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-rw-r--r--src/net/tmwa/playerhandler.cpp9
-rw-r--r--src/net/tmwa/playerhandler.h2
2 files changed, 0 insertions, 11 deletions
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
index a73c4c28b..8bea7d01e 100644
--- a/src/net/tmwa/playerhandler.cpp
+++ b/src/net/tmwa/playerhandler.cpp
@@ -329,15 +329,6 @@ void PlayerHandler::updateStatus(const uint8_t status) const
outMsg.writeInt8(0, "unused");
}
-void PlayerHandler::processMapMask(Net::MessageIn &msg)
-{
- const int mask = msg.readInt32("mask");
- msg.readInt32("unused");
- Map *const map = Game::instance()->getCurrentMap();
- if (map)
- map->setMask(mask);
-}
-
void PlayerHandler::processMapMusic(Net::MessageIn &msg)
{
const int size = msg.readInt16("len") - 5;
diff --git a/src/net/tmwa/playerhandler.h b/src/net/tmwa/playerhandler.h
index 6f643c46f..694961354 100644
--- a/src/net/tmwa/playerhandler.h
+++ b/src/net/tmwa/playerhandler.h
@@ -85,8 +85,6 @@ class PlayerHandler final : public MessageHandler, public Ea::PlayerHandler
const int mod,
const bool notify) const override final;
- static void processMapMask(Net::MessageIn &msg);
-
static void processMapMusic(Net::MessageIn &msg);
static void processPlayerStatUpdate5(Net::MessageIn &msg);