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-rw-r--r--src/net/tmwa/beinghandler.cpp53
-rw-r--r--src/net/tmwa/charserverhandler.cpp5
-rw-r--r--src/net/tmwa/guildhandler.cpp8
-rw-r--r--src/net/tmwa/inventoryhandler.cpp7
-rw-r--r--src/net/tmwa/npchandler.cpp16
-rw-r--r--src/net/tmwa/partyhandler.cpp4
-rw-r--r--src/net/tmwa/playerhandler.cpp26
-rw-r--r--src/net/tmwa/playerhandler.h4
-rw-r--r--src/net/tmwa/specialhandler.cpp16
-rw-r--r--src/net/tmwa/tradehandler.cpp5
10 files changed, 83 insertions, 61 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp
index f066db0bd..05f10854a 100644
--- a/src/net/tmwa/beinghandler.cpp
+++ b/src/net/tmwa/beinghandler.cpp
@@ -359,7 +359,8 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
msg.readInt16();
dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, (statusEffects >> 16) & 0xffff);
+ dstBeing->setStatusEffectBlock(0, static_cast<Uint16>(
+ (statusEffects >> 16) & 0xffff));
dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff);
break;
@@ -649,7 +650,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
switch (type)
{
case 0: // change race
- dstBeing->setSubtype(id);
+ dstBeing->setSubtype(static_cast<Uint16>(id));
break;
case 1: // eAthena LOOK_HAIR
dstBeing->setSpriteID(SPRITE_HAIR, id *-1);
@@ -661,15 +662,18 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
player_node->imitateOutfit(dstBeing, SPRITE_SHIELD);
break;
case 3: // Change lower headgear for eAthena, pants for us
- dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, id, color, id2);
+ dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, id, color,
+ static_cast<unsigned char>(id2));
player_node->imitateOutfit(dstBeing, SPRITE_BOTTOMCLOTHES);
break;
case 4: // Change upper headgear for eAthena, hat for us
- dstBeing->setSprite(SPRITE_HAT, id, color, id2);
+ dstBeing->setSprite(SPRITE_HAT, id, color,
+ static_cast<unsigned char>(id2));
player_node->imitateOutfit(dstBeing, SPRITE_HAT);
break;
case 5: // Change middle headgear for eathena, armor for us
- dstBeing->setSprite(SPRITE_TOPCLOTHES, id, color, id2);
+ dstBeing->setSprite(SPRITE_TOPCLOTHES, id, color,
+ static_cast<unsigned char>(id2));
player_node->imitateOutfit(dstBeing, SPRITE_TOPCLOTHES);
break;
case 6: // eAthena LOOK_HAIR_COLOR
@@ -678,35 +682,45 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
break;
case 8: // eAthena LOOK_SHIELD
if (!config.getBoolValue("hideShield"))
- dstBeing->setSprite(SPRITE_SHIELD, id, color, id2);
+ {
+ dstBeing->setSprite(SPRITE_SHIELD, id, color,
+ static_cast<unsigned char>(id2));
+ }
player_node->imitateOutfit(dstBeing, SPRITE_SHIELD);
break;
case 9: // eAthena LOOK_SHOES
- dstBeing->setSprite(SPRITE_SHOE, id, color, id2);
+ dstBeing->setSprite(SPRITE_SHOE, id, color,
+ static_cast<unsigned char>(id2));
player_node->imitateOutfit(dstBeing, SPRITE_SHOE);
break;
case 10: // LOOK_GLOVES
- dstBeing->setSprite(SPRITE_GLOVES, id, color, id2);
+ dstBeing->setSprite(SPRITE_GLOVES, id, color,
+ static_cast<unsigned char>(id2));
player_node->imitateOutfit(dstBeing, SPRITE_GLOVES);
break;
case 11: // LOOK_CAPE
- dstBeing->setSprite(SPRITE_CAPE, id, color, id2);
+ dstBeing->setSprite(SPRITE_CAPE, id, color,
+ static_cast<unsigned char>(id2));
player_node->imitateOutfit(dstBeing, SPRITE_CAPE);
break;
case 12:
- dstBeing->setSprite(SPRITE_MISC1, id, color, id2);
+ dstBeing->setSprite(SPRITE_MISC1, id, color,
+ static_cast<unsigned char>(id2));
player_node->imitateOutfit(dstBeing, SPRITE_MISC1);
break;
case 13:
- dstBeing->setSprite(SPRITE_MISC2, id, color, id2);
+ dstBeing->setSprite(SPRITE_MISC2, id, color,
+ static_cast<unsigned char>(id2));
player_node->imitateOutfit(dstBeing, SPRITE_MISC2);
break;
case 14:
- dstBeing->setSprite(SPRITE_EVOL1, id, color, id2);
+ dstBeing->setSprite(SPRITE_EVOL1, id, color,
+ static_cast<unsigned char>(id2));
player_node->imitateOutfit(dstBeing, SPRITE_EVOL1);
break;
case 15:
- dstBeing->setSprite(SPRITE_EVOL2, id, color, id2);
+ dstBeing->setSprite(SPRITE_EVOL2, id, color,
+ static_cast<unsigned char>(id2));
player_node->imitateOutfit(dstBeing, SPRITE_EVOL2);
break;
default:
@@ -955,14 +969,9 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
int dir = dstBeing->calcDirection(dstX, dstY);
if (dir && dstBeing->getDirection() != dir)
- {
- dstBeing->setDirectionDelayed(dir);
-// dstBeing->clearPath();
-// dstBeing->reset();
- }
+ dstBeing->setDirectionDelayed(static_cast<Uint8>(dir));
}
-
if (player_node->getCurrentAction() != Being::STAND)
player_node->imitateAction(dstBeing, Being::STAND);
if (player_node->getDirection() != dstBeing->getDirection())
@@ -1040,7 +1049,8 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
}
dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, (statusEffects >> 16) & 0xffff);
+ dstBeing->setStatusEffectBlock(0, static_cast<Uint16>(
+ (statusEffects >> 16) & 0xffff));
dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff);
if (msg.getId() == SMSG_PLAYER_MOVE
@@ -1105,7 +1115,8 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
msg.readInt8(); // Unused?
dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, (statusEffects >> 16) & 0xffff);
+ dstBeing->setStatusEffectBlock(0, static_cast<Uint16>(
+ (statusEffects >> 16) & 0xffff));
dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff);
break;
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp
index 2265afb84..c714c6043 100644
--- a/src/net/tmwa/charserverhandler.cpp
+++ b/src/net/tmwa/charserverhandler.cpp
@@ -82,7 +82,10 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg)
msg.skip(2); // Length word
int slots = msg.readInt16();
if (slots > 0 && slots < 30)
- loginData.characterSlots = slots;
+ {
+ loginData.characterSlots
+ = static_cast<short unsigned int>(slots);
+ }
bool version = msg.readInt8() == 1 && serverVersion > 0;
msg.skip(17); // Unused
diff --git a/src/net/tmwa/guildhandler.cpp b/src/net/tmwa/guildhandler.cpp
index ed738df4f..198dafeca 100644
--- a/src/net/tmwa/guildhandler.cpp
+++ b/src/net/tmwa/guildhandler.cpp
@@ -136,7 +136,7 @@ void GuildHandler::handleMessage(Net::MessageIn &msg)
msg.readInt8(); // Unused
std::string guildName = msg.readString(24);
- Guild *g = Guild::getGuild(guildId);
+ Guild *g = Guild::getGuild(static_cast<short int>(guildId));
if (!g)
break;
@@ -219,7 +219,7 @@ void GuildHandler::handleMessage(Net::MessageIn &msg)
_("Guild castle: %s"), castle.c_str()), BY_SERVER);
}
- Guild *g = Guild::getGuild(guildId);
+ Guild *g = Guild::getGuild(static_cast<short int>(guildId));
if (!g)
break;
g->setName(name);
@@ -703,8 +703,8 @@ void GuildHandler::chat(int guildId _UNUSED_, const std::string &text)
std::string str = player_node->getName() + " : " + text;
MessageOut msg(CMSG_GUILD_MESSAGE);
- msg.writeInt16(str.size() + 4);
- msg.writeString(str, str.length());
+ msg.writeInt16(static_cast<Uint16>(str.size() + 4));
+ msg.writeString(str, static_cast<int>(str.length()));
}
void GuildHandler::memberList(int guildId _UNUSED_)
diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp
index 203edaa26..e5ccc9110 100644
--- a/src/net/tmwa/inventoryhandler.cpp
+++ b/src/net/tmwa/inventoryhandler.cpp
@@ -158,7 +158,8 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
{
int number, flag;
int index, amount, itemId, equipType, arrow, refine;
- int identified, cards[4], itemType;
+ int cards[4], itemType;
+ unsigned char identified;
Inventory *inventory = 0;
if (player_node)
inventory = PlayerInfo::getInventory();
@@ -632,14 +633,14 @@ void InventoryHandler::moveItem(int source, int slot, int amount,
if (source == Inventory::INVENTORY && destination == Inventory::STORAGE)
{
MessageOut outMsg(CMSG_MOVE_TO_STORAGE);
- outMsg.writeInt16(slot + INVENTORY_OFFSET);
+ outMsg.writeInt16(static_cast<Sint16>(slot + INVENTORY_OFFSET));
outMsg.writeInt32(amount);
}
else if (source == Inventory::STORAGE
&& destination == Inventory::INVENTORY)
{
MessageOut outMsg(CSMG_MOVE_FROM_STORAGE);
- outMsg.writeInt16(slot + STORAGE_OFFSET);
+ outMsg.writeInt16(static_cast<Sint16>(slot + STORAGE_OFFSET));
outMsg.writeInt32(amount);
}
}
diff --git a/src/net/tmwa/npchandler.cpp b/src/net/tmwa/npchandler.cpp
index f085da68c..f70e8cd03 100644
--- a/src/net/tmwa/npchandler.cpp
+++ b/src/net/tmwa/npchandler.cpp
@@ -189,9 +189,9 @@ void NpcHandler::integerInput(int npcId, int value)
void NpcHandler::stringInput(int npcId, const std::string &value)
{
MessageOut outMsg(CMSG_NPC_STR_RESPONSE);
- outMsg.writeInt16(value.length() + 9);
+ outMsg.writeInt16(static_cast<Sint16>(value.length() + 9));
outMsg.writeInt32(npcId);
- outMsg.writeString(value, value.length());
+ outMsg.writeString(value, static_cast<int>(value.length()));
outMsg.writeInt8(0); // Prevent problems with string reading
}
@@ -228,16 +228,16 @@ void NpcHandler::buyItem(int beingId _UNUSED_, int itemId,
if (serverVersion > 0)
{
outMsg.writeInt16(10); // One item (length of packet)
- outMsg.writeInt16(amount);
- outMsg.writeInt16(itemId);
+ outMsg.writeInt16(static_cast<Sint16>(amount));
+ outMsg.writeInt16(static_cast<Sint16>(itemId));
outMsg.writeInt8(color);
outMsg.writeInt8(0);
}
else
{
outMsg.writeInt16(8); // One item (length of packet)
- outMsg.writeInt16(amount);
- outMsg.writeInt16(itemId);
+ outMsg.writeInt16(static_cast<Sint16>(amount));
+ outMsg.writeInt16(static_cast<Sint16>(itemId));
}
}
@@ -245,8 +245,8 @@ void NpcHandler::sellItem(int beingId _UNUSED_, int itemId, int amount)
{
MessageOut outMsg(CMSG_NPC_SELL_REQUEST);
outMsg.writeInt16(8); // One item (length of packet)
- outMsg.writeInt16(itemId + INVENTORY_OFFSET);
- outMsg.writeInt16(amount);
+ outMsg.writeInt16(static_cast<Sint16>(itemId + INVENTORY_OFFSET));
+ outMsg.writeInt16(static_cast<Sint16>(amount));
}
void NpcHandler::endShopping(int beingId _UNUSED_)
diff --git a/src/net/tmwa/partyhandler.cpp b/src/net/tmwa/partyhandler.cpp
index bd9766c4b..10d2a20f0 100644
--- a/src/net/tmwa/partyhandler.cpp
+++ b/src/net/tmwa/partyhandler.cpp
@@ -538,8 +538,8 @@ void PartyHandler::kick(const std::string &name)
void PartyHandler::chat(const std::string &text)
{
MessageOut outMsg(CMSG_PARTY_MESSAGE);
- outMsg.writeInt16(text.length() + 4);
- outMsg.writeString(text, text.length());
+ outMsg.writeInt16(static_cast<Sint16>(text.length() + 4));
+ outMsg.writeString(text, static_cast<int>(text.length()));
}
void PartyHandler::requestPartyMembers()
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
index 55908093f..6078dd761 100644
--- a/src/net/tmwa/playerhandler.cpp
+++ b/src/net/tmwa/playerhandler.cpp
@@ -137,7 +137,8 @@ static const char *randomDeathMessage()
N_("You're pining for the fjords.")
};
- const int random = rand() % (sizeof(deadMsg) / sizeof(deadMsg[0]));
+ const int random = static_cast<int>(rand() % (sizeof(deadMsg)
+ / sizeof(deadMsg[0])));
return gettext(deadMsg[random]);
}
@@ -228,10 +229,12 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
Map *map = game->getCurrentMap();
if (map)
{
- scrollOffsetX = (x - player_node->getTileX())
- * map->getTileWidth();
- scrollOffsetY = (y - player_node->getTileY())
- * map->getTileHeight();
+ scrollOffsetX = static_cast<float>((x
+ - player_node->getTileX())
+ * map->getTileWidth());
+ scrollOffsetY = static_cast<float>((y
+ - player_node->getTileY())
+ * map->getTileHeight());
}
}
@@ -260,7 +263,8 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
switch (type)
{
case 0x0000:
- player_node->setWalkSpeed(Vector(value, value, 0));
+ player_node->setWalkSpeed(Vector(static_cast<float>(
+ value), static_cast<float>(value), 0));
PlayerInfo::setStatBase(WALK_SPEED, value);
PlayerInfo::setStatMod(WALK_SPEED, 0);
break;
@@ -644,7 +648,7 @@ void PlayerHandler::stopAttack()
MessageOut outMsg(CMSG_PLAYER_STOP_ATTACK);
}
-void PlayerHandler::emote(int emoteId)
+void PlayerHandler::emote(Uint8 emoteId)
{
MessageOut outMsg(CMSG_PLAYER_EMOTE);
outMsg.writeInt8(emoteId);
@@ -655,7 +659,7 @@ void PlayerHandler::increaseAttribute(int attr)
if (attr >= STR && attr <= LUK)
{
MessageOut outMsg(CMSG_STAT_UPDATE_REQUEST);
- outMsg.writeInt16(attr);
+ outMsg.writeInt16(static_cast<Sint16>(attr));
outMsg.writeInt8(1);
}
}
@@ -665,7 +669,7 @@ void PlayerHandler::decreaseAttribute(int attr _UNUSED_)
// Supported by eA?
}
-void PlayerHandler::increaseSkill(int skillId)
+void PlayerHandler::increaseSkill(unsigned short skillId)
{
if (PlayerInfo::getAttribute(SKILL_POINTS) <= 0)
return;
@@ -693,7 +697,9 @@ void PlayerHandler::setDirection(char direction)
void PlayerHandler::setDestination(int x, int y, int direction)
{
MessageOut outMsg(CMSG_PLAYER_CHANGE_DEST);
- outMsg.writeCoordinates(x, y, direction);
+ outMsg.writeCoordinates(static_cast<short unsigned int>(x),
+ static_cast<short unsigned int>(y),
+ static_cast<unsigned char>(direction));
}
void PlayerHandler::changeAction(Being::Action action)
diff --git a/src/net/tmwa/playerhandler.h b/src/net/tmwa/playerhandler.h
index 095a00d94..f77bd11b8 100644
--- a/src/net/tmwa/playerhandler.h
+++ b/src/net/tmwa/playerhandler.h
@@ -46,11 +46,11 @@ class PlayerHandler : public MessageHandler, public Net::PlayerHandler
void attack(int id, bool keep = false);
void stopAttack();
- void emote(int emoteId);
+ void emote(Uint8 emoteId);
void increaseAttribute(int attr);
void decreaseAttribute(int attr);
- void increaseSkill(int skillId);
+ void increaseSkill(unsigned short skillId);
void pickUp(FloorItem *floorItem);
void setDirection(char direction);
diff --git a/src/net/tmwa/specialhandler.cpp b/src/net/tmwa/specialhandler.cpp
index f632248ab..586f5fe00 100644
--- a/src/net/tmwa/specialhandler.cpp
+++ b/src/net/tmwa/specialhandler.cpp
@@ -256,24 +256,24 @@ void SpecialHandler::use(int id _UNUSED_)
void SpecialHandler::use(int id, int level, int beingId)
{
MessageOut outMsg(CMSG_SKILL_USE_BEING);
- outMsg.writeInt16(level);
- outMsg.writeInt16(id);
- outMsg.writeInt16(beingId);
+ outMsg.writeInt16(static_cast<Sint16>(level));
+ outMsg.writeInt16(static_cast<Sint16>(id));
+ outMsg.writeInt16(static_cast<Sint16>(beingId));
}
void SpecialHandler::use(int id, int level, int x, int y)
{
MessageOut outMsg(CMSG_SKILL_USE_POSITION);
- outMsg.writeInt16(level);
- outMsg.writeInt16(id);
- outMsg.writeInt16(x);
- outMsg.writeInt16(y);
+ outMsg.writeInt16(static_cast<Sint16>(level));
+ outMsg.writeInt16(static_cast<Sint16>(id));
+ outMsg.writeInt16(static_cast<Sint16>(x));
+ outMsg.writeInt16(static_cast<Sint16>(y));
}
void SpecialHandler::use(int id, const std::string &map)
{
MessageOut outMsg(CMSG_SKILL_USE_MAP);
- outMsg.writeInt16(id);
+ outMsg.writeInt16(static_cast<Sint16>(id));
outMsg.writeString(map, 16);
}
diff --git a/src/net/tmwa/tradehandler.cpp b/src/net/tmwa/tradehandler.cpp
index 581031f23..b7cf70661 100644
--- a/src/net/tmwa/tradehandler.cpp
+++ b/src/net/tmwa/tradehandler.cpp
@@ -208,7 +208,7 @@ void TradeHandler::handleMessage(Net::MessageIn &msg)
else
{
tradeWindow->addItem2(type, false, amount, refine,
- identify, false);
+ static_cast<unsigned char>(identify), false);
}
}
}
@@ -325,7 +325,8 @@ void TradeHandler::addItem(Item *item, int amount)
return;
MessageOut outMsg(CMSG_TRADE_ITEM_ADD_REQUEST);
- outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET);
+ outMsg.writeInt16(static_cast<Sint16>(
+ item->getInvIndex() + INVENTORY_OFFSET));
outMsg.writeInt32(amount);
}