diff options
Diffstat (limited to 'src/net/tmwa')
-rw-r--r-- | src/net/tmwa/charserverhandler.cpp | 247 | ||||
-rw-r--r-- | src/net/tmwa/charserverhandler.h | 15 | ||||
-rw-r--r-- | src/net/tmwa/charserverrecv.cpp | 292 | ||||
-rw-r--r-- | src/net/tmwa/charserverrecv.h | 44 | ||||
-rw-r--r-- | src/net/tmwa/network.h | 4 |
5 files changed, 349 insertions, 253 deletions
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp index 229339ef4..2be2f1250 100644 --- a/src/net/tmwa/charserverhandler.cpp +++ b/src/net/tmwa/charserverhandler.cpp @@ -35,6 +35,9 @@ #include "net/ea/token.h" +#include "net/ea/charserverrecv.h" + +#include "net/tmwa/charserverrecv.h" #include "net/tmwa/gamehandler.h" #include "net/tmwa/loginhandler.h" #include "net/tmwa/messageout.h" @@ -87,35 +90,35 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg) switch (msg.getId()) { case SMSG_CHAR_LOGIN: - processCharLogin(msg); + CharServerRecv::processCharLogin(msg); break; case SMSG_CHAR_LOGIN_ERROR: - processCharLoginError(msg); + Ea::CharServerRecv::processCharLoginError(msg); break; case SMSG_CHAR_CREATE_SUCCEEDED: - processCharCreate(msg); + CharServerRecv::processCharCreate(msg); break; case SMSG_CHAR_CREATE_FAILED: - processCharCreateFailed(msg); + Ea::CharServerRecv::processCharCreateFailed(msg); break; case SMSG_CHAR_DELETE_SUCCEEDED: - processCharDelete(msg); + Ea::CharServerRecv::processCharDelete(msg); break; case SMSG_CHAR_DELETE_FAILED: - processCharDeleteFailed(msg); + CharServerRecv::processCharDeleteFailed(msg); break; case SMSG_CHAR_MAP_INFO: - processCharMapInfo(msg); + CharServerRecv::processCharMapInfo(msg); break; case SMSG_CHANGE_MAP_SERVER: - processChangeMapServer(msg); + CharServerRecv::processChangeMapServer(msg); break; default: @@ -124,94 +127,6 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg) BLOCK_END("CharServerHandler::handleMessage") } -void CharServerHandler::readPlayerData(Net::MessageIn &msg, - Net::Character *const character) const -{ - if (!character) - return; - - const Token &token = - static_cast<LoginHandler*>(loginHandler)->getToken(); - - LocalPlayer *const tempPlayer = new LocalPlayer( - msg.readBeingId("account id"), BeingTypeId_zero); - tempPlayer->setGender(token.sex); - - PlayerInfoBackend &data = character->data; - data.mAttributes[Attributes::EXP] = msg.readInt32("exp"); - data.mAttributes[Attributes::MONEY] = msg.readInt32("money"); - Stat &jobStat = data.mStats[Attributes::JOB]; - jobStat.exp = msg.readInt32("job"); - - const int temp = msg.readInt32("job level"); - jobStat.base = temp; - jobStat.mod = temp; - - const int shoes = msg.readInt16("shoes"); - const int gloves = msg.readInt16("gloves"); - const int cape = msg.readInt16("cape"); - const int misc1 = msg.readInt16("misc1"); - - msg.readInt32("option"); - tempPlayer->setKarma(msg.readInt32("karma")); - tempPlayer->setManner(msg.readInt32("manner")); - msg.readInt16("character points left"); - - data.mAttributes[Attributes::HP] = msg.readInt16("hp"); - data.mAttributes[Attributes::MAX_HP] = msg.readInt16("max hp"); - data.mAttributes[Attributes::MP] = msg.readInt16("mp"); - data.mAttributes[Attributes::MAX_MP] = msg.readInt16("max mp"); - - msg.readInt16("speed"); - const uint16_t race = msg.readInt16("class"); - const uint8_t hairStyle = msg.readUInt8("hair style"); - const uint16_t look = msg.readUInt8("look"); - tempPlayer->setSubtype(fromInt(race, BeingTypeId), look); - const uint16_t weapon = msg.readInt16("weapon"); - tempPlayer->setSprite(SPRITE_BODY, weapon, "", ItemColor_one, true); - - data.mAttributes[Attributes::LEVEL] = msg.readInt16("level"); - - msg.readInt16("skill point"); - const int bottomClothes = msg.readInt16("bottom clothes"); - const int shield = msg.readInt16("shield"); - - const int hat = msg.readInt16("hat"); - const int topClothes = msg.readInt16("top clothes"); - - const ItemColor hairColor = fromInt( - msg.readUInt8("hair color"), ItemColor); - msg.readUInt8("unused"); - tempPlayer->setSprite(SPRITE_HAIR_COLOR, hairStyle * -1, - ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); - tempPlayer->setHairColor(hairColor); - - const int misc2 = msg.readInt16("misc2"); - tempPlayer->setName(msg.readString(24, "name")); - - character->dummy = tempPlayer; - - character->data.mStats[Attributes::STR].base = msg.readUInt8("str"); - character->data.mStats[Attributes::AGI].base = msg.readUInt8("agi"); - character->data.mStats[Attributes::VIT].base = msg.readUInt8("vit"); - character->data.mStats[Attributes::INT].base = msg.readUInt8("int"); - character->data.mStats[Attributes::DEX].base = msg.readUInt8("dex"); - character->data.mStats[Attributes::LUK].base = msg.readUInt8("luk"); - - tempPlayer->setSprite(SPRITE_HAIR, shoes); - tempPlayer->setSprite(SPRITE_SHOES, gloves); - tempPlayer->setSprite(SPRITE_SHIELD, cape); - tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1); - tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes); - tempPlayer->setSprite(SPRITE_FLOOR, shield); - tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat); // head option top - tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes); - tempPlayer->setSprite(SPRITE_HEAD_MID, misc2); - - character->slot = msg.readUInt8("slot"); - msg.readUInt8("unused"); -} - void CharServerHandler::chooseCharacter(Net::Character *const character) { if (!character) @@ -333,126 +248,6 @@ void CharServerHandler::setCharCreateDialog(CharCreateDialog *const window) mCharCreateDialog->setDefaultGender(token.sex); } -void CharServerHandler::processCharLogin(Net::MessageIn &msg) -{ - BLOCK_START("CharServerHandler::processCharLogin") - - msg.readInt16("len"); - const int slots = msg.readInt16("slots"); - if (slots > 0 && slots < 30) - loginData.characterSlots = static_cast<uint16_t>(slots); - - msg.skip(18, "unused"); - - delete_all(mCharacters); - mCharacters.clear(); - - // Derive number of characters from message length - const int count = (msg.getLength() - 24) / 106; - - for (int i = 0; i < count; ++i) - { - Net::Character *const character = new Net::Character; - readPlayerData(msg, character); - mCharacters.push_back(character); - if (character->dummy) - { - logger->log("CharServer: Player: %s (%d)", - character->dummy->getName().c_str(), character->slot); - } - } - - client->setState(STATE_CHAR_SELECT); - BLOCK_END("CharServerHandler::processCharLogin") -} - -void CharServerHandler::processCharMapInfo(Net::MessageIn &restrict msg) -{ - Network *const network = mNetwork; - ServerInfo &server = mapServer; - BLOCK_START("CharServerHandler::processCharMapInfo") - PlayerInfo::setCharId(msg.readInt32("char id?")); - GameHandler *const gh = static_cast<GameHandler*>(gameHandler); - gh->setMap(msg.readString(16, "map name")); - if (config.getBoolValue("usePersistentIP") || settings.persistentIp) - { - msg.readInt32("ip address"); - server.hostname = settings.serverName; - } - else - { - server.hostname = ipToString(msg.readInt32("ip address")); - } - server.port = msg.readInt16("port"); - - // Prevent the selected local player from being deleted - localPlayer = mSelectedCharacter->dummy; - PlayerInfo::setBackend(mSelectedCharacter->data); - - mSelectedCharacter->dummy = nullptr; - - charServerHandler->clear(); - updateCharSelectDialog(); - - if (network) - network->disconnect(); - client->setState(STATE_CONNECT_GAME); - BLOCK_END("CharServerHandler::processCharMapInfo") -} - -void CharServerHandler::processChangeMapServer(Net::MessageIn &msg) -{ - Network *const network = mNetwork; - ServerInfo &server = mapServer; - BLOCK_START("CharServerHandler::processChangeMapServer") - GameHandler *const gh = static_cast<GameHandler*>(gameHandler); - if (!gh || !network) - { - BLOCK_END("CharServerHandler::processChangeMapServer") - return; - } - gh->setMap(msg.readString(16, "map name")); - const int x = msg.readInt16("x"); - const int y = msg.readInt16("y"); - if (config.getBoolValue("usePersistentIP") || settings.persistentIp) - { - msg.readInt32("ip address"); - server.hostname = settings.serverName; - } - else - { - server.hostname = ipToString(msg.readInt32("ip address")); - } - server.port = msg.readInt16("port"); - - network->disconnect(); - client->setState(STATE_CHANGE_MAP); - if (localPlayer) - { - localPlayer->setTileCoords(x, y); - localPlayer->setMap(nullptr); - } - BLOCK_END("CharServerHandler::processChangeMapServer") -} - -void CharServerHandler::processCharCreate(Net::MessageIn &msg) -{ - BLOCK_START("CharServerHandler::processCharCreate") - Net::Character *const character = new Net::Character; - charServerHandler->readPlayerData(msg, character); - mCharacters.push_back(character); - - updateCharSelectDialog(); - - // Close the character create dialog - if (mCharCreateDialog) - { - mCharCreateDialog->scheduleDelete(); - mCharCreateDialog = nullptr; - } - BLOCK_END("CharServerHandler::processCharCreate") -} - void CharServerHandler::renameCharacter(const BeingId id A_UNUSED, const std::string &newName A_UNUSED) { @@ -463,26 +258,6 @@ void CharServerHandler::changeSlot(const int oldSlot A_UNUSED, { } -void CharServerHandler::processCharDeleteFailed(Net::MessageIn &msg) -{ - BLOCK_START("CharServerHandler::processCharDeleteFailed") - unlockCharSelectDialog(); - msg.readUInt8("error"); - CREATEWIDGET(OkDialog, - // TRANSLATORS: error header - _("Error"), - // TRANSLATORS: error message - _("Failed to delete character."), - // TRANSLATORS: ok dialog button - _("OK"), - DialogType::ERROR, - Modal_true, - ShowCenter_true, - nullptr, - 260); - BLOCK_END("CharServerHandler::processCharDeleteFailed") -} - void CharServerHandler::ping() const { } diff --git a/src/net/tmwa/charserverhandler.h b/src/net/tmwa/charserverhandler.h index 11667481f..39c561213 100644 --- a/src/net/tmwa/charserverhandler.h +++ b/src/net/tmwa/charserverhandler.h @@ -64,12 +64,6 @@ class CharServerHandler final : public MessageHandler, void connect() override final; - void processCharLogin(Net::MessageIn &msg); - - void processCharMapInfo(Net::MessageIn &msg); - - void processChangeMapServer(Net::MessageIn &msg); - bool isNeedCreatePin() const override final { return false; } @@ -86,18 +80,9 @@ class CharServerHandler final : public MessageHandler, void changeSlot(const int oldSlot, const int newSlot) override final; - void readPlayerData(Net::MessageIn &msg, - Net::Character *const character) - const override final; - void ping() const override final; unsigned int hatSprite() const override final A_WARN_UNUSED; - - protected: - static void processCharCreate(Net::MessageIn &msg); - - static void processCharDeleteFailed(Net::MessageIn &msg); }; } // namespace TmwAthena diff --git a/src/net/tmwa/charserverrecv.cpp b/src/net/tmwa/charserverrecv.cpp new file mode 100644 index 000000000..fb8ef6f8e --- /dev/null +++ b/src/net/tmwa/charserverrecv.cpp @@ -0,0 +1,292 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2015 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "net/tmwa/charserverrecv.h" + +#include "client.h" +#include "configuration.h" +#include "settings.h" + +#include "gui/windows/charcreatedialog.h" +#include "gui/windows/okdialog.h" + +#include "gui/widgets/createwidget.h" + +#include "net/character.h" + +#include "net/ea/token.h" + +#include "net/tmwa/gamehandler.h" +#include "net/tmwa/loginhandler.h" +#include "net/tmwa/messageout.h" +#include "net/tmwa/network.h" +#include "net/tmwa/protocol.h" +#include "net/tmwa/sprite.h" + +#include "resources/iteminfo.h" + +#include "resources/db/chardb.h" +#include "resources/db/itemdb.h" + +#include "utils/dtor.h" +#include "utils/gettext.h" + +#include "debug.h" + +extern Net::CharServerHandler *charServerHandler; + +namespace TmwAthena +{ + +extern ServerInfo mapServer; + +extern ServerInfo charServer; + +void CharServerRecv::readPlayerData(Net::MessageIn &msg, + Net::Character *const character) +{ + if (!character) + return; + + const Token &token = + static_cast<LoginHandler*>(loginHandler)->getToken(); + + LocalPlayer *const tempPlayer = new LocalPlayer( + msg.readBeingId("account id"), BeingTypeId_zero); + tempPlayer->setGender(token.sex); + + PlayerInfoBackend &data = character->data; + data.mAttributes[Attributes::EXP] = msg.readInt32("exp"); + data.mAttributes[Attributes::MONEY] = msg.readInt32("money"); + Stat &jobStat = data.mStats[Attributes::JOB]; + jobStat.exp = msg.readInt32("job"); + + const int temp = msg.readInt32("job level"); + jobStat.base = temp; + jobStat.mod = temp; + + const int shoes = msg.readInt16("shoes"); + const int gloves = msg.readInt16("gloves"); + const int cape = msg.readInt16("cape"); + const int misc1 = msg.readInt16("misc1"); + + msg.readInt32("option"); + tempPlayer->setKarma(msg.readInt32("karma")); + tempPlayer->setManner(msg.readInt32("manner")); + msg.readInt16("character points left"); + + data.mAttributes[Attributes::HP] = msg.readInt16("hp"); + data.mAttributes[Attributes::MAX_HP] = msg.readInt16("max hp"); + data.mAttributes[Attributes::MP] = msg.readInt16("mp"); + data.mAttributes[Attributes::MAX_MP] = msg.readInt16("max mp"); + + msg.readInt16("speed"); + const uint16_t race = msg.readInt16("class"); + const uint8_t hairStyle = msg.readUInt8("hair style"); + const uint16_t look = msg.readUInt8("look"); + tempPlayer->setSubtype(fromInt(race, BeingTypeId), look); + const uint16_t weapon = msg.readInt16("weapon"); + tempPlayer->setSprite(SPRITE_BODY, weapon, "", ItemColor_one, true); + + data.mAttributes[Attributes::LEVEL] = msg.readInt16("level"); + + msg.readInt16("skill point"); + const int bottomClothes = msg.readInt16("bottom clothes"); + const int shield = msg.readInt16("shield"); + + const int hat = msg.readInt16("hat"); + const int topClothes = msg.readInt16("top clothes"); + + const ItemColor hairColor = fromInt( + msg.readUInt8("hair color"), ItemColor); + msg.readUInt8("unused"); + tempPlayer->setSprite(SPRITE_HAIR_COLOR, hairStyle * -1, + ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); + tempPlayer->setHairColor(hairColor); + + const int misc2 = msg.readInt16("misc2"); + tempPlayer->setName(msg.readString(24, "name")); + + character->dummy = tempPlayer; + + character->data.mStats[Attributes::STR].base = msg.readUInt8("str"); + character->data.mStats[Attributes::AGI].base = msg.readUInt8("agi"); + character->data.mStats[Attributes::VIT].base = msg.readUInt8("vit"); + character->data.mStats[Attributes::INT].base = msg.readUInt8("int"); + character->data.mStats[Attributes::DEX].base = msg.readUInt8("dex"); + character->data.mStats[Attributes::LUK].base = msg.readUInt8("luk"); + + tempPlayer->setSprite(SPRITE_HAIR, shoes); + tempPlayer->setSprite(SPRITE_SHOES, gloves); + tempPlayer->setSprite(SPRITE_SHIELD, cape); + tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1); + tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes); + tempPlayer->setSprite(SPRITE_FLOOR, shield); + tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat); // head option top + tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes); + tempPlayer->setSprite(SPRITE_HEAD_MID, misc2); + + character->slot = msg.readUInt8("slot"); + msg.readUInt8("unused"); +} + +void CharServerRecv::processCharLogin(Net::MessageIn &msg) +{ + BLOCK_START("CharServerRecv::processCharLogin") + + msg.readInt16("len"); + const int slots = msg.readInt16("slots"); + if (slots > 0 && slots < 30) + loginData.characterSlots = static_cast<uint16_t>(slots); + + msg.skip(18, "unused"); + + delete_all(charServerHandler->mCharacters); + charServerHandler->mCharacters.clear(); + + // Derive number of characters from message length + const int count = (msg.getLength() - 24) / 106; + + for (int i = 0; i < count; ++i) + { + Net::Character *const character = new Net::Character; + readPlayerData(msg, character); + charServerHandler->mCharacters.push_back(character); + if (character->dummy) + { + logger->log("CharServer: Player: %s (%d)", + character->dummy->getName().c_str(), character->slot); + } + } + + client->setState(STATE_CHAR_SELECT); + BLOCK_END("CharServerRecv::processCharLogin") +} + +void CharServerRecv::processCharMapInfo(Net::MessageIn &restrict msg) +{ + Network *const network = Network::mInstance; + ServerInfo &server = mapServer; + BLOCK_START("CharServerRecv::processCharMapInfo") + PlayerInfo::setCharId(msg.readInt32("char id?")); + GameHandler *const gh = static_cast<GameHandler*>(gameHandler); + gh->setMap(msg.readString(16, "map name")); + if (config.getBoolValue("usePersistentIP") || settings.persistentIp) + { + msg.readInt32("ip address"); + server.hostname = settings.serverName; + } + else + { + server.hostname = ipToString(msg.readInt32("ip address")); + } + server.port = msg.readInt16("port"); + + // Prevent the selected local player from being deleted + localPlayer = charServerHandler->mSelectedCharacter->dummy; + PlayerInfo::setBackend(charServerHandler->mSelectedCharacter->data); + + charServerHandler->mSelectedCharacter->dummy = nullptr; + + charServerHandler->clear(); + charServerHandler->updateCharSelectDialog(); + + if (network) + network->disconnect(); + client->setState(STATE_CONNECT_GAME); + BLOCK_END("CharServerRecv::processCharMapInfo") +} + +void CharServerRecv::processChangeMapServer(Net::MessageIn &msg) +{ + Network *const network = Network::mInstance; + ServerInfo &server = mapServer; + BLOCK_START("CharServerRecv::processChangeMapServer") + GameHandler *const gh = static_cast<GameHandler*>(gameHandler); + if (!gh || !network) + { + BLOCK_END("CharServerRecv::processChangeMapServer") + return; + } + gh->setMap(msg.readString(16, "map name")); + const int x = msg.readInt16("x"); + const int y = msg.readInt16("y"); + if (config.getBoolValue("usePersistentIP") || settings.persistentIp) + { + msg.readInt32("ip address"); + server.hostname = settings.serverName; + } + else + { + server.hostname = ipToString(msg.readInt32("ip address")); + } + server.port = msg.readInt16("port"); + + network->disconnect(); + client->setState(STATE_CHANGE_MAP); + if (localPlayer) + { + localPlayer->setTileCoords(x, y); + localPlayer->setMap(nullptr); + } + BLOCK_END("CharServerRecv::processChangeMapServer") +} + +void CharServerRecv::processCharCreate(Net::MessageIn &msg) +{ + BLOCK_START("CharServerRecv::processCharCreate") + Net::Character *const character = new Net::Character; + readPlayerData(msg, character); + charServerHandler->mCharacters.push_back(character); + + charServerHandler->updateCharSelectDialog(); + + // Close the character create dialog + if (charServerHandler->mCharCreateDialog) + { + charServerHandler->mCharCreateDialog->scheduleDelete(); + charServerHandler->mCharCreateDialog = nullptr; + } + BLOCK_END("CharServerRecv::processCharCreate") +} + +void CharServerRecv::processCharDeleteFailed(Net::MessageIn &msg) +{ + BLOCK_START("CharServerRecv::processCharDeleteFailed") + charServerHandler->unlockCharSelectDialog(); + msg.readUInt8("error"); + CREATEWIDGET(OkDialog, + // TRANSLATORS: error header + _("Error"), + // TRANSLATORS: error message + _("Failed to delete character."), + // TRANSLATORS: ok dialog button + _("OK"), + DialogType::ERROR, + Modal_true, + ShowCenter_true, + nullptr, + 260); + BLOCK_END("CharServerRecv::processCharDeleteFailed") +} + +} // namespace TmwAthena diff --git a/src/net/tmwa/charserverrecv.h b/src/net/tmwa/charserverrecv.h new file mode 100644 index 000000000..fa01d8f95 --- /dev/null +++ b/src/net/tmwa/charserverrecv.h @@ -0,0 +1,44 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2015 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef NET_TMWA_CHARSERVERRECV_H +#define NET_TMWA_CHARSERVERRECV_H + +#include "net/ea/charserverhandler.h" + +#include "net/tmwa/messagehandler.h" + +namespace TmwAthena +{ + namespace CharServerRecv + { + void readPlayerData(Net::MessageIn &msg, + Net::Character *const character); + void processCharCreate(Net::MessageIn &msg); + void processCharDeleteFailed(Net::MessageIn &msg); + void processCharLogin(Net::MessageIn &msg); + void processCharMapInfo(Net::MessageIn &msg); + void processChangeMapServer(Net::MessageIn &msg); + } // namespace CharServerRecv +} // namespace TmwAthena + +#endif // NET_TMWA_CHARSERVERRECV_H diff --git a/src/net/tmwa/network.h b/src/net/tmwa/network.h index 0a6134e0f..046314c88 100644 --- a/src/net/tmwa/network.h +++ b/src/net/tmwa/network.h @@ -55,14 +55,14 @@ class Network final : public Ea::Network void dispatchMessages(); + static Network *mInstance; + protected: friend class MessageOut; static Network *instance() A_WARN_UNUSED; MessageHandler **mMessageHandlers; - - static Network *mInstance; }; } // namespace TmwAthena |