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD); break; case 3: // Change lower headgear for eAthena, pants for us dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, id, color, static_cast<unsigned char>(id2)); - player_node->imitateOutfit(dstBeing, SPRITE_BOTTOMCLOTHES); + localPlayer->imitateOutfit(dstBeing, SPRITE_BOTTOMCLOTHES); break; case 4: // Change upper headgear for eAthena, hat for us dstBeing->setSprite(SPRITE_HAT, id, color, static_cast<unsigned char>(id2)); - player_node->imitateOutfit(dstBeing, SPRITE_HAT); + localPlayer->imitateOutfit(dstBeing, SPRITE_HAT); break; case 5: // Change middle headgear for eathena, armor for us dstBeing->setSprite(SPRITE_TOPCLOTHES, id, color, static_cast<unsigned char>(id2)); - player_node->imitateOutfit(dstBeing, SPRITE_TOPCLOTHES); + localPlayer->imitateOutfit(dstBeing, SPRITE_TOPCLOTHES); break; case 6: // eAthena LOOK_HAIR_COLOR dstBeing->setHairColor(SPRITE_HAIR, static_cast<uint8_t>(id)); @@ -351,42 +351,42 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg, dstBeing->setSprite(SPRITE_SHIELD, id, color, static_cast<unsigned char>(id2)); } - player_node->imitateOutfit(dstBeing, SPRITE_SHIELD); + localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD); break; case 9: // eAthena LOOK_SHOES dstBeing->setSprite(SPRITE_SHOE, id, color, static_cast<unsigned char>(id2)); - player_node->imitateOutfit(dstBeing, SPRITE_SHOE); + localPlayer->imitateOutfit(dstBeing, SPRITE_SHOE); break; case 10: // LOOK_GLOVES dstBeing->setSprite(SPRITE_GLOVES, id, color, static_cast<unsigned char>(id2)); - player_node->imitateOutfit(dstBeing, SPRITE_GLOVES); + localPlayer->imitateOutfit(dstBeing, SPRITE_GLOVES); break; case 11: // LOOK_CAPE dstBeing->setSprite(SPRITE_CAPE, id, color, static_cast<unsigned char>(id2)); - player_node->imitateOutfit(dstBeing, SPRITE_CAPE); + localPlayer->imitateOutfit(dstBeing, SPRITE_CAPE); break; case 12: dstBeing->setSprite(SPRITE_MISC1, id, color, static_cast<unsigned char>(id2)); - player_node->imitateOutfit(dstBeing, SPRITE_MISC1); + localPlayer->imitateOutfit(dstBeing, SPRITE_MISC1); break; case 13: dstBeing->setSprite(SPRITE_MISC2, id, color, static_cast<unsigned char>(id2)); - player_node->imitateOutfit(dstBeing, SPRITE_MISC2); + localPlayer->imitateOutfit(dstBeing, SPRITE_MISC2); break; case 14: dstBeing->setSprite(SPRITE_EVOL1, id, color, static_cast<unsigned char>(id2)); - player_node->imitateOutfit(dstBeing, SPRITE_EVOL1); + localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL1); break; case 15: dstBeing->setSprite(SPRITE_EVOL2, id, color, static_cast<unsigned char>(id2)); - player_node->imitateOutfit(dstBeing, SPRITE_EVOL2); + localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2); break; case 16: dstBeing->setLook(static_cast<uint8_t>(id)); @@ -404,7 +404,7 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg, void BeingHandler::processNameResponse2(Net::MessageIn &msg) { BLOCK_START("BeingHandler::processNameResponse2") - if (!actorManager || !player_node) + if (!actorManager || !localPlayer) { BLOCK_END("BeingHandler::processNameResponse2") return; @@ -416,9 +416,9 @@ void BeingHandler::processNameResponse2(Net::MessageIn &msg) Being *const dstBeing = actorManager->findBeing(beingId); if (dstBeing) { - if (beingId == player_node->getId()) + if (beingId == localPlayer->getId()) { - player_node->pingResponse(); + localPlayer->pingResponse(); } else { @@ -429,9 +429,9 @@ void BeingHandler::processNameResponse2(Net::MessageIn &msg) if (dstBeing->getType() == ActorType::PLAYER) dstBeing->updateColors(); - if (player_node) + if (localPlayer) { - const Party *const party = player_node->getParty(); + const Party *const party = localPlayer->getParty(); if (party && party->isMember(dstBeing->getId())) { PartyMember *const member = party->getMember( @@ -440,7 +440,7 @@ void BeingHandler::processNameResponse2(Net::MessageIn &msg) if (member) member->setName(dstBeing->getName()); } - player_node->checkNewName(dstBeing); + localPlayer->checkNewName(dstBeing); } } } @@ -451,7 +451,7 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg, const int msgType) const { BLOCK_START("BeingHandler::processPlayerMoveUpdate") - if (!actorManager || !player_node) + if (!actorManager || !localPlayer) { BLOCK_END("BeingHandler::processPlayerMoveUpdate") return; @@ -500,7 +500,7 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg, dstBeing->setDirection(dir); } - if (Party *const party = player_node->getParty()) + if (Party *const party = localPlayer->getParty()) { if (party->isMember(id)) dstBeing->setParty(party); @@ -571,14 +571,14 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg, ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); dstBeing->setHairColor(hairColor); } - player_node->imitateOutfit(dstBeing); + localPlayer->imitateOutfit(dstBeing); if (msgType == 3) { uint16_t srcX, srcY, dstX, dstY; msg.readCoordinatePair(srcX, srcY, dstX, dstY); - player_node->followMoveTo(dstBeing, srcX, srcY, dstX, dstY); + localPlayer->followMoveTo(dstBeing, srcX, srcY, dstX, dstY); dstBeing->setTileCoords(srcX, srcY); dstBeing->setDestination(dstX, dstY); @@ -594,11 +594,11 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg, dstBeing->setDirectionDelayed(static_cast<uint8_t>(d)); } - if (player_node->getCurrentAction() != BeingAction::STAND) - player_node->imitateAction(dstBeing, BeingAction::STAND); - if (player_node->getDirection() != dstBeing->getDirection()) + if (localPlayer->getCurrentAction() != BeingAction::STAND) + localPlayer->imitateAction(dstBeing, BeingAction::STAND); + if (localPlayer->getDirection() != dstBeing->getDirection()) { - player_node->imitateDirection(dstBeing, + localPlayer->imitateDirection(dstBeing, dstBeing->getDirection()); } } @@ -610,7 +610,7 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg, dstBeing->setTileCoords(x, y); dstBeing->setDirection(dir); - player_node->imitateDirection(dstBeing, dir); + localPlayer->imitateDirection(dstBeing, dir); } const uint16_t gmstatus = msg.readInt16(); @@ -625,7 +625,7 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg, { case 0: dstBeing->setAction(BeingAction::STAND, 0); - player_node->imitateAction(dstBeing, BeingAction::STAND); + localPlayer->imitateAction(dstBeing, BeingAction::STAND); break; case 1: @@ -638,7 +638,7 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg, case 2: dstBeing->setAction(BeingAction::SIT, 0); - player_node->imitateAction(dstBeing, BeingAction::SIT); + localPlayer->imitateAction(dstBeing, BeingAction::SIT); break; default: diff --git a/src/net/tmwa/chathandler.cpp b/src/net/tmwa/chathandler.cpp index d00f12dd3..23401799c 100644 --- a/src/net/tmwa/chathandler.cpp +++ b/src/net/tmwa/chathandler.cpp @@ -109,10 +109,10 @@ void ChatHandler::handleMessage(Net::MessageIn &msg) void ChatHandler::talk(const std::string &restrict text, const std::string &restrict channel) const { - if (!player_node) + if (!localPlayer) return; - const std::string mes = std::string(player_node->getName()).append( + const std::string mes = std::string(localPlayer->getName()).append( " : ").append(text); if (serverVersion >= 8 && channel.size() == 3) diff --git a/src/net/tmwa/gamehandler.cpp b/src/net/tmwa/gamehandler.cpp index 2cb8aa999..fabd15b1b 100644 --- a/src/net/tmwa/gamehandler.cpp +++ b/src/net/tmwa/gamehandler.cpp @@ -109,10 +109,10 @@ void GameHandler::connect() if (client->getState() == STATE_CONNECT_GAME) { // Change the player's ID to the account ID to match what eAthena uses - if (player_node) + if (localPlayer) { - mCharID = player_node->getId(); - player_node->setId(token.account_ID); + mCharID = localPlayer->getId(); + localPlayer->setId(token.account_ID); } else { @@ -129,10 +129,10 @@ void GameHandler::connect() outMsg.writeInt8(Being::genderToInt(token.sex)); /* - if (player_node) + if (localPlayer) { // Change the player's ID to the account ID to match what eAthena uses - player_node->setId(token.account_ID); + localPlayer->setId(token.account_ID); } */ // We get 4 useless bytes before the real answer comes in (what are these?) diff --git a/src/net/tmwa/guildhandler.cpp b/src/net/tmwa/guildhandler.cpp index af45d63cc..a97da4153 100644 --- a/src/net/tmwa/guildhandler.cpp +++ b/src/net/tmwa/guildhandler.cpp @@ -245,12 +245,12 @@ void GuildHandler::inviteResponse(const int guildId, const bool response) const void GuildHandler::leave(const int guildId) const { - if (!player_node) + if (!localPlayer) return; MessageOut msg(CMSG_GUILD_LEAVE); msg.writeInt32(guildId); - msg.writeInt32(player_node->getId()); // Account ID + msg.writeInt32(localPlayer->getId()); // Account ID msg.writeInt32(PlayerInfo::getCharId()); // Char ID msg.writeString("", 40); // Message } @@ -271,10 +271,10 @@ void GuildHandler::kick(const GuildMember *restrict const member, void GuildHandler::chat(const int guildId A_UNUSED, const std::string &text) const { - if (!player_node) + if (!localPlayer) return; - const std::string str = std::string(player_node->getName()).append( + const std::string str = std::string(localPlayer->getName()).append( " : ").append(text); MessageOut msg(CMSG_GUILD_MESSAGE); msg.writeInt16(static_cast<uint16_t>(str.size() + 4)); diff --git a/src/net/tmwa/npchandler.cpp b/src/net/tmwa/npchandler.cpp index 436badf26..534ee99db 100644 --- a/src/net/tmwa/npchandler.cpp +++ b/src/net/tmwa/npchandler.cpp @@ -244,8 +244,8 @@ int NpcHandler::getNpc(Net::MessageIn &msg, const bool haveLength) mDialog = new NpcDialog(npcId); mDialog->postInit(); mDialog->saveCamera(); - if (player_node) - player_node->stopWalking(false); + if (localPlayer) + localPlayer->stopWalking(false); NpcDialog::mNpcDialogs[npcId] = mDialog; } } diff --git a/src/net/tmwa/partyhandler.cpp b/src/net/tmwa/partyhandler.cpp index b0ab2dcef..12c011c89 100644 --- a/src/net/tmwa/partyhandler.cpp +++ b/src/net/tmwa/partyhandler.cpp @@ -139,10 +139,10 @@ void PartyHandler::invite(const std::string &name) const void PartyHandler::inviteResponse(const std::string &inviter A_UNUSED, const bool accept) const { - if (player_node) + if (localPlayer) { MessageOut outMsg(CMSG_PARTY_INVITED); - outMsg.writeInt32(player_node->getId()); + outMsg.writeInt32(localPlayer->getId()); outMsg.writeInt32(accept ? 1 : 0); } } |